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# Copyright (c) 2001, 2002, 2003 by Intevation GmbH |
# Copyright (c) 2001, 2002, 2003, 2004 by Intevation GmbH |
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# Authors: |
# Authors: |
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# Bernhard Herzog <[email protected]> |
# Bernhard Herzog <[email protected]> |
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# Jonathan Coles <[email protected]> |
# Jonathan Coles <[email protected]> |
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renderers. |
renderers. |
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""" |
""" |
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from __future__ import generators |
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__version__ = "$Revision$" |
__version__ = "$Revision$" |
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# $Source$ |
# $Source$ |
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# $Id$ |
# $Id$ |
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import sys |
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import traceback |
import traceback |
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from Thuban.Model.layer import Layer, RasterLayer |
from Thuban.Model.layer import Layer, RasterLayer |
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from gdalwarp import ProjectRasterFile |
from gdalwarp import ProjectRasterFile |
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# |
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# Renderer Extensions |
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# |
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# The renderer extensions provide a way to render layer types defined in |
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# Thuban extensions. The renderer extensions are stored as a list with |
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# (layer_class, draw_function) pairs. If the renderer has to draw a |
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# non-builtin layer type, i.e. a layer that is not a subclass of Layer |
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# or RasterLayer, it iterates through that list, tests whether the layer |
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# to be drawn is an instance of layer_class and if so calls |
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# draw_function with the renderer and the layer as arguments. Since |
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# drawing is done incrementally, the draw_function should return an |
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# iterable. The easiest way is to simply implement the draw_function as |
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# a generator and to yield in suitable places, or to return the empty |
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# tuple. |
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# |
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# New renderer extensions should be added with add_renderer_extension(). |
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# If necessary the extensions list can be reset with |
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# init_renderer_extensions(). |
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_renderer_extensions = [] |
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def add_renderer_extension(layer_class, function): |
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"""Add a renderer extension for the layer class layer_class |
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When an instance of layer_class is to be drawn by the renderer the |
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renderer will call function with the renderer and the layer_class |
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instance as arguments. Since drawing is done incrementally, the |
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function should return an iterable. The easiest way is to simply |
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implement the draw_function as a generator and to yield True in |
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suitable places, or to return the empty tuple if it's not possible |
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to do the rendering incrementally. |
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""" |
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_renderer_extensions.append((layer_class, function)) |
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def init_renderer_extensions(): |
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"""(Re)initialize the list of renderer extensions |
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Calling this function outside of the test suite is probably not |
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useful. |
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""" |
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del _renderer_extensions[:] |
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# |
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# Base Renderer |
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# |
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class BaseRenderer: |
class BaseRenderer: |
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|
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"""Basic Renderer Infrastructure for Thuban Maps |
"""Basic Renderer Infrastructure for Thuban Maps |
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TRANSPARENT_PEN = None |
TRANSPARENT_PEN = None |
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TRANSPARENT_BRUSH = None |
TRANSPARENT_BRUSH = None |
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def __init__(self, dc, scale, offset, resolution = 72.0, |
def __init__(self, dc, map, scale, offset, region = None, |
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honor_visibility = None): |
resolution = 72.0, honor_visibility = None): |
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"""Inititalize the renderer. |
"""Inititalize the renderer. |
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|
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dc -- the device context to render on. |
dc -- the device context to render on. |
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scale, offset -- the scale factor and translation to convert |
scale, offset -- the scale factor and translation to convert |
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between projected coordinates and the DC coordinates |
between projected coordinates and the DC coordinates |
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region -- The region to draw as a (x, y, width, height) tuple in |
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the map's coordinate system. Default is None meaning |
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to draw everything. |
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resolution -- the assumed resolution of the DC. Used to convert |
resolution -- the assumed resolution of the DC. Used to convert |
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absolute lengths like font sizes to DC coordinates. The |
absolute lengths like font sizes to DC coordinates. The |
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defauult is 72.0 |
default is 72.0. If given, this parameter must be |
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provided as a keyword argument. |
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honor_visibility -- boolean. If true, honor the visibility flag |
honor_visibility -- boolean. If true, honor the visibility flag |
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of the layers, otherwise draw all layers. If None (the |
of the layers, otherwise draw all layers. If None (the |
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default), use the renderer's default. |
default), use the renderer's default. If given, this |
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parameter must be provided as a keyword argument. |
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""" |
""" |
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# resolution in pixel/inch |
# resolution in pixel/inch |
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self.dc = dc |
self.dc = dc |
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self.map = map |
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self.scale = scale |
self.scale = scale |
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self.offset = offset |
self.offset = offset |
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self.region = region |
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if honor_visibility is not None: |
if honor_visibility is not None: |
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self.honor_visibility = honor_visibility |
self.honor_visibility = honor_visibility |
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# store the resolution in pixel/point because it's more useful |
# store the resolution in pixel/point because it's more useful |
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""" |
""" |
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raise NotImplementedError |
raise NotImplementedError |
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def render_map(self, map): |
def render_map(self): |
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"""Render the map onto the DC the renderer was instantiated with |
"""Render the map onto the DC. |
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Both map and DC are the ones the renderer was instantiated with. |
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This method is just a front-end for render_map_incrementally |
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which does all rendering in one go. It also calls the dc's |
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BeginDrawing and EndDrawing methods before and after calling |
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render_map_incrementally. |
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""" |
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self.dc.BeginDrawing() |
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try: |
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for cont in self.render_map_incrementally(): |
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pass |
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finally: |
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self.dc.EndDrawing() |
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def render_map_incrementally(self): |
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"""Render the map incrementally. |
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Return an iterator whose next method should be called until it |
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returns False. After returning False it will raise StopIteration |
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so that you could also use it in a for loop (implementation |
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detail: this method is implemented as a generator). |
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Iterate through all layers and draw them. Layers containing |
Iterate through all layers and draw them. Layers containing |
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vector data are drawn with the draw_shape_layer method, raster |
vector data are drawn with the draw_shape_layer method, raster |
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that methods especially in derived classes have access to the |
that methods especially in derived classes have access to the |
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map if necessary. |
map if necessary. |
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""" |
""" |
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# Some method have to have access to the map so we store it in |
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# self.map. |
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self.map = map |
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# Whether the raster layer has already been drawn. See below for |
# Whether the raster layer has already been drawn. See below for |
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# the optimization this is used for |
# the optimization this is used for |
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seenRaster = True |
seenRaster = True |
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self.dc.BeginDrawing() |
# |
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# This is only a good optimization if there is only one |
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try: |
# raster layer and the image covers the entire window (as |
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# |
# it currently does). We note if there is a raster layer |
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# This is only a good optimization if there is only one |
# and only begin drawing layers once we have drawn it. |
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# raster layer and the image covers the entire window (as |
# That way we avoid drawing layers that won't be seen. |
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# it currently does). We note if there is a raster layer |
# |
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# and only begin drawing layers once we have drawn it. |
if Thuban.Model.resource.has_gdal_support(): |
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# That way we avoid drawing layers that won't be seen. |
for layer in self.map.Layers(): |
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# |
if isinstance(layer, RasterLayer) and layer.Visible(): |
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if Thuban.Model.resource.has_gdal_support(): |
seenRaster = False |
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for layer in map.Layers(): |
break |
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if isinstance(layer, RasterLayer) and layer.Visible(): |
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seenRaster = False |
for layer in self.map.Layers(): |
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break |
# if honor_visibility is true, only draw visible layers, |
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# otherwise draw all layers |
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for layer in map.Layers(): |
if not self.honor_visibility or layer.Visible(): |
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# if honor_visibility is true, only draw visible layers, |
if isinstance(layer, Layer) and seenRaster: |
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# otherwise draw all layers |
for i in self.draw_shape_layer_incrementally(layer): |
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if not self.honor_visibility or layer.Visible(): |
yield True |
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if isinstance(layer, Layer) and seenRaster: |
elif isinstance(layer, RasterLayer) \ |
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self.draw_shape_layer(layer) |
and Thuban.Model.resource.has_gdal_support(): |
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elif isinstance(layer, RasterLayer) \ |
self.draw_raster_layer(layer) |
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and Thuban.Model.resource.has_gdal_support(): |
seenRaster = True |
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self.draw_raster_layer(layer) |
yield True |
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seenRaster = True |
else: |
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# look it up in the renderer extensions |
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for cls, func in _renderer_extensions: |
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if isinstance(layer, cls): |
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for i in func(self, layer): |
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yield True |
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break |
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else: |
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# No renderer found. Print a message about it |
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print >>sys.stderr, ("Drawing layer %r not supported" |
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% layer) |
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yield True |
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self.draw_label_layer(map.LabelLayer()) |
self.draw_label_layer(self.map.LabelLayer()) |
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finally: |
yield False |
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self.dc.EndDrawing() |
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def draw_shape_layer(self, layer): |
def draw_shape_layer_incrementally(self, layer): |
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"""Draw the shape layer layer onto the map. |
"""Draw the shape layer layer onto the map incrementally. |
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Automatically called by render_map. Iterate through all shapes |
This method is a generator which yields True after every 500 |
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as indicated by self.layer_ids() and draw them, using low-level |
shapes. |
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renderers returned by self.low_level_renderer(). |
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""" |
""" |
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scale = self.scale |
scale = self.scale |
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offx, offy = self.offset |
offx, offy = self.offset |
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defaultGroup = lc.GetDefaultGroup() |
defaultGroup = lc.GetDefaultGroup() |
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table = layer.ShapeStore().Table() |
table = layer.ShapeStore().Table() |
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if lc.GetNumGroups() == 0: |
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# There's only the default group, so we can pretend that |
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# there is no field to classifiy on which makes things |
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# faster since we don't need the attribute information at |
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# all. |
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field = None |
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# Determine which render function to use. |
# Determine which render function to use. |
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useraw, draw_func, draw_func_param = self.low_level_renderer(layer) |
useraw, draw_func, draw_func_param = self.low_level_renderer(layer) |
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# |
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# Iterate through all shapes that have to be drawn. |
# Iterate through all shapes that have to be drawn. |
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for i in self.layer_ids(layer): |
# |
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shape = layer.Shape(i) |
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# Count the shapes drawn so that we can yield every few hundred |
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# shapes |
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count = 0 |
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# Cache the tools (pens and brushes) for the classification |
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# groups. This is a mapping from the group's ids to the a tuple |
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# (pen, brush) |
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tool_cache = {} |
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for shape in self.layer_shapes(layer): |
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count += 1 |
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if field is None: |
if field is None: |
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group = defaultGroup |
group = defaultGroup |
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else: |
else: |
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record = table.ReadRowAsDict(i) |
value = table.ReadValue(shape.ShapeID(), field) |
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assert record is not None |
group = lc.FindGroup(value) |
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group = lc.FindGroup(record[field]) |
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if not group.IsVisible(): |
if not group.IsVisible(): |
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continue |
continue |
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# don't recreate new objects if they are the same as before |
try: |
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if group is not old_group: |
pen, brush = tool_cache[id(group)] |
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old_group = group |
except KeyError: |
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pen, brush = tool_cache[id(group)] \ |
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prop = group.GetProperties() |
= self.tools_for_property(group.GetProperties()) |
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if prop != old_prop: |
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pen, brush = self.tools_for_property(prop) |
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if useraw: |
if useraw: |
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data = shape.RawData() |
data = shape.RawData() |
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else: |
else: |
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data = shape.Points() |
data = shape.Points() |
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draw_func(draw_func_param, data, pen, brush) |
draw_func(draw_func_param, data, pen, brush) |
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if count % 500 == 0: |
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yield True |
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def layer_ids(self, layer): |
def layer_shapes(self, layer): |
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"""Return the shape ids of the given layer that have to be drawn. |
"""Return an iterable over the shapes to be drawn from the given layer. |
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The default implementation simply returns all ids in the layer. |
The default implementation simply returns all ids in the layer. |
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Override in derived classes to be more precise. |
Override in derived classes to be more precise. |
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""" |
""" |
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return range(layer.NumShapes()) |
return layer.ShapeStore().AllShapes() |
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def low_level_renderer(self, layer): |
def low_level_renderer(self, layer): |
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"""Return the low-level renderer for the layer for draw_shape_layer |
"""Return the low-level renderer for the layer for draw_shape_layer |
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if not points: |
if not points: |
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return |
return |
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radius = self.resolution * 5 |
radius = int(round(self.resolution * 5)) |
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self.dc.SetBrush(brush) |
self.dc.SetBrush(brush) |
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self.dc.SetPen(pen) |
self.dc.SetPen(pen) |
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for part in points: |
for part in points: |
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# better. |
# better. |
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traceback.print_exc() |
traceback.print_exc() |
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else: |
else: |
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self.draw_raster_data(data) |
self.draw_raster_data(data, "BMP") |
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def draw_raster_data(self, data): |
def draw_raster_data(self, data, format="BMP"): |
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"""Draw the raster image in data onto the DC |
"""Draw the raster image in data onto the DC |
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The raster image data is a string holding the data in BMP |
The raster image data is a string holding the data in the format |
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format. The data is exactly the size of the dc and covers it |
indicated by the format parameter. The image is assumed to be |
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completely. |
exactly the size of the dc and to cover it completely. |
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The format parameter is a string with the name of the format. |
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The following format names should be used: |
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'BMP' -- Windows Bitmap |
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'JPEG' -- Jpeg |
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The default format is 'bmp'. |
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This method has to be implemented by derived classes. |
This method has to be implemented by derived classes. The |
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implementation in the derived class should try to support at |
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least the formats specified above and may support more. |
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""" |
""" |
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raise NotImplementedError |
raise NotImplementedError |
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text = label.text |
text = label.text |
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if forward: |
if forward: |
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x, y = forward(x, y) |
x, y = forward(x, y) |
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x = x * scale + offx |
x = int(round(x * scale + offx)) |
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y = -y * scale + offy |
y = int(round(-y * scale + offy)) |
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width, height = self.dc.GetTextExtent(text) |
width, height = self.dc.GetTextExtent(text) |
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if label.halign == ALIGN_LEFT: |
if label.halign == ALIGN_LEFT: |
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# nothing to be done |
# nothing to be done |