/[thuban]/branches/WIP-pyshapelib-bramz/Thuban/UI/renderer.py
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revision 798 by jonathan, Wed Apr 30 17:02:04 2003 UTC revision 1562 by bh, Thu Aug 7 17:53:37 2003 UTC
# Line 2  Line 2 
2  # Authors:  # Authors:
3  # Bernhard Herzog <[email protected]>  # Bernhard Herzog <[email protected]>
4  # Jonathan Coles <[email protected]>  # Jonathan Coles <[email protected]>
5    # Frank Koormann <[email protected]>
6  #  #
7  # This program is free software under the GPL (>=v2)  # This program is free software under the GPL (>=v2)
8  # Read the file COPYING coming with Thuban for details.  # Read the file COPYING coming with Thuban for details.
9    
10  __version__ = "$Revision$"  __version__ = "$Revision$"
11    
12  from wxPython.wx import wxPoint, wxPen, wxBrush, wxFont, \  import cStringIO
      wxTRANSPARENT_PEN, wxTRANSPARENT_BRUSH, \  
      wxBLACK, wxSOLID, wxCROSS_HATCH, wxSWISS, wxNORMAL  
   
 from wxproj import draw_polygon_shape, draw_polygon_init  
13    
14  from Thuban import _  from Thuban import _
 from Thuban.UI.common import *  
   
 from Thuban.Model.layer import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \  
      SHAPETYPE_POINT  
 from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \  
      ALIGN_LEFT, ALIGN_RIGHT, ALIGN_BASELINE  
15    
16  from Thuban.Model.classification import Classification  from wxPython.wx import wxPoint, wxRect, wxPen, wxBrush, wxFont, \
17  from Thuban.Model.color import Color      wxTRANSPARENT_PEN, wxTRANSPARENT_BRUSH, \
18        wxBLACK_PEN, wxBLACK, wxSOLID, wxCROSS_HATCH, wxSWISS, wxNORMAL, \
19        wxBitmapFromImage, wxImageFromStream, wxBITMAP_TYPE_BMP
20    
21  class MapRenderer:  from wxproj import draw_polygon_shape, draw_polygon_init
   
     """Class to render a map onto a wxDC"""  
   
     honor_visibility = 1  
   
     def __init__(self, dc, scale, offset, resolution = 72.0,  
                  honor_visibility = None):  
         """Inititalize the renderer.  
   
         dc -- the wxPython DC to render on  
         scale, offset -- the scale factor and translation to convert  
                 between projected coordinates and the DC coordinates  
   
         resolution -- the assumed resolution of the DC. Used to convert  
                 absolute lengths like font sizes to DC coordinates  
   
         honor_visibility -- boolean. If true, honor the visibility flag  
                 of the layers, otherwise draw all layers. If None, use  
                 the renderer's default.  
         """  
         # resolution in pixel/inch  
22    
23          self.dc = dc  from Thuban.UI.common import Color2wxColour
24          self.scale = scale  from Thuban.UI.classifier import ClassDataPreviewer
25          self.offset = offset  from Thuban.UI.scalebar import ScaleBar
         if honor_visibility is not None:  
             self.honor_visibility = honor_visibility  
         # store the resolution in pixel/point because it's more useful  
         # later.  
         self.resolution = resolution / 72.0  
   
     def render_map(self, map):  
         self.map = map  
         for layer in map.Layers():  
             # if honor_visibility is true, only draw visible layers,  
             # otherwise draw all layers  
             if not self.honor_visibility or layer.Visible():  
                 self.draw_shape_layer(layer)  
         self.draw_label_layer(map.LabelLayer())  
26    
27      def draw_shape_layer(self, layer):  from Thuban.Model.data import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \
28          scale = self.scale       SHAPETYPE_POINT, RAW_SHAPEFILE
         offx, offy = self.offset  
29    
30          map_proj = self.map.projection  from Thuban.Model.color import Transparent
31          layer_proj = layer.projection  import Thuban.Model.resource
32    
33          shapetype = layer.ShapeType()  from baserenderer import BaseRenderer
34    
35          brush = wxTRANSPARENT_BRUSH  class MapRenderer(BaseRenderer):
         pen   = wxTRANSPARENT_PEN  
36    
37          old_prop = None      """Class to render a map onto a wxDC"""
         old_group = None  
         lc = layer.GetClassification()  
         field = lc.GetField()  
         defaultGroup = lc.GetDefaultGroup()  
38    
39        TRANSPARENT_PEN = wxTRANSPARENT_PEN
40        TRANSPARENT_BRUSH = wxTRANSPARENT_BRUSH
41    
42          if shapetype != SHAPETYPE_POINT:      make_point = wxPoint
             polygon_render_param = self.polygon_render_param(layer)  
43    
44          if shapetype == SHAPETYPE_POINT:      def tools_for_property(self, prop):
45              draw_func = lambda i: \          fill = prop.GetFill()
46                     self.draw_point_shape(layer, i)          if fill is Transparent:
47                brush = self.TRANSPARENT_BRUSH
48          else:          else:
49              draw_func = lambda i: \              brush = wxBrush(Color2wxColour(fill), wxSOLID)
                    self.draw_polygon_shape(polygon_render_param, i, pen, brush)  
               
         for i in self.layer_ids(layer):  
   
             if field is None:  
                 group = defaultGroup  
             else:  
                 record = layer.table.read_record(i)  
                 assert record is not None  
                 group = lc.FindGroup(record[field])  
   
   
             if not group.IsVisible():  
                 continue  
   
50    
51              # don't recreate new objects if they are the same as before          stroke = prop.GetLineColor()
52              if group is not old_group:          if stroke is Transparent:
53                  old_group = group              pen = self.TRANSPARENT_PEN
54            else:
55                  prop = group.GetProperties()              pen = wxPen(Color2wxColour(stroke), prop.GetLineWidth(), wxSOLID)
56            return pen, brush
                 if prop != old_prop:  
                     old_prop = prop  
   
                     if shapetype == SHAPETYPE_ARC:  
                         fill = Color.Transparent  
                     else:  
                         fill = prop.GetFill()  
   
   
                     if fill is Color.Transparent:  
                         brush = wxTRANSPARENT_BRUSH  
                     else:  
                         color = Color2wxColour(fill)  
                         brush = wxBrush(color, wxSOLID)  
   
                     stroke = prop.GetLineColor()  
                     stroke_width = prop.GetLineWidth()  
                     if stroke is Color.Transparent:  
                         pen = wxTRANSPARENT_PEN  
                     else:  
                         color = Color2wxColour(stroke)  
                         pen = wxPen(color, stroke_width, wxSOLID)  
   
                     if shapetype == SHAPETYPE_POINT:  
                         self.dc.SetBrush(brush)  
                         self.dc.SetPen(pen)  
   
             draw_func(i)  
57    
58      def layer_ids(self, layer):      def low_level_renderer(self, layer):
59          """Return the shape ids of the given layer that have to be drawn.          """Override inherited method to provide more efficient renderers
60    
61          The default implementation simply returns all ids in the layer.          If the underlying data format is not a shapefile or the layer
62          Override in derived classes to be more precise.          contains points shapes, simply use what the inherited method
63            returns.
64    
65            Otherwise, i.e. for arc and polygon use the more efficient
66            wxproj.draw_polygon_shape and its corresponding parameter
67            created with wxproj.draw_polygon_init.
68          """          """
69          return range(layer.NumShapes())          if (layer.ShapeStore().RawShapeFormat() == RAW_SHAPEFILE
70                and layer.ShapeType() in (SHAPETYPE_ARC, SHAPETYPE_POLYGON)):
71      def polygon_render_param(self, layer):              offx, offy = self.offset
72          """Return the low-lever render parameter for the layer"""              return (draw_polygon_shape,
73          offx, offy = self.offset                      draw_polygon_init(layer.ShapeStore().Shapefile(),
74          return draw_polygon_init(layer.shapefile, self.dc,                                        self.dc, self.map.projection,
75                                   self.map.projection,                                        layer.projection,
76                                   layer.projection,                                        self.scale, -self.scale, offx, offy))
                                  self.scale, -self.scale,  
                                  offx, offy)  
   
     def draw_polygon_shape(self, draw_polygon_info, index, pen, brush):  
         draw_polygon_shape(draw_polygon_info, index, pen, brush)  
   
     def projected_points(self, layer, index):  
         proj = self.map.GetProjection()  
         if proj is not None:  
             forward = proj.Forward  
         else:  
             forward = None  
         proj = layer.GetProjection()  
         if proj is not None:  
             inverse = proj.Inverse  
77          else:          else:
78              inverse = None              return BaseRenderer.low_level_renderer(self, layer)
         shape = layer.Shape(index)  
         points = []  
         scale = self.scale  
         offx, offy = self.offset  
         for x, y in shape.Points():  
             if inverse:  
                 x, y = inverse(x, y)  
             if forward:  
                 x, y = forward(x, y)  
             points.append(wxPoint(x * scale + offx,  
                                   -y * scale + offy))  
         return points  
   
     def draw_arc_shape(self, layer, index):  
         points = self.projected_points(layer, index)  
         self.dc.DrawLines(points)  
   
     def draw_point_shape(self, layer, index):  
         pp = self.projected_points(layer, index)  
   
         if len(pp) == 0: return # ignore Null Shapes which have no points  
   
         p = pp[0]  
         radius = self.resolution * 5  
         self.dc.DrawEllipse(p.x - radius, p.y - radius, 2*radius, 2*radius)  
   
     def draw_label_layer(self, layer):  
         scale = self.scale  
         offx, offy = self.offset  
   
         font = wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)  
         self.dc.SetFont(font)  
79    
80          map_proj = self.map.projection      def label_font(self):
81          if map_proj is not None:          return wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)
             forward = map_proj.Forward  
         else:  
             forward = None  
82    
83          for label in layer.Labels():      def draw_raster_data(self, data):
84              x = label.x          stream = cStringIO.StringIO(data)
85              y = label.y          image = wxImageFromStream(stream, wxBITMAP_TYPE_BMP)
86              text = label.text          bitmap = wxBitmapFromImage(image)
87              if forward:          self.dc.DrawBitmap(bitmap, 0, 0)
                 x, y = forward(x, y)  
             x = x * scale + offx  
             y = -y * scale + offy  
             width, height = self.dc.GetTextExtent(text)  
             if label.halign == ALIGN_LEFT:  
                 # nothing to be done  
                 pass  
             elif label.halign == ALIGN_RIGHT:  
                 x = x - width  
             elif label.halign == ALIGN_CENTER:  
                 x = x - width/2  
             if label.valign == ALIGN_TOP:  
                 # nothing to be done  
                 pass  
             elif label.valign == ALIGN_BOTTOM:  
                 y = y - height  
             elif label.valign == ALIGN_CENTER:  
                 y = y - height/2  
             self.dc.DrawText(text, x, y)  
88    
89    
90  class ScreenRenderer(MapRenderer):  class ScreenRenderer(MapRenderer):
91    
92      # On the screen we want to see only visible layers by default      # On the screen we want to see only visible layers by default
93      honor_visibility = 1      honor_visibility = 1
94        
95      def RenderMap(self, map, region, selected_layer, selected_shapes):      def RenderMap(self, map, region, selected_layer, selected_shapes):
96          """Render the map.          """Render the map.
97    
# Line 265  class ScreenRenderer(MapRenderer): Line 112  class ScreenRenderer(MapRenderer):
112              brush = wxBrush(wxBLACK, wxCROSS_HATCH)              brush = wxBrush(wxBLACK, wxCROSS_HATCH)
113    
114              shapetype = layer.ShapeType()              shapetype = layer.ShapeType()
115              if shapetype == SHAPETYPE_POLYGON:              func, param = self.low_level_renderer(layer)
116                  offx, offy = self.offset              args = (pen, brush)
                 renderparam = self.polygon_render_param(layer)  
                 func = self.draw_polygon_shape  
                 args = (pen, brush)  
             elif shapetype == SHAPETYPE_ARC:  
                 renderparam = self.polygon_render_param(layer)  
                 func = self.draw_polygon_shape  
                 args = (pen, None)  
             elif shapetype == SHAPETYPE_POINT:  
                 renderparam = layer  
                 self.dc.SetBrush(brush)  
                 self.dc.SetPen(pen)  
                 func = self.draw_point_shape  
                 args = ()  
             else:  
                 raise TypeError(_("Unhandled shape type %s") % shapetype)  
   
117              for index in self.selected_shapes:              for index in self.selected_shapes:
118                  func(renderparam, index, *args)                  func(param, index, *args)
   
119    
120      def layer_ids(self, layer):      def layer_ids(self, layer):
121          """Return the shapeids covered by the region that has to be redrawn          """Return the shapeids covered by the region that has to be redrawn
# Line 325  class ScreenRenderer(MapRenderer): Line 155  class ScreenRenderer(MapRenderer):
155          return layer.ShapesInRegion((left, bottom, right, top))          return layer.ShapesInRegion((left, bottom, right, top))
156    
157    
158  class PrinterRender(MapRenderer):  class ExportRenderer(ScreenRenderer):
159    
160        honor_visibility = 1
161    
162        def RenderMap(self, map, region, mapregion,
163                      selected_layer, selected_shapes ):
164            """Render the map.
165    
166            The rendering device has been specified during initialisation.
167            The device border distance was set in Thuban.UI.view.OutputTranform().
168    
169            RenderMap renders a frame set (one page frame, one around
170            legend/scalebar and one around the map), the map, the legend and the
171            scalebar on the given DC. The map is rendered with the region displayed
172            in the canvas view, centered on the area available for map display.
173            """
174    
175            self.update_region = region
176            self.selected_layer = selected_layer
177            self.selected_shapes = selected_shapes
178    
179            # Get some dimensions
180            llx, lly, urx, ury = region
181            self.mapregion = mapregion
182            mminx, mminy, mmaxx, mmaxy = self.mapregion
183    
184            # Manipulate the offset to position the map
185            offx, offy = self.offset
186            # 1. Shift to corner of map drawing area
187            offx = offx + mminx
188            offy = offy + mminy
189    
190            # 2. Center the map on the map drawing area:
191            # region identifies the region on the canvas view:
192            # center of map drawing area - half the size of region: rendering origin
193            self.shiftx = (mmaxx - mminx)*0.5 - (urx - llx)*0.5
194            self.shifty = (mmaxy - mminy)*0.5 - (ury - lly)*0.5
195    
196            self.offset = (offx+self.shiftx, offy+self.shifty)
197    
198            # Draw the map
199            self.dc.BeginDrawing()
200            self.dc.DestroyClippingRegion()
201            self.dc.SetClippingRegion(mminx+self.shiftx, mminy+self.shifty,
202                                      urx, ury)
203            self.render_map(map)
204            self.dc.EndDrawing()
205    
206            # Draw the rest (frames, legend, scalebar)
207            self.dc.BeginDrawing()
208            self.dc.DestroyClippingRegion()
209    
210      # When printing we want to see all layers          # Force the font for Legend drawing
211      honor_visibility = 0          font = wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)
212            self.dc.SetFont(font)
213    
214            self.render_frame(region)
215            self.render_legend(map)
216            self.render_scalebar(map)
217            self.dc.EndDrawing()
218    
219        def render_frame(self, region):
220            """Render the frames for map and legend/scalebar."""
221    
222            dc = self.dc
223            dc.SetPen(wxBLACK_PEN)
224            dc.SetBrush(wxTRANSPARENT_BRUSH)
225    
226            # Dimension stuff
227            width, height = dc.GetSizeTuple()
228            mminx, mminy, mmaxx, mmaxy = self.mapregion
229    
230            # Page Frame
231            dc.DrawRectangle(15,15,width-30, (mmaxy-mminy)+10)
232    
233            # Map Frame
234            llx, lly, urx, ury = region
235            dc.DrawRectangle(mminx + self.shiftx, mminy + self.shifty, urx, ury)
236    
237            # Legend Frame
238            dc.DrawRectangle(mmaxx+10,mminy,(width-20) - (mmaxx+10), mmaxy-mminy)
239    
240            dc.DestroyClippingRegion()
241            dc.SetClippingRegion(mmaxx+10,mminy,
242                                 (width-20) - (mmaxx+10), mmaxy-mminy)
243    
244        def render_legend(self, map):
245            """Render the legend on the Map."""
246    
247            previewer = ClassDataPreviewer()
248            dc = self.dc
249            dc.SetPen(wxBLACK_PEN)
250            dc.SetBrush(wxTRANSPARENT_BRUSH)
251    
252            # Dimension stuff
253            width, height = dc.GetSizeTuple()
254            mminx, mminy, mmaxx, mmaxy = self.mapregion
255            textwidth, textheight = dc.GetTextExtent("0")
256            iconwidth  = textheight
257            iconheight = textheight
258            stepy = textheight+3
259            dx = 10
260            posx = mmaxx + 10 + 5   # 10 pix distance mapframe/legend frame,
261                                    # 5 pix inside legend frame
262            posy = mminy + 5        # 5 pix inside legend frame
263    
264            # Render the legend
265            dc.SetTextForeground(wxBLACK)
266            if map.HasLayers():
267                layers = map.Layers()
268                layers.reverse()
269                for l in layers:
270                    if l.Visible():
271                        # Render title
272                        dc.DrawText(l.Title(), posx, posy)
273                        posy+=stepy
274                        if l.HasClassification():
275                            # Render classification
276                            clazz = l.GetClassification()
277                            shapeType = l.ShapeType()
278                            for g in clazz:
279                                if g.IsVisible():
280                                    previewer.Draw(dc,
281                                        wxRect(posx+dx, posy,
282                                               iconwidth, iconheight),
283                                        g.GetProperties(), shapeType)
284                                    dc.DrawText(g.GetDisplayText(),
285                                                posx+2*dx+iconwidth, posy)
286                                    posy+=stepy
287    
288        def render_scalebar(self, map):
289            """Render the scalebar."""
290    
291            scalebar = ScaleBar(map)
292    
293            # Dimension stuff
294            width, height = self.dc.GetSizeTuple()
295            mminx, mminy, mmaxx, mmaxy = self.mapregion
296    
297            # Render the scalebar
298            scalebar.DrawScaleBar(self.scale, self.dc,
299                                 (mmaxx+10+5, mmaxy-25),
300                                 ((width-15-5) - (mmaxx+10+5),20)
301                                )
302            # 10 pix between map and legend frame, 5 pix inside legend frame
303            # 25 pix from the legend frame bottom line
304            # Width: 15 pix from DC border, 5 pix inside frame, 10, 5 as above
305            # Height: 20
306    
307    class PrinterRenderer(ExportRenderer):
308    
309        # Printing as well as Export / Screen display only the visible layer.
310        honor_visibility = 1
311    
     RenderMap = MapRenderer.render_map  
       

Legend:
Removed from v.798  
changed lines
  Added in v.1562

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