167 |
|
|
168 |
def MouseMove(self, event): |
def MouseMove(self, event): |
169 |
if self.dragging: |
if self.dragging: |
|
x0, y0 = self.current |
|
170 |
Tool.MouseMove(self, event) |
Tool.MouseMove(self, event) |
171 |
|
sx, sy = self.start |
172 |
x, y = self.current |
x, y = self.current |
173 |
width, height = self.view.GetSizeTuple() |
width, height = self.view.GetSizeTuple() |
174 |
|
|
175 |
|
bitmapdc = wx.wxMemoryDC() |
176 |
|
bitmapdc.SelectObject(self.view.bitmap) |
177 |
|
|
178 |
dc = self.view.drag_dc |
dc = self.view.drag_dc |
179 |
dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y) |
dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y) |
180 |
|
|
181 |
def MouseUp(self, event): |
def MouseUp(self, event): |
182 |
if self.dragging: |
if self.dragging: |
271 |
# if the mouse is outside the window. |
# if the mouse is outside the window. |
272 |
self.current_position = None |
self.current_position = None |
273 |
|
|
|
|
|
274 |
# If true, OnIdle will call do_redraw to do the actual |
# If true, OnIdle will call do_redraw to do the actual |
275 |
# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
276 |
# To force a redraw call full_redraw(). |
# To force a redraw call full_redraw(). |
277 |
self.redraw_on_idle = 0 |
self.redraw_on_idle = 0 |
278 |
|
|
279 |
|
# The region to update when idle |
280 |
|
self.update_region = wx.wxRegion() |
281 |
|
|
282 |
# the bitmap serving as backing store |
# the bitmap serving as backing store |
283 |
self.bitmap = None |
self.bitmap = None |
284 |
|
|
304 |
if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
305 |
# We have a non-empty map. Redraw it in idle time |
# We have a non-empty map. Redraw it in idle time |
306 |
self.redraw_on_idle = 1 |
self.redraw_on_idle = 1 |
307 |
|
# update the region that has to be redrawn |
308 |
|
self.update_region.UnionRegion(self.GetUpdateRegion()) |
309 |
else: |
else: |
310 |
# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
311 |
# the screen. |
# the screen. |
318 |
dc.Clear() |
dc.Clear() |
319 |
dc.EndDrawing() |
dc.EndDrawing() |
320 |
|
|
321 |
|
# clear the region |
322 |
|
self.update_region = wx.wxRegion() |
323 |
|
|
324 |
def do_redraw(self): |
def do_redraw(self): |
325 |
# This should only be called if we have a non-empty map. We draw |
# This should only be called if we have a non-empty map. |
326 |
# it into a memory DC and then blit it to the screen. |
|
327 |
|
# get the update region and reset it. We're not actually using |
328 |
|
# it anymore, though. |
329 |
|
update_box = self.update_region.GetBox() |
330 |
|
self.update_region = wx.wxRegion() |
331 |
|
|
332 |
|
# Get the window size. |
333 |
width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
334 |
|
|
335 |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
355 |
|
|
356 |
# draw the map into the bitmap |
# draw the map into the bitmap |
357 |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
358 |
renderer.RenderMap(self.map, selected_layer, selected_shape) |
|
359 |
|
# Pass the entire bitmap as update_region to the renderer. |
360 |
|
# We're redrawing the whole bitmap, after all. |
361 |
|
renderer.RenderMap(self.map, (0, 0, width, height), |
362 |
|
selected_layer, selected_shape) |
363 |
|
|
364 |
dc.EndDrawing() |
dc.EndDrawing() |
365 |
dc.SelectObject(wx.wxNullBitmap) |
dc.SelectObject(wx.wxNullBitmap) |
584 |
def shape_selected(self, layer, shape): |
def shape_selected(self, layer, shape): |
585 |
self.full_redraw() |
self.full_redraw() |
586 |
|
|
587 |
|
def unprojected_rect_around_point(self, x, y): |
588 |
|
"""return a rect a few pixels around (x, y) in unprojected corrdinates |
589 |
|
|
590 |
|
The return value is a tuple (minx, miny, maxx, maxy) suitable a |
591 |
|
parameter to a layer's ShapesInRegion method. |
592 |
|
""" |
593 |
|
map_proj = self.map.projection |
594 |
|
if map_proj is not None: |
595 |
|
inverse = map_proj.Inverse |
596 |
|
else: |
597 |
|
inverse = None |
598 |
|
|
599 |
|
xs = [] |
600 |
|
ys = [] |
601 |
|
for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
602 |
|
px, py = self.win_to_proj(x + dx, y + dy) |
603 |
|
if inverse: |
604 |
|
px, py = inverse(px, py) |
605 |
|
xs.append(px) |
606 |
|
ys.append(py) |
607 |
|
return (min(xs), min(ys), max(xs), max(ys)) |
608 |
|
|
609 |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
610 |
"""Determine the shape at point px, py in window coords |
"""Determine the shape at point px, py in window coords |
611 |
|
|
628 |
scale = self.scale |
scale = self.scale |
629 |
offx, offy = self.offset |
offx, offy = self.offset |
630 |
|
|
631 |
|
box = self.unprojected_rect_around_point(px, py) |
632 |
|
|
633 |
if select_labels: |
if select_labels: |
634 |
labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
635 |
|
|
694 |
shapetype = layer.ShapeType() |
shapetype = layer.ShapeType() |
695 |
|
|
696 |
select_shape = -1 |
select_shape = -1 |
697 |
|
|
698 |
|
shape_ids = layer.ShapesInRegion(box) |
699 |
|
shape_ids.reverse() |
700 |
|
|
701 |
if shapetype == SHAPETYPE_POLYGON: |
if shapetype == SHAPETYPE_POLYGON: |
702 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
703 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
704 |
i, |
i, |
705 |
filled, stroked, |
filled, stroked, |
710 |
select_shape = i |
select_shape = i |
711 |
break |
break |
712 |
elif shapetype == SHAPETYPE_ARC: |
elif shapetype == SHAPETYPE_ARC: |
713 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
714 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
715 |
i, 0, 1, |
i, 0, 1, |
716 |
map_proj, layer_proj, |
map_proj, layer_proj, |
720 |
select_shape = i |
select_shape = i |
721 |
break |
break |
722 |
elif shapetype == SHAPETYPE_POINT: |
elif shapetype == SHAPETYPE_POINT: |
723 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
724 |
shape = layer.Shape(i) |
shape = layer.Shape(i) |
725 |
x, y = shape.Points()[0] |
x, y = shape.Points()[0] |
726 |
if inverse: |
if inverse: |