/[thuban]/branches/WIP-pyshapelib-bramz/Thuban/UI/renderer.py
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revision 76 by bh, Mon Feb 4 19:23:30 2002 UTC revision 1562 by bh, Thu Aug 7 17:53:37 2003 UTC
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1  # Copyright (c) 2001, 2002 by Intevation GmbH  # Copyright (c) 2001, 2002, 2003 by Intevation GmbH
2  # Authors:  # Authors:
3  # Bernhard Herzog <[email protected]>  # Bernhard Herzog <[email protected]>
4    # Jonathan Coles <[email protected]>
5    # Frank Koormann <[email protected]>
6  #  #
7  # This program is free software under the GPL (>=v2)  # This program is free software under the GPL (>=v2)
8  # Read the file COPYING coming with Thuban for details.  # Read the file COPYING coming with Thuban for details.
9    
10  __version__ = "$Revision$"  __version__ = "$Revision$"
11    
12  from wxPython.wx import wxPoint, wxColour, wxPen, wxBrush, wxFont, \  import cStringIO
      wxTRANSPARENT_PEN, wxTRANSPARENT_BRUSH, \  
      wxBLACK, wxSOLID, wxCROSS_HATCH, wxSWISS, wxNORMAL  
13    
14  from wxproj import draw_polygon_shape  from Thuban import _
15    
16  from Thuban.Model.layer import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \  from wxPython.wx import wxPoint, wxRect, wxPen, wxBrush, wxFont, \
17       SHAPETYPE_POINT      wxTRANSPARENT_PEN, wxTRANSPARENT_BRUSH, \
18  from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \      wxBLACK_PEN, wxBLACK, wxSOLID, wxCROSS_HATCH, wxSWISS, wxNORMAL, \
19       ALIGN_LEFT, ALIGN_RIGHT, ALIGN_BASELINE      wxBitmapFromImage, wxImageFromStream, wxBITMAP_TYPE_BMP
20    
21    from wxproj import draw_polygon_shape, draw_polygon_init
22    
23  class MapRenderer:  from Thuban.UI.common import Color2wxColour
24    from Thuban.UI.classifier import ClassDataPreviewer
25    from Thuban.UI.scalebar import ScaleBar
26    
27    from Thuban.Model.data import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \
28         SHAPETYPE_POINT, RAW_SHAPEFILE
29    
30    from Thuban.Model.color import Transparent
31    import Thuban.Model.resource
32    
33    from baserenderer import BaseRenderer
34    
35    class MapRenderer(BaseRenderer):
36    
37      """Class to render a map onto a wxDC"""      """Class to render a map onto a wxDC"""
38    
39        TRANSPARENT_PEN = wxTRANSPARENT_PEN
40        TRANSPARENT_BRUSH = wxTRANSPARENT_BRUSH
41    
42        make_point = wxPoint
43    
44        def tools_for_property(self, prop):
45            fill = prop.GetFill()
46            if fill is Transparent:
47                brush = self.TRANSPARENT_BRUSH
48            else:
49                brush = wxBrush(Color2wxColour(fill), wxSOLID)
50    
51            stroke = prop.GetLineColor()
52            if stroke is Transparent:
53                pen = self.TRANSPARENT_PEN
54            else:
55                pen = wxPen(Color2wxColour(stroke), prop.GetLineWidth(), wxSOLID)
56            return pen, brush
57    
58        def low_level_renderer(self, layer):
59            """Override inherited method to provide more efficient renderers
60    
61            If the underlying data format is not a shapefile or the layer
62            contains points shapes, simply use what the inherited method
63            returns.
64    
65            Otherwise, i.e. for arc and polygon use the more efficient
66            wxproj.draw_polygon_shape and its corresponding parameter
67            created with wxproj.draw_polygon_init.
68            """
69            if (layer.ShapeStore().RawShapeFormat() == RAW_SHAPEFILE
70                and layer.ShapeType() in (SHAPETYPE_ARC, SHAPETYPE_POLYGON)):
71                offx, offy = self.offset
72                return (draw_polygon_shape,
73                        draw_polygon_init(layer.ShapeStore().Shapefile(),
74                                          self.dc, self.map.projection,
75                                          layer.projection,
76                                          self.scale, -self.scale, offx, offy))
77            else:
78                return BaseRenderer.low_level_renderer(self, layer)
79    
80        def label_font(self):
81            return wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)
82    
83        def draw_raster_data(self, data):
84            stream = cStringIO.StringIO(data)
85            image = wxImageFromStream(stream, wxBITMAP_TYPE_BMP)
86            bitmap = wxBitmapFromImage(image)
87            self.dc.DrawBitmap(bitmap, 0, 0)
88    
89    
90    class ScreenRenderer(MapRenderer):
91    
92        # On the screen we want to see only visible layers by default
93      honor_visibility = 1      honor_visibility = 1
94    
95      def __init__(self, dc, scale, offset, resolution = 72.0,      def RenderMap(self, map, region, selected_layer, selected_shapes):
96                   honor_visibility = None):          """Render the map.
97          """Inititalize the renderer.  
98            Only the given region (a tuple in window coordinates as returned
99          dc -- the wxPython DC to render on          by a wxrect's asTuple method) needs to be redrawn. Highlight the
100          scale, offset -- the scale factor and translation to convert          shapes given by the ids in selected_shapes in the
101                  between projected coordinates and the DC coordinates          selected_layer.
   
         resolution -- the assumed resolution of the DC. Used to convert  
                 absolute lengths like font sizes to DC coordinates  
   
         honor_visibility -- boolean. If true, honor the visibility flag  
                 of the layers, otherwise draw all layers. If None, use  
                 the renderer's default.  
102          """          """
103          # resolution in pixel/inch          self.update_region = region
104          self.dc = dc          self.selected_layer = selected_layer
105          self.scale = scale          self.selected_shapes = selected_shapes
106          self.offset = offset          self.render_map(map)
         if honor_visibility is not None:  
             self.honor_visibility = honor_visibility  
         # store the resolution in pixel/point because it's more useful  
         # later.  
         self.resolution = resolution / 72.0  
   
     def render_map(self, map):  
         self.map = map  
         for layer in map.Layers():  
             # if honor_visibility is true, only draw visible layers,  
             # otherwise draw all layers  
             if not self.honor_visibility or layer.Visible():  
                 self.draw_shape_layer(layer)  
         self.draw_label_layer(map.LabelLayer())  
107    
108      def draw_shape_layer(self, layer):      def draw_shape_layer(self, layer):
109          scale = self.scale          MapRenderer.draw_shape_layer(self, layer)
110          offx, offy = self.offset          if layer is self.selected_layer and self.selected_shapes:
111                pen = wxPen(wxBLACK, 3, wxSOLID)
112                brush = wxBrush(wxBLACK, wxCROSS_HATCH)
113    
114          fill = layer.fill              shapetype = layer.ShapeType()
115          if fill is None:              func, param = self.low_level_renderer(layer)
116              brush = wxTRANSPARENT_BRUSH              args = (pen, brush)
117          else:              for index in self.selected_shapes:
118              color = wxColour(fill.red * 255,                  func(param, index, *args)
                              fill.green * 255,  
                              fill.blue * 255)  
             brush = wxBrush(color, wxSOLID)  
         stroke = layer.stroke  
         stroke_width = layer.stroke_width  
         if stroke is None:  
             pen = wxTRANSPARENT_PEN  
         else:  
             color = wxColour(stroke.red * 255,  
                              stroke.green * 255,  
                              stroke.blue * 255)  
             pen = wxPen(color, stroke_width, wxSOLID)  
   
         map_proj = self.map.projection  
         layer_proj = layer.projection  
   
         shapetype = layer.ShapeType()  
   
         if shapetype == SHAPETYPE_POLYGON:  
             for i in range(layer.NumShapes()):  
                 self.draw_polygon_shape(layer, i, pen, brush)  
         else:  
             self.dc.SetBrush(brush)  
             self.dc.SetPen(pen)  
             if shapetype == SHAPETYPE_ARC:  
                 f = self.draw_arc_shape  
             elif shapetype == SHAPETYPE_POINT:  
                 f = self.draw_point_shape  
             for i in range(layer.NumShapes()):  
                 f(layer, i)  
   
     def draw_polygon_shape(self, layer, index, pen, brush):  
         offx, offy = self.offset          
         draw_polygon_shape(layer.shapefile.cobject(), index,  
                            self.dc, pen, brush,  
                            self.map.projection, layer.projection,  
                            self.scale, -self.scale, offx, offy)  
119    
120      def projected_points(self, layer, index):      def layer_ids(self, layer):
121            """Return the shapeids covered by the region that has to be redrawn
122    
123            Call the layer's ShapesInRegion method to determine the ids so
124            that it can use the quadtree.
125            """
126            # FIXME: the quad-tree should be built from the projected
127            # coordinates not the lat-long ones because it's not trivial to
128            # determine an appropriate rectangle in lat-long for a given
129            # rectangle in projected coordinates which we have to start from
130            # here.
131          proj = self.map.projection          proj = self.map.projection
132          if proj is not None:          if proj is not None:
             forward = proj.Forward  
         else:  
             forward = None  
         proj = layer.projection  
         if proj is not None:  
133              inverse = proj.Inverse              inverse = proj.Inverse
134          else:          else:
135              inverse = None              inverse = None
         shape = layer.Shape(index)  
         points = []  
         scale = self.scale  
         offx, offy = self.offset  
         for x, y in shape.Points():  
             if inverse:  
                 x, y = inverse(x, y)  
             if forward:  
                 x, y = forward(x, y)  
             points.append(wxPoint(x * scale + offx,  
                                   -y * scale + offy))  
         return points  
   
     def draw_arc_shape(self, layer, index):  
         points = self.projected_points(layer, index)  
         self.dc.DrawLines(points)  
   
     def draw_point_shape(self, layer, index):  
         p = self.projected_points(layer, index)[0]  
         radius = self.resolution * 5  
         self.dc.DrawEllipse(p.x - radius, p.y - radius, 2*radius, 2*radius)  
136    
     def draw_label_layer(self, layer):  
137          scale = self.scale          scale = self.scale
138          offx, offy = self.offset          offx, offy = self.offset
139            xs = []
140            ys = []
141            x, y, width, height = self.update_region
142            for winx, winy in ((x, y), (x + width, y),
143                               (x + width, y + height), (x, y + height)):
144                px = (winx - offx) / scale
145                py = -(winy - offy) / scale
146                if inverse:
147                    px, py = inverse(px, py)
148                xs.append(px)
149                ys.append(py)
150            left = min(xs)
151            right = max(xs)
152            top = max(ys)
153            bottom = min(ys)
154    
155          font = wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)          return layer.ShapesInRegion((left, bottom, right, top))
         self.dc.SetFont(font)  
156    
         map_proj = self.map.projection  
         if map_proj is not None:  
             forward = map_proj.Forward  
         else:  
             forward = None  
157    
158          for label in layer.Labels():  class ExportRenderer(ScreenRenderer):
             x = label.x  
             y = label.y  
             text = label.text  
             if forward:  
                 x, y = forward(x, y)  
             x = x * scale + offx  
             y = -y * scale + offy  
             width, height = self.dc.GetTextExtent(text)  
             if label.halign == ALIGN_LEFT:  
                 # nothing to be done  
                 pass  
             elif label.halign == ALIGN_RIGHT:  
                 x = x - width  
             elif label.halign == ALIGN_CENTER:  
                 x = x - width/2  
             if label.valign == ALIGN_TOP:  
                 # nothing to be done  
                 pass  
             elif label.valign == ALIGN_BOTTOM:  
                 y = y - height  
             elif label.valign == ALIGN_CENTER:  
                 y = y - height/2  
             self.dc.DrawText(text, x, y)  
159    
160        honor_visibility = 1
161    
162  class ScreenRenderer(MapRenderer):      def RenderMap(self, map, region, mapregion,
163                      selected_layer, selected_shapes ):
164            """Render the map.
165    
166            The rendering device has been specified during initialisation.
167            The device border distance was set in Thuban.UI.view.OutputTranform().
168    
169            RenderMap renders a frame set (one page frame, one around
170            legend/scalebar and one around the map), the map, the legend and the
171            scalebar on the given DC. The map is rendered with the region displayed
172            in the canvas view, centered on the area available for map display.
173            """
174    
175      # On the screen we want to see only visible layers by default          self.update_region = region
     honor_visibility = 1  
       
     def RenderMap(self, map, selected_layer, selected_shape):  
176          self.selected_layer = selected_layer          self.selected_layer = selected_layer
177          self.selected_shape = selected_shape          self.selected_shapes = selected_shapes
178    
179            # Get some dimensions
180            llx, lly, urx, ury = region
181            self.mapregion = mapregion
182            mminx, mminy, mmaxx, mmaxy = self.mapregion
183    
184            # Manipulate the offset to position the map
185            offx, offy = self.offset
186            # 1. Shift to corner of map drawing area
187            offx = offx + mminx
188            offy = offy + mminy
189    
190            # 2. Center the map on the map drawing area:
191            # region identifies the region on the canvas view:
192            # center of map drawing area - half the size of region: rendering origin
193            self.shiftx = (mmaxx - mminx)*0.5 - (urx - llx)*0.5
194            self.shifty = (mmaxy - mminy)*0.5 - (ury - lly)*0.5
195    
196            self.offset = (offx+self.shiftx, offy+self.shifty)
197    
198            # Draw the map
199            self.dc.BeginDrawing()
200            self.dc.DestroyClippingRegion()
201            self.dc.SetClippingRegion(mminx+self.shiftx, mminy+self.shifty,
202                                      urx, ury)
203          self.render_map(map)          self.render_map(map)
204            self.dc.EndDrawing()
205    
206      def draw_shape_layer(self, layer):          # Draw the rest (frames, legend, scalebar)
207          MapRenderer.draw_shape_layer(self, layer)          self.dc.BeginDrawing()
208          if layer is self.selected_layer and self.selected_shape is not None:          self.dc.DestroyClippingRegion()
             pen = wxPen(wxBLACK, 3, wxSOLID)  
             brush = wxBrush(wxBLACK, wxCROSS_HATCH)  
               
             shapetype = layer.ShapeType()  
             index = self.selected_shape  
             if shapetype == SHAPETYPE_POLYGON:  
                 self.draw_polygon_shape(layer, index, pen, brush)  
             else:  
                 self.dc.SetBrush(brush)  
                 self.dc.SetPen(pen)  
                 if shapetype == SHAPETYPE_ARC:  
                     f = self.draw_arc_shape  
                 elif shapetype == SHAPETYPE_POINT:  
                     f = self.draw_point_shape  
                 f(layer, index)  
209    
210            # Force the font for Legend drawing
211            font = wxFont(self.resolution * 10, wxSWISS, wxNORMAL, wxNORMAL)
212            self.dc.SetFont(font)
213    
214            self.render_frame(region)
215            self.render_legend(map)
216            self.render_scalebar(map)
217            self.dc.EndDrawing()
218    
219        def render_frame(self, region):
220            """Render the frames for map and legend/scalebar."""
221    
222            dc = self.dc
223            dc.SetPen(wxBLACK_PEN)
224            dc.SetBrush(wxTRANSPARENT_BRUSH)
225    
226            # Dimension stuff
227            width, height = dc.GetSizeTuple()
228            mminx, mminy, mmaxx, mmaxy = self.mapregion
229    
230            # Page Frame
231            dc.DrawRectangle(15,15,width-30, (mmaxy-mminy)+10)
232    
233            # Map Frame
234            llx, lly, urx, ury = region
235            dc.DrawRectangle(mminx + self.shiftx, mminy + self.shifty, urx, ury)
236    
237            # Legend Frame
238            dc.DrawRectangle(mmaxx+10,mminy,(width-20) - (mmaxx+10), mmaxy-mminy)
239    
240            dc.DestroyClippingRegion()
241            dc.SetClippingRegion(mmaxx+10,mminy,
242                                 (width-20) - (mmaxx+10), mmaxy-mminy)
243    
244        def render_legend(self, map):
245            """Render the legend on the Map."""
246    
247            previewer = ClassDataPreviewer()
248            dc = self.dc
249            dc.SetPen(wxBLACK_PEN)
250            dc.SetBrush(wxTRANSPARENT_BRUSH)
251    
252            # Dimension stuff
253            width, height = dc.GetSizeTuple()
254            mminx, mminy, mmaxx, mmaxy = self.mapregion
255            textwidth, textheight = dc.GetTextExtent("0")
256            iconwidth  = textheight
257            iconheight = textheight
258            stepy = textheight+3
259            dx = 10
260            posx = mmaxx + 10 + 5   # 10 pix distance mapframe/legend frame,
261                                    # 5 pix inside legend frame
262            posy = mminy + 5        # 5 pix inside legend frame
263    
264            # Render the legend
265            dc.SetTextForeground(wxBLACK)
266            if map.HasLayers():
267                layers = map.Layers()
268                layers.reverse()
269                for l in layers:
270                    if l.Visible():
271                        # Render title
272                        dc.DrawText(l.Title(), posx, posy)
273                        posy+=stepy
274                        if l.HasClassification():
275                            # Render classification
276                            clazz = l.GetClassification()
277                            shapeType = l.ShapeType()
278                            for g in clazz:
279                                if g.IsVisible():
280                                    previewer.Draw(dc,
281                                        wxRect(posx+dx, posy,
282                                               iconwidth, iconheight),
283                                        g.GetProperties(), shapeType)
284                                    dc.DrawText(g.GetDisplayText(),
285                                                posx+2*dx+iconwidth, posy)
286                                    posy+=stepy
287    
288        def render_scalebar(self, map):
289            """Render the scalebar."""
290    
291            scalebar = ScaleBar(map)
292    
293            # Dimension stuff
294            width, height = self.dc.GetSizeTuple()
295            mminx, mminy, mmaxx, mmaxy = self.mapregion
296    
297            # Render the scalebar
298            scalebar.DrawScaleBar(self.scale, self.dc,
299                                 (mmaxx+10+5, mmaxy-25),
300                                 ((width-15-5) - (mmaxx+10+5),20)
301                                )
302            # 10 pix between map and legend frame, 5 pix inside legend frame
303            # 25 pix from the legend frame bottom line
304            # Width: 15 pix from DC border, 5 pix inside frame, 10, 5 as above
305            # Height: 20
306    
307  class PrinterRender(MapRenderer):  class PrinterRenderer(ExportRenderer):
308    
309      # When printing we want to see all layers      # Printing as well as Export / Screen display only the visible layer.
310      honor_visibility = 0      honor_visibility = 1
311    
     RenderMap = MapRenderer.render_map  
       

Legend:
Removed from v.76  
changed lines
  Added in v.1562

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