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# Copyright (c) 2003 by Intevation GmbH |
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# Authors: |
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# Jonathan Coles <[email protected]> |
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# |
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# This program is free software under the GPL (>=v2) |
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# Read the file COPYING coming with Thuban for details. |
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|
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import operator |
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|
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from color import Color |
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from range import Range |
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from classification import Classification, ClassGroupSingleton, \ |
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ClassGroupRange, ClassGroupProperties |
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|
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class ClassGenerator: |
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|
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def GenSingletonsFromList(self, _list, numGroups, ramp): |
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"""Generate a new classification consisting solely of singletons. |
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|
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The resulting classification will consist of at most 'numGroups' |
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groups whose group properties ramp between 'prop1' and 'prop2'. There |
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could be fewer groups if '_list' contains fewer that 'numGroups' items. |
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|
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_list -- any object that implements the iterator interface |
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|
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numGroups -- how many groups to generate. This can not be |
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determined while the classification is being |
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generated because the stepping values must |
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be precalculated to ramp between prop1 and prop2. |
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|
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prop1 -- initial group property values |
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|
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prop2 -- final group property values |
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""" |
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|
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clazz = Classification() |
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if numGroups == 0: return clazz |
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|
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ramp.SetNumGroups(numGroups) |
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|
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for value, prop in zip(_list, ramp): |
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clazz.AppendGroup(ClassGroupSingleton(value, prop)) |
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|
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return clazz |
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|
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def GenSingletons(self, min, max, numGroups, ramp): |
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|
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clazz = Classification() |
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|
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#step = int((max - min) / float(numGroups)) |
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|
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if numGroups > 0: |
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|
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step = int((max - min + 1) / float(numGroups)) |
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cur_value = min |
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|
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ramp.SetNumGroups(numGroups) |
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|
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for prop in ramp: |
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clazz.AppendGroup(ClassGroupSingleton(cur_value), prop) |
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cur_value += step |
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|
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return clazz |
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|
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def GenUnifromDistribution(self, min, max, numGroups, |
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ramp, intStep = False): |
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"""Generate a classification with numGroups range groups |
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each with the same interval. |
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|
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intStep -- force the calculated stepping to an integer. |
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Useful if the values are integers but the |
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number of groups specified doesn't evenly |
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divide (max - min). |
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""" |
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|
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clazz = Classification() |
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if numGroups == 0: return clazz |
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|
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ramp.SetNumGroups(numGroups) |
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|
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step = (max - min) / float(numGroups) |
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|
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if intStep: |
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step = int(step) |
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|
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cur_min = min |
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cur_max = cur_min + step |
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|
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i = 0 |
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end = "[" |
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for prop in ramp: |
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|
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if i == (numGroups - 1): |
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cur_max = max |
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end = "]" |
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|
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|
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# this check guards against rounding issues |
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if cur_min != cur_max: |
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range = Range("[" + str(float(cur_min)) + ";" + |
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str(float(cur_max)) + end) |
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clazz.AppendGroup(ClassGroupRange(range, None, prop)) |
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|
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cur_min = cur_max |
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cur_max += step |
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i += 1 |
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|
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return clazz |
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|
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|
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def GenQuantiles(self, _list, percents, ramp, _range): |
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"""Generates a Classification which has groups of ranges that |
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represent quantiles of _list at the percentages given in percents. |
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Only the values that fall within _range are considered. |
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|
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Returns a tuple (adjusted, Classification) where adjusted is |
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True if the Classification does not exactly represent the given |
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range, or if the Classification is empty. |
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|
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_list -- a sort list of values |
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|
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percents -- a sorted list of floats in the range 0.0-1.0 which |
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represent the upper bound of each quantile |
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|
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ramp -- an object which implements the CustomRamp interface |
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|
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_range -- a Range object |
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""" |
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|
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clazz = Classification() |
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quantiles = self.CalculateQuantiles(_list, percents, _range) |
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adjusted = True |
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|
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if quantiles is not None: |
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|
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numGroups = len(quantiles[3]) |
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|
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if numGroups != 0: |
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|
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adjusted = quantiles[0] |
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|
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ramp.SetNumGroups(numGroups) |
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|
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min = _list[quantiles[1]] |
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start = "[" |
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oldp = 0 |
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for (q, p), prop in zip(quantiles[3], ramp): |
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max = _list[q] |
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group = ClassGroupRange(Range(start + str(min) + ";" + |
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str(max) + "]"), |
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None, prop) |
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|
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group.SetLabel("%s%% - %s%%" % (round(oldp*100, 2), |
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round(p*100, 2))) |
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oldp = p |
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start = "]" |
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min = max |
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clazz.AppendGroup(group) |
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|
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return (adjusted, clazz) |
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|
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def CalculateQuantiles(self, _list, percents, _range): |
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"""Calculate quantiles for the given _list of percents from the |
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sorted list of values that are in range. |
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|
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This may not actually generate len(percents) quantiles if |
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many of the values that fall on quantile borders are the same. |
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|
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Returns a tuple of the form: |
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(adjusted, minIndex, maxIndex, [quantile_list]) |
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|
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where adjusted is True if the the quantile percentages differ from |
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those supplied, minIndex is the index into _list where the |
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minimum value used is located, maxIndex is the index into _list |
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where the maximum value used is located, and quantile_list is a |
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list of tuples of the form: (list_index, quantile_percentage) |
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|
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Returns None, if no quantiles could be generated based on the |
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given range or input list. |
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|
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_list -- a sort list of values |
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|
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percents -- a sorted list of floats in the range 0.0-1.0 which |
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represent the upper bound of each quantile |
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|
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_range -- a Range object |
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""" |
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|
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quantiles = [] |
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adjusted = False |
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|
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if len(percents) != 0: |
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|
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# |
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# find what part of the _list range covers |
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# |
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minIndex = -1 |
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maxIndex = -2 |
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for i in xrange(0, len(_list), 1): |
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if operator.contains(_range, _list[i]): |
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minIndex = i |
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break |
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|
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for i in xrange(len(_list)-1, -1, -1): |
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if operator.contains(_range, _list[i]): |
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maxIndex = i |
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break |
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|
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numValues = maxIndex - minIndex + 1 |
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|
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if numValues > 0: |
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|
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# |
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# build a list of unique indices into list of where each |
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# quantile *should* be. set adjusted if the resulting |
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# indices are different |
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# |
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quantiles = {} |
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for p in percents: |
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index = min(minIndex + int(p*numValues)-1, maxIndex) |
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|
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adjusted = adjusted \ |
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or quantiles.has_key(index) \ |
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or ((index - minIndex + 1) / float(numValues)) != p |
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|
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quantiles[index] = 0 |
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|
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quantiles = quantiles.keys() |
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quantiles.sort() |
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|
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# |
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# the current quantile index must be strictly greater than |
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# the lowerBound |
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# |
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lowerBound = minIndex - 1 |
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|
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for qindex in xrange(len(quantiles)): |
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if lowerBound >= maxIndex: |
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# discard higher quantiles |
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quantiles = quantiles[:qindex] |
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break |
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|
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# lowerBound + 1 is always a valid index |
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|
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# |
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# bump up the current quantile index to be a usable index |
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# if it currently falls below the lowerBound |
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# |
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if quantiles[qindex] <= lowerBound: |
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quantiles[qindex] = lowerBound + 1 |
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|
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listIndex = quantiles[qindex] |
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value = _list[listIndex] |
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|
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# |
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# look for similar values around the quantile index |
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# |
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lindex = listIndex - 1 |
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while lindex > lowerBound and value == _list[lindex]: |
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lindex -= 1 |
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lcount = (listIndex - 1) - lindex |
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|
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rindex = listIndex + 1 |
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while rindex < maxIndex + 1 and value == _list[rindex]: |
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rindex += 1 |
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rcount = (listIndex + 1) - rindex |
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|
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# |
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# adjust the current quantile index based on how many |
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# numbers in the _list are the same as the current value |
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# |
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newIndex = listIndex |
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if lcount == rcount: |
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if lcount != 0: |
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# |
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# there are an equal number of numbers to the left |
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# and right, try going to the left first unless |
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# doing so creates an empty quantile. |
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# |
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if lindex != lowerBound: |
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newIndex = lindex |
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else: |
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newIndex = rindex - 1 |
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|
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elif lcount < rcount: |
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# there are fewer items to the left, so |
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# try going to the left first unless |
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# doing so creates an empty quantile. |
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if lindex != lowerBound: |
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newIndex = lindex |
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else: |
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newIndex = rindex - 1 |
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|
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elif rcount < lcount: |
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# there are fewer items to the right, so go to the right |
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newIndex = rindex - 1 |
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|
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adjusted = adjusted or newIndex != listIndex |
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|
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quantiles[qindex] = newIndex |
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lowerBound = quantiles[qindex] |
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|
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# |
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# since quantiles is only set if the code is at least a little |
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# successful, an empty list will be generated in the case that |
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# we fail to get to the real body of the algorithm |
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# |
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if len(quantiles) == 0: |
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return None |
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else: |
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return (adjusted, minIndex, maxIndex, |
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[(q, (q - minIndex+1) / float(numValues)) \ |
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for q in quantiles]) |
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|
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CLR = 0 |
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STEP = 1 |
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class CustomRamp: |
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|
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def __init__(self, prop1, prop2): |
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self.prop1 = prop1 |
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self.prop2 = prop2 |
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|
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self.count = 0 |
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|
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def __iter__(self): |
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return self |
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|
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def GetRamp(self): |
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return self |
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|
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def SetNumGroups(self, num): |
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|
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if num <= 0: |
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return False |
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|
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self.count = int(num) |
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num = float(num) |
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|
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prop1 = self.prop1 |
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prop2 = self.prop2 |
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|
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clr = prop1.GetLineColor() |
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lineColor2 = prop2.GetLineColor() |
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|
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self.noLine = clr is not Color.Transparent \ |
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and lineColor2 is not Color.Transparent |
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|
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|
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self.lineInfo = self.__GetColorInfo(prop1.GetLineColor(), |
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prop2.GetLineColor(), |
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num) |
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|
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self.fillInfo = self.__GetColorInfo(prop1.GetFill(), |
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prop2.GetFill(), |
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num) |
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|
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self.lineWidth = prop1.GetLineWidth() |
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self.lineWidthStep = (prop2.GetLineWidth() - self.lineWidth) / num |
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|
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return True |
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|
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def next(self): |
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if self.count == 0: |
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raise StopIteration |
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|
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prop = ClassGroupProperties() |
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|
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if self.lineInfo is None: |
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prop.SetLineColor(Color.Transparent) |
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else: |
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prop.SetLineColor(Color(self.lineInfo[CLR][0] / 255, |
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self.lineInfo[CLR][1] / 255, |
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self.lineInfo[CLR][2] / 255)) |
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|
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self.lineInfo[CLR][0] += self.lineInfo[STEP][0] |
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self.lineInfo[CLR][1] += self.lineInfo[STEP][1] |
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self.lineInfo[CLR][2] += self.lineInfo[STEP][2] |
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|
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if self.fillInfo is None: |
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prop.SetFill(Color.Transparent) |
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else: |
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prop.SetFill(Color(self.fillInfo[CLR][0] / 255, |
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self.fillInfo[CLR][1] / 255, |
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self.fillInfo[CLR][2] / 255)) |
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|
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self.fillInfo[CLR][0] += self.fillInfo[STEP][0] |
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self.fillInfo[CLR][1] += self.fillInfo[STEP][1] |
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self.fillInfo[CLR][2] += self.fillInfo[STEP][2] |
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|
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|
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prop.SetLineWidth(int(self.lineWidth)) |
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self.lineWidth += self.lineWidthStep |
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|
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self.count -= 1 |
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|
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return prop |
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|
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def __GetColorInfo(self, color1, color2, numGroups): |
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|
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if color1 is Color.Transparent and color2 is Color.Transparent: |
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# |
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# returning early |
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# |
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return None |
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elif color1 is not Color.Transparent and color2 is Color.Transparent: |
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color = [color1.red * 255, |
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color1.green * 255, |
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color1.blue * 255] |
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step = (0, 0, 0) |
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elif color1 is Color.Transparent and color2 is not Color.Transparent: |
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color = [color2.red * 255, |
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color2.green * 255, |
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color2.blue * 255] |
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step = (0, 0, 0) |
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else: |
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color = [color1.red * 255, |
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color1.green * 255, |
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color1.blue * 255] |
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step = ((color2.red * 255 - color1.red * 255) / numGroups, |
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(color2.green * 255 - color1.green * 255) / numGroups, |
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(color2.blue * 255 - color1.blue * 255) / numGroups) |
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|
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|
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return (color, step) |
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|
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class MonochromaticRamp(CustomRamp): |
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def __init__(self, start, end): |
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sp = ClassGroupProperties() |
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sp.SetLineColor(start) |
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sp.SetFill(start) |
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|
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ep = ClassGroupProperties() |
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ep.SetLineColor(end) |
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ep.SetFill(end) |
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|
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CustomRamp.__init__(self, sp, ep) |
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|
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class GreyRamp(MonochromaticRamp): |
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def __init__(self): |
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MonochromaticRamp.__init__(self, Color(1, 1, 1), Color(0, 0, 0)) |
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|
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class RedRamp(MonochromaticRamp): |
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def __init__(self): |
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MonochromaticRamp.__init__(self, Color(1, 1, 1), Color(.8, 0, 0)) |
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|
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class GreenRamp(MonochromaticRamp): |
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def __init__(self): |
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MonochromaticRamp.__init__(self, Color(1, 1, 1), Color(0, .8, 0)) |
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|
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class BlueRamp(MonochromaticRamp): |
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def __init__(self): |
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MonochromaticRamp.__init__(self, Color(1, 1, 1), Color(0, 0, .8)) |
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|
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class GreenToRedRamp(MonochromaticRamp): |
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def __init__(self): |
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MonochromaticRamp.__init__(self, Color(0, .8, 0), Color(1, 0, 0)) |
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|
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class HotToColdRamp: |
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|
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def __iter__(self): |
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return self |
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|
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def GetRamp(self): |
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return self |
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|
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def SetNumGroups(self, num): |
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if num < 0: |
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return False |
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|
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self.num = float(num) |
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self.index = 0 |
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|
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return True |
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|
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def next(self): |
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if self.index == self.num: |
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raise StopIteration |
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|
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clr = [1.0, 1.0, 1.0] |
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|
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if self.index < (.25 * self.num): |
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clr[0] = 0 |
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clr[1] = 4 * self.index / self.num |
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elif self.index < (.5 * self.num): |
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clr[0] = 0 |
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clr[2] = 1 + 4 * (.25 * self.num - self.index) / self.num |
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elif self.index < (.75 * self.num): |
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clr[0] = 4 * (self.index - .5 * self.num) / self.num |
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clr[2] = 0 |
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else: |
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clr[1] = 1 + 4 * (.75 * self.num - self.index) / self.num |
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clr[2] = 0 |
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|
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self.index += 1 |
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|
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prop = ClassGroupProperties() |
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prop.SetLineColor(Color(clr[0], clr[1], clr[2])) |
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prop.SetFill(Color(clr[0], clr[1], clr[2])) |
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|
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return prop |
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|
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#class Colors16Ramp: |
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# |
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#def __iter__(self): |
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#return self |
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# |
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#def GetRamp(self): |
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#return self |
509 |
# |
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#def SetNumGroups(self, num): |
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#if num < 0: |
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#return False |
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# |
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#self.index = 0 |
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# |
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#return True |