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# Copyright (c) 2001, 2002 by Intevation GmbH |
# Copyright (c) 2001, 2002, 2003 by Intevation GmbH |
2 |
# Authors: |
# Authors: |
3 |
# Bernhard Herzog <[email protected]> |
# Bernhard Herzog <[email protected]> |
4 |
# |
# |
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from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
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ALIGN_LEFT, ALIGN_RIGHT |
ALIGN_LEFT, ALIGN_RIGHT |
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from Thuban.Lib.connector import Publisher |
from Thuban.Lib.connector import Publisher |
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from Thuban.Model.color import Color |
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from renderer import ScreenRenderer, PrinterRender |
from renderer import ScreenRenderer, PrinterRender |
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Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom in by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
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# zoom in by a factor of two |
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# FIXME: For a click this is the desired behavior but should we |
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# really do this for degenrate rectagles as well or |
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# should we ignore them? |
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self.view.ZoomFactor(2, center = (cx, cy)) |
self.view.ZoomFactor(2, center = (cx, cy)) |
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else: |
else: |
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# A drag. Zoom in to the rectangle |
# A drag. Zoom in to the rectangle |
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class ZoomOutTool(RectTool): |
class ZoomOutTool(RectTool): |
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|
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"""The Zoom-Out Tool""" |
"""The Zoom-Out Tool""" |
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def Name(self): |
def Name(self): |
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return "ZoomOutTool" |
return "ZoomOutTool" |
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Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom out by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
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self.view.ZoomFactor(0.5, center = (cy, cy)) |
# zoom out by a factor of two. |
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# FIXME: For a click this is the desired behavior but should we |
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# really do this for degenrate rectagles as well or |
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# should we ignore them? |
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self.view.ZoomFactor(0.5, center = (cx, cy)) |
164 |
else: |
else: |
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# A drag. Zoom out to the rectangle |
# A drag. Zoom out to the rectangle |
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self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
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def MouseMove(self, event): |
def MouseMove(self, event): |
178 |
if self.dragging: |
if self.dragging: |
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x0, y0 = self.current |
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Tool.MouseMove(self, event) |
Tool.MouseMove(self, event) |
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sx, sy = self.start |
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x, y = self.current |
x, y = self.current |
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width, height = self.view.GetSizeTuple() |
width, height = self.view.GetSizeTuple() |
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bitmapdc = wx.wxMemoryDC() |
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bitmapdc.SelectObject(self.view.bitmap) |
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dc = self.view.drag_dc |
dc = self.view.drag_dc |
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dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y) |
dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y) |
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def MouseUp(self, event): |
def MouseUp(self, event): |
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if self.dragging: |
if self.dragging: |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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self.view.Translate(cx - sx, cy - sy) |
self.view.Translate(cx - sx, cy - sy) |
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class IdentifyTool(Tool): |
class IdentifyTool(Tool): |
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"""The "Identify" Tool""" |
"""The "Identify" Tool""" |
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def Name(self): |
def Name(self): |
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return "IdentifyTool" |
return "IdentifyTool" |
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|
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renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
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renderer.RenderMap(self.map) |
renderer.RenderMap(self.map) |
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return wx.true |
return wx.true |
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class MapCanvas(wxWindow, Publisher): |
class MapCanvas(wxWindow, Publisher): |
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|
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# if the mouse is outside the window. |
# if the mouse is outside the window. |
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self.current_position = None |
self.current_position = None |
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# If true, OnIdle will call do_redraw to do the actual |
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# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
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# To force a redraw call full_redraw(). |
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self.redraw_on_idle = 0 |
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# the bitmap serving as backing store |
# the bitmap serving as backing store |
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self.bitmap = None |
self.bitmap = None |
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287 |
self.interactor = interactor |
self.interactor = interactor |
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self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
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# keep track of which layers/shapes are selected to make sure we |
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# only redraw when necessary |
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self.last_selected_layer = None |
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self.last_selected_shape = None |
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# subscribe the WX events we're interested in |
# subscribe the WX events we're interested in |
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EVT_PAINT(self, self.OnPaint) |
EVT_PAINT(self, self.OnPaint) |
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EVT_LEFT_DOWN(self, self.OnLeftDown) |
EVT_LEFT_DOWN(self, self.OnLeftDown) |
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EVT_MOTION(self, self.OnMotion) |
EVT_MOTION(self, self.OnMotion) |
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EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
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wx.EVT_SIZE(self, self.OnSize) |
wx.EVT_SIZE(self, self.OnSize) |
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wx.EVT_IDLE(self, self.OnIdle) |
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def __del__(self): |
def __del__(self): |
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wxWindow.__del__(self) |
wxWindow.__del__(self) |
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def OnPaint(self, event): |
def OnPaint(self, event): |
308 |
dc = wxPaintDC(self) |
dc = wxPaintDC(self) |
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if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
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# We have a non-empty map. Redraw it in idle time |
self.do_redraw() |
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self.redraw_on_idle = 1 |
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else: |
else: |
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# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
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# the screen. |
# the screen. |
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# XXX it's probably possible to get rid of this. The |
# XXX it's probably possible to get rid of this. The |
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# background color of the window is already white and the |
# background color of the window is already white and the |
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# only thing we may have to do is to call self.Refresh() |
# only thing we may have to do is to call self.Refresh() |
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# with a true argument in the right places. |
# with a true argument in the right places. |
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dc.BeginDrawing() |
dc.BeginDrawing() |
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dc.Clear() |
dc.Clear() |
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dc.EndDrawing() |
dc.EndDrawing() |
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def do_redraw(self): |
def do_redraw(self): |
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# This should only be called if we have a non-empty map. We draw |
# This should only be called if we have a non-empty map. |
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# it into a memory DC and then blit it to the screen. |
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# Get the window size. |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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# If self.bitmap's still there, reuse it. Otherwise redraw it |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
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# draw the map into the bitmap |
# draw the map into the bitmap |
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renderer = ScreenRenderer(dc, self.scale, self.offset) |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
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renderer.RenderMap(self.map, selected_layer, selected_shape) |
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# Pass the entire bitmap as update region to the renderer. |
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# We're redrawing the whole bitmap, after all. |
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renderer.RenderMap(self.map, (0, 0, width, height), |
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selected_layer, selected_shape) |
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dc.EndDrawing() |
dc.EndDrawing() |
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dc.SelectObject(wx.wxNullBitmap) |
dc.SelectObject(wx.wxNullBitmap) |
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printout = MapPrintout(self.map) |
printout = MapPrintout(self.map) |
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printer.Print(self, printout, wx.true) |
printer.Print(self, printout, wx.true) |
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printout.Destroy() |
printout.Destroy() |
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def SetMap(self, map): |
def SetMap(self, map): |
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redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
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LAYER_VISIBILITY_CHANGED) |
LAYER_VISIBILITY_CHANGED) |
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self.full_redraw() |
self.full_redraw() |
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def Map(self): |
def Map(self): |
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"""Return the map displayed by this canvas""" |
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return self.map |
return self.map |
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def redraw(self, *args): |
def redraw(self, *args): |
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return ((x - offx) / self.scale, (offy - y) / self.scale) |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
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def FitRectToWindow(self, rect): |
def FitRectToWindow(self, rect): |
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"""Fit the rectangular region given by rect into the window. |
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Set scale so that rect (in projected coordinates) just fits into |
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the window and center it. |
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""" |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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llx, lly, urx, ury = rect |
llx, lly, urx, ury = rect |
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if llx == urx or lly == ury: |
if llx == urx or lly == ury: |
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self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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|
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def FitMapToWindow(self): |
def FitMapToWindow(self): |
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"""\ |
"""Fit the map to the window |
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Set the scale and offset so that the map is centered in the |
|
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window |
Set the scale so that the map fits exactly into the window and |
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center it in the window. |
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""" |
""" |
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bbox = self.map.ProjectedBoundingBox() |
bbox = self.map.ProjectedBoundingBox() |
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if bbox is not None: |
if bbox is not None: |
474 |
self.set_view_transform(scale, offset) |
self.set_view_transform(scale, offset) |
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def ZoomOutToRect(self, rect): |
def ZoomOutToRect(self, rect): |
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# rect is given in window coordinates |
"""Zoom out to fit the currently visible region into rect. |
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|
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The rect parameter is given in window coordinates |
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""" |
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# determine the bbox of the displayed region in projected |
# determine the bbox of the displayed region in projected |
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# coordinates |
# coordinates |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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def Translate(self, dx, dy): |
def Translate(self, dx, dy): |
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"""Move the map by dx, dy pixels""" |
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offx, offy = self.offset |
offx, offy = self.offset |
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self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
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def SelectTool(self, tool): |
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"""Make tool the active tool. |
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The parameter should be an instance of Tool or None to indicate |
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that no tool is active. |
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""" |
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self.tool = tool |
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|
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def ZoomInTool(self): |
def ZoomInTool(self): |
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self.tool = ZoomInTool(self) |
"""Start the zoom in tool""" |
511 |
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self.SelectTool(ZoomInTool(self)) |
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def ZoomOutTool(self): |
def ZoomOutTool(self): |
514 |
self.tool = ZoomOutTool(self) |
"""Start the zoom out tool""" |
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self.SelectTool(ZoomOutTool(self)) |
516 |
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def PanTool(self): |
def PanTool(self): |
518 |
self.tool = PanTool(self) |
"""Start the pan tool""" |
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self.SelectTool(PanTool(self)) |
520 |
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def IdentifyTool(self): |
def IdentifyTool(self): |
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self.tool = IdentifyTool(self) |
"""Start the identify tool""" |
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self.SelectTool(IdentifyTool(self)) |
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def LabelTool(self): |
def LabelTool(self): |
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self.tool = LabelTool(self) |
"""Start the label tool""" |
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self.SelectTool(LabelTool(self)) |
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529 |
def CurrentTool(self): |
def CurrentTool(self): |
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"""Return the name of the current tool or None if no tool is active""" |
531 |
return self.tool and self.tool.Name() or None |
return self.tool and self.tool.Name() or None |
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533 |
def CurrentPosition(self): |
def CurrentPosition(self): |
565 |
self.tool.MouseDown(event) |
self.tool.MouseDown(event) |
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self.tool.Show(self.drag_dc) |
self.tool.Show(self.drag_dc) |
567 |
self.dragging = 1 |
self.dragging = 1 |
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569 |
def OnLeftUp(self, event): |
def OnLeftUp(self, event): |
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self.ReleaseMouse() |
|
570 |
self.set_current_position(event) |
self.set_current_position(event) |
571 |
if self.dragging: |
if self.dragging: |
572 |
self.tool.Hide(self.drag_dc) |
self.ReleaseMouse() |
573 |
self.tool.MouseUp(event) |
try: |
574 |
self.drag_dc = None |
self.tool.Hide(self.drag_dc) |
575 |
self.dragging = 0 |
self.tool.MouseUp(event) |
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finally: |
577 |
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self.drag_dc = None |
578 |
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self.dragging = 0 |
579 |
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580 |
def OnMotion(self, event): |
def OnMotion(self, event): |
581 |
self.set_current_position(event) |
self.set_current_position(event) |
587 |
def OnLeaveWindow(self, event): |
def OnLeaveWindow(self, event): |
588 |
self.set_current_position(None) |
self.set_current_position(None) |
589 |
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def OnIdle(self, event): |
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if self.redraw_on_idle: |
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self.do_redraw() |
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self.redraw_on_idle = 0 |
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590 |
def OnSize(self, event): |
def OnSize(self, event): |
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# the window's size has changed. We have to get a new bitmap. If |
# the window's size has changed. We have to get a new bitmap. If |
592 |
# we want to be clever we could try to get by without throwing |
# we want to be clever we could try to get by without throwing |
597 |
self.full_redraw() |
self.full_redraw() |
598 |
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599 |
def shape_selected(self, layer, shape): |
def shape_selected(self, layer, shape): |
600 |
self.full_redraw() |
"""Redraw the map. |
601 |
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Receiver for the SELECTED_SHAPE messages. Try to redraw only |
603 |
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when necessary. |
604 |
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""" |
605 |
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# A redraw is necessary when the display has to change, which |
606 |
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# means that either the status changes from having no selection |
607 |
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# to having a selection shape or vice versa, or when the fact |
608 |
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# whether there is a selection at all doesn't change, when the |
609 |
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# shape which is selected has changed (which means that layer or |
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# shapeid changes). |
611 |
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if ((shape is not None or self.last_selected_shape is not None) |
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and (shape != self.last_selected_shape |
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or layer != self.last_selected_layer)): |
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self.full_redraw() |
615 |
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# remember the selection so we can compare when it changes again. |
617 |
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self.last_selected_layer = layer |
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self.last_selected_shape = shape |
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def unprojected_rect_around_point(self, x, y, dist): |
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"""return a rect dist pixels around (x, y) in unprojected corrdinates |
622 |
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|
623 |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
The return value is a tuple (minx, miny, maxx, maxy) suitable a |
624 |
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parameter to a layer's ShapesInRegion method. |
625 |
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""" |
626 |
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map_proj = self.map.projection |
627 |
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if map_proj is not None: |
628 |
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inverse = map_proj.Inverse |
629 |
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else: |
630 |
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inverse = None |
631 |
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632 |
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xs = [] |
633 |
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ys = [] |
634 |
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for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
635 |
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px, py = self.win_to_proj(x + dist * dx, y + dist * dy) |
636 |
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if inverse: |
637 |
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px, py = inverse(px, py) |
638 |
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xs.append(px) |
639 |
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ys.append(py) |
640 |
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return (min(xs), min(ys), max(xs), max(ys)) |
641 |
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def find_shape_at(self, px, py, select_labels = 0, searched_layer = None): |
643 |
"""Determine the shape at point px, py in window coords |
"""Determine the shape at point px, py in window coords |
644 |
|
|
645 |
Return the shape and the corresponding layer as a tuple (layer, |
Return the shape and the corresponding layer as a tuple (layer, |
649 |
search through the labels. If a label is found return it's index |
search through the labels. If a label is found return it's index |
650 |
as the shape and None as the layer. |
as the shape and None as the layer. |
651 |
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|
652 |
If the optional parameter selected_layer is true (default), only |
If the optional parameter searched_layer is given (or not None |
653 |
search in the currently selected layer. |
which it defaults to), only search in that layer. |
654 |
""" |
""" |
655 |
map_proj = self.map.projection |
map_proj = self.map.projection |
656 |
if map_proj is not None: |
if map_proj is not None: |
663 |
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|
664 |
if select_labels: |
if select_labels: |
665 |
labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
666 |
|
|
667 |
if labels: |
if labels: |
668 |
dc = wxClientDC(self) |
dc = wxClientDC(self) |
669 |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
695 |
if x <= px < x + width and y <= py <= y + height: |
if x <= px < x + width and y <= py <= y + height: |
696 |
return None, i |
return None, i |
697 |
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|
698 |
if selected_layer: |
if searched_layer: |
699 |
layer = self.interactor.SelectedLayer() |
layers = [searched_layer] |
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if layer is not None: |
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layers = [layer] |
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else: |
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# no layer selected. Use an empty list to effectively |
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# ignore all layers. |
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layers = [] |
|
700 |
else: |
else: |
701 |
layers = self.map.Layers() |
layers = self.map.Layers() |
702 |
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|
707 |
if not layer.Visible(): |
if not layer.Visible(): |
708 |
continue |
continue |
709 |
|
|
710 |
filled = layer.fill is not None |
filled = layer.GetClassification().GetDefaultFill() \ |
711 |
stroked = layer.stroke is not None |
is not Color.None |
712 |
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stroked = layer.GetClassification().GetDefaultStroke() \ |
713 |
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is not Color.None |
714 |
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|
715 |
layer_proj = layer.projection |
layer_proj = layer.projection |
716 |
if layer_proj is not None: |
if layer_proj is not None: |
717 |
inverse = layer_proj.Inverse |
inverse = layer_proj.Inverse |
718 |
else: |
else: |
719 |
inverse = None |
inverse = None |
720 |
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|
721 |
shapetype = layer.ShapeType() |
shapetype = layer.ShapeType() |
722 |
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|
723 |
select_shape = -1 |
select_shape = -1 |
724 |
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|
725 |
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# Determine the ids of the shapes that overlap a tiny area |
726 |
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# around the point. For layers containing points we have to |
727 |
|
# choose a larger size of the box we're testing agains so |
728 |
|
# that we take the size of the markers into account |
729 |
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# FIXME: Once the markers are more flexible this part has to |
730 |
|
# become more flexible too, of course |
731 |
|
if shapetype == SHAPETYPE_POINT: |
732 |
|
box = self.unprojected_rect_around_point(px, py, 5) |
733 |
|
else: |
734 |
|
box = self.unprojected_rect_around_point(px, py, 1) |
735 |
|
shape_ids = layer.ShapesInRegion(box) |
736 |
|
shape_ids.reverse() |
737 |
|
|
738 |
if shapetype == SHAPETYPE_POLYGON: |
if shapetype == SHAPETYPE_POLYGON: |
739 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
740 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
741 |
i, |
i, |
742 |
filled, stroked, |
filled, stroked, |
747 |
select_shape = i |
select_shape = i |
748 |
break |
break |
749 |
elif shapetype == SHAPETYPE_ARC: |
elif shapetype == SHAPETYPE_ARC: |
750 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
751 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
752 |
i, 0, 1, |
i, 0, 1, |
753 |
map_proj, layer_proj, |
map_proj, layer_proj, |
757 |
select_shape = i |
select_shape = i |
758 |
break |
break |
759 |
elif shapetype == SHAPETYPE_POINT: |
elif shapetype == SHAPETYPE_POINT: |
760 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
761 |
shape = layer.Shape(i) |
shape = layer.Shape(i) |
762 |
x, y = shape.Points()[0] |
x, y = shape.Points()[0] |
763 |
if inverse: |
if inverse: |
774 |
return layer, select_shape |
return layer, select_shape |
775 |
return None, None |
return None, None |
776 |
|
|
777 |
def SelectShapeAt(self, x, y): |
def SelectShapeAt(self, x, y, layer = None): |
778 |
layer, shape = self.find_shape_at(x, y, selected_layer = 0) |
"""\ |
779 |
|
Select and return the shape and its layer at window position (x, y) |
780 |
|
|
781 |
|
If layer is given, only search in that layer. If no layer is |
782 |
|
given, search through all layers. |
783 |
|
|
784 |
|
Return a tuple (layer, shapeid). If no shape is found, return |
785 |
|
(None, None). |
786 |
|
""" |
787 |
|
layer, shape = result = self.find_shape_at(x, y, searched_layer=layer) |
788 |
# If layer is None, then shape will also be None. We don't want |
# If layer is None, then shape will also be None. We don't want |
789 |
# to deselect the currently selected layer, so we simply select |
# to deselect the currently selected layer, so we simply select |
790 |
# the already selected layer again. |
# the already selected layer again. |
791 |
if layer is None: |
if layer is None: |
792 |
layer = self.interactor.SelectedLayer() |
layer = self.interactor.SelectedLayer() |
793 |
self.interactor.SelectLayerAndShape(layer, shape) |
self.interactor.SelectLayerAndShape(layer, shape) |
794 |
|
return result |
795 |
|
|
796 |
def LabelShapeAt(self, x, y): |
def LabelShapeAt(self, x, y): |
797 |
|
"""Add or remove a label at window position x, y. |
798 |
|
|
799 |
|
If there's a label at the given position, remove it. Otherwise |
800 |
|
determine the shape at the position, run the label dialog and |
801 |
|
unless the user cancels the dialog, add a laber. |
802 |
|
""" |
803 |
ox = x; oy = y |
ox = x; oy = y |
804 |
label_layer = self.map.LabelLayer() |
label_layer = self.map.LabelLayer() |
805 |
layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |
layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |