14 |
renderers. |
renderers. |
15 |
""" |
""" |
16 |
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|
17 |
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from __future__ import generators |
18 |
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|
19 |
__version__ = "$Revision$" |
__version__ = "$Revision$" |
20 |
# $Source$ |
# $Source$ |
21 |
# $Id$ |
# $Id$ |
51 |
TRANSPARENT_PEN = None |
TRANSPARENT_PEN = None |
52 |
TRANSPARENT_BRUSH = None |
TRANSPARENT_BRUSH = None |
53 |
|
|
54 |
def __init__(self, dc, scale, offset, resolution = 72.0, |
def __init__(self, dc, map, scale, offset, region = None, |
55 |
honor_visibility = None): |
resolution = 72.0, honor_visibility = None): |
56 |
"""Inititalize the renderer. |
"""Inititalize the renderer. |
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|
|
58 |
dc -- the device context to render on. |
dc -- the device context to render on. |
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scale, offset -- the scale factor and translation to convert |
scale, offset -- the scale factor and translation to convert |
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between projected coordinates and the DC coordinates |
between projected coordinates and the DC coordinates |
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|
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region -- The region to draw as a (x, y, width, height) tuple in |
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the map's coordinate system. Default is None meaning |
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to draw everything. |
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|
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resolution -- the assumed resolution of the DC. Used to convert |
resolution -- the assumed resolution of the DC. Used to convert |
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absolute lengths like font sizes to DC coordinates. The |
absolute lengths like font sizes to DC coordinates. The |
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defauult is 72.0 |
default is 72.0. If given, this parameter must be |
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provided as a keyword argument. |
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|
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honor_visibility -- boolean. If true, honor the visibility flag |
honor_visibility -- boolean. If true, honor the visibility flag |
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of the layers, otherwise draw all layers. If None (the |
of the layers, otherwise draw all layers. If None (the |
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default), use the renderer's default. |
default), use the renderer's default. If given, this |
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parameter must be provided as a keyword argument. |
76 |
""" |
""" |
77 |
# resolution in pixel/inch |
# resolution in pixel/inch |
|
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|
78 |
self.dc = dc |
self.dc = dc |
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self.map = map |
80 |
self.scale = scale |
self.scale = scale |
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self.offset = offset |
self.offset = offset |
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self.region = region |
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if honor_visibility is not None: |
if honor_visibility is not None: |
84 |
self.honor_visibility = honor_visibility |
self.honor_visibility = honor_visibility |
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# store the resolution in pixel/point because it's more useful |
# store the resolution in pixel/point because it's more useful |
94 |
""" |
""" |
95 |
raise NotImplementedError |
raise NotImplementedError |
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|
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def render_map(self, map): |
def render_map(self): |
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"""Render the map onto the DC the renderer was instantiated with |
"""Render the map onto the DC. |
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|
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Both map and DC are the ones the renderer was instantiated with. |
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|
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This method is just a front-end for render_map_incrementally |
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which does all rendering in one go. It also calls the dc's |
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BeginDrawing and EndDrawing methods before and after calling |
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render_map_incrementally. |
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""" |
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|
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self.dc.BeginDrawing() |
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try: |
110 |
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for cont in self.render_map_incrementally(): |
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pass |
112 |
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finally: |
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self.dc.EndDrawing() |
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|
115 |
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def render_map_incrementally(self): |
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"""Render the map incrementally. |
117 |
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|
118 |
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Return an iterator whose next method should be called until it |
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returns False. After returning False it will raise StopIteration |
120 |
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so that you could also use it in a for loop (implementation |
121 |
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detail: this method is implemented as a generator). |
122 |
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|
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Iterate through all layers and draw them. Layers containing |
Iterate through all layers and draw them. Layers containing |
124 |
vector data are drawn with the draw_shape_layer method, raster |
vector data are drawn with the draw_shape_layer method, raster |
129 |
that methods especially in derived classes have access to the |
that methods especially in derived classes have access to the |
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map if necessary. |
map if necessary. |
131 |
""" |
""" |
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# Some method have to have access to the map so we store it in |
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# self.map. |
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self.map = map |
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|
132 |
# Whether the raster layer has already been drawn. See below for |
# Whether the raster layer has already been drawn. See below for |
133 |
# the optimization this is used for |
# the optimization this is used for |
134 |
seenRaster = True |
seenRaster = True |
135 |
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|
136 |
self.dc.BeginDrawing() |
# |
137 |
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# This is only a good optimization if there is only one |
138 |
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# raster layer and the image covers the entire window (as |
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# it currently does). We note if there is a raster layer |
140 |
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# and only begin drawing layers once we have drawn it. |
141 |
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# That way we avoid drawing layers that won't be seen. |
142 |
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# |
143 |
|
if Thuban.Model.resource.has_gdal_support(): |
144 |
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for layer in self.map.Layers(): |
145 |
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if isinstance(layer, RasterLayer) and layer.Visible(): |
146 |
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seenRaster = False |
147 |
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break |
148 |
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|
149 |
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for layer in self.map.Layers(): |
150 |
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# if honor_visibility is true, only draw visible layers, |
151 |
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# otherwise draw all layers |
152 |
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if not self.honor_visibility or layer.Visible(): |
153 |
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if isinstance(layer, Layer) and seenRaster: |
154 |
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for i in self.draw_shape_layer_incrementally(layer): |
155 |
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yield True |
156 |
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elif isinstance(layer, RasterLayer) \ |
157 |
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and Thuban.Model.resource.has_gdal_support(): |
158 |
|
self.draw_raster_layer(layer) |
159 |
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seenRaster = True |
160 |
|
yield True |
161 |
|
|
162 |
try: |
self.draw_label_layer(self.map.LabelLayer()) |
163 |
# |
yield False |
|
# This is only a good optimization if there is only one |
|
|
# raster layer and the image covers the entire window (as |
|
|
# it currently does). We note if there is a raster layer |
|
|
# and only begin drawing layers once we have drawn it. |
|
|
# That way we avoid drawing layers that won't be seen. |
|
|
# |
|
|
if Thuban.Model.resource.has_gdal_support(): |
|
|
for layer in map.Layers(): |
|
|
if isinstance(layer, RasterLayer) and layer.Visible(): |
|
|
seenRaster = False |
|
|
break |
|
|
|
|
|
for layer in map.Layers(): |
|
|
# if honor_visibility is true, only draw visible layers, |
|
|
# otherwise draw all layers |
|
|
if not self.honor_visibility or layer.Visible(): |
|
|
if isinstance(layer, Layer) and seenRaster: |
|
|
self.draw_shape_layer(layer) |
|
|
elif isinstance(layer, RasterLayer) \ |
|
|
and Thuban.Model.resource.has_gdal_support(): |
|
|
self.draw_raster_layer(layer) |
|
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seenRaster = True |
|
164 |
|
|
165 |
self.draw_label_layer(map.LabelLayer()) |
def draw_shape_layer_incrementally(self, layer): |
166 |
finally: |
"""Draw the shape layer layer onto the map incrementally. |
|
self.dc.EndDrawing() |
|
167 |
|
|
168 |
def draw_shape_layer(self, layer): |
This method is a generator which yields True after every 500 |
169 |
"""Draw the shape layer layer onto the map. |
shapes. |
|
|
|
|
Automatically called by render_map. Iterate through all shapes |
|
|
as indicated by self.layer_ids() and draw them, using low-level |
|
|
renderers returned by self.low_level_renderer(). |
|
170 |
""" |
""" |
171 |
scale = self.scale |
scale = self.scale |
172 |
offx, offy = self.offset |
offx, offy = self.offset |
188 |
useraw, draw_func, draw_func_param = self.low_level_renderer(layer) |
useraw, draw_func, draw_func_param = self.low_level_renderer(layer) |
189 |
|
|
190 |
# Iterate through all shapes that have to be drawn. |
# Iterate through all shapes that have to be drawn. |
191 |
for i in self.layer_ids(layer): |
count = 0 |
192 |
shape = layer.Shape(i) |
for shape in self.layer_shapes(layer): |
193 |
|
count += 1 |
194 |
if field is None: |
if field is None: |
195 |
group = defaultGroup |
group = defaultGroup |
196 |
else: |
else: |
197 |
record = table.ReadRowAsDict(i) |
record = table.ReadRowAsDict(shape.ShapeID()) |
198 |
assert record is not None |
assert record is not None |
199 |
group = lc.FindGroup(record[field]) |
group = lc.FindGroup(record[field]) |
200 |
|
|
215 |
else: |
else: |
216 |
data = shape.Points() |
data = shape.Points() |
217 |
draw_func(draw_func_param, data, pen, brush) |
draw_func(draw_func_param, data, pen, brush) |
218 |
|
if count % 500 == 0: |
219 |
|
yield True |
220 |
|
|
221 |
def layer_ids(self, layer): |
def layer_shapes(self, layer): |
222 |
"""Return the shape ids of the given layer that have to be drawn. |
"""Return an iterable over the shapes to be drawn from the given layer. |
223 |
|
|
224 |
The default implementation simply returns all ids in the layer. |
The default implementation simply returns all ids in the layer. |
225 |
Override in derived classes to be more precise. |
Override in derived classes to be more precise. |
226 |
""" |
""" |
227 |
return range(layer.NumShapes()) |
return layer.ShapeStore().AllShapes() |
228 |
|
|
229 |
def low_level_renderer(self, layer): |
def low_level_renderer(self, layer): |
230 |
"""Return the low-level renderer for the layer for draw_shape_layer |
"""Return the low-level renderer for the layer for draw_shape_layer |