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# Copyright (c) 2001 by Intevation GmbH |
# Copyright (c) 2001, 2002 by Intevation GmbH |
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# Authors: |
# Authors: |
3 |
# Bernhard Herzog <[email protected]> |
# Bernhard Herzog <[email protected]> |
4 |
# |
# |
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|
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from wxPython.wx import wxWindow,\ |
from wxPython.wx import wxWindow,\ |
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wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\ |
wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\ |
18 |
EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION |
EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW |
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|
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from wxPython import wx |
from wxPython import wx |
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SHAPETYPE_POINT |
SHAPETYPE_POINT |
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from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
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ALIGN_LEFT, ALIGN_RIGHT |
ALIGN_LEFT, ALIGN_RIGHT |
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from Thuban.Lib.connector import Publisher |
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from renderer import ScreenRenderer, PrinterRender |
from renderer import ScreenRenderer, PrinterRender |
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|
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import labeldialog |
import labeldialog |
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from messages import SELECTED_SHAPE |
from messages import SELECTED_SHAPE, VIEW_POSITION |
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# |
# |
167 |
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168 |
def MouseMove(self, event): |
def MouseMove(self, event): |
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if self.dragging: |
if self.dragging: |
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x0, y0 = self.current |
|
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Tool.MouseMove(self, event) |
Tool.MouseMove(self, event) |
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sx, sy = self.start |
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x, y = self.current |
x, y = self.current |
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width, height = self.view.GetSizeTuple() |
width, height = self.view.GetSizeTuple() |
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bitmapdc = wx.wxMemoryDC() |
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bitmapdc.SelectObject(self.view.bitmap) |
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|
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dc = self.view.drag_dc |
dc = self.view.drag_dc |
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dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y) |
dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y) |
180 |
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|
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def MouseUp(self, event): |
def MouseUp(self, event): |
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if self.dragging: |
if self.dragging: |
244 |
return wx.true |
return wx.true |
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class MapCanvas(wxWindow): |
class MapCanvas(wxWindow, Publisher): |
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"""A widget that displays a map and offers some interaction""" |
"""A widget that displays a map and offers some interaction""" |
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def __init__(self, parent, winid, interactor): |
def __init__(self, parent, winid, interactor): |
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wxWindow.__init__(self, parent, winid) |
wxWindow.__init__(self, parent, winid) |
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self.SetBackgroundColour(wxColour(255, 255, 255)) |
self.SetBackgroundColour(wxColour(255, 255, 255)) |
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# the map displayed in this canvas. Set with SetMap() |
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self.map = None |
self.map = None |
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# scale and offset describe the transformation from projected |
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# coordinates to window coordinates. |
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self.scale = 1.0 |
self.scale = 1.0 |
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self.offset = (0, 0) |
self.offset = (0, 0) |
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# whether the user is currently dragging the mouse, i.e. moving |
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# the mouse while pressing a mouse button |
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self.dragging = 0 |
self.dragging = 0 |
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# the currently active tool |
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self.tool = None |
self.tool = None |
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# The current mouse position of the last OnMotion event or None |
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# if the mouse is outside the window. |
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self.current_position = None |
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# If true, OnIdle will call do_redraw to do the actual |
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# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
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# To force a redraw call full_redraw(). |
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self.redraw_on_idle = 0 |
self.redraw_on_idle = 0 |
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# The region to update when idle |
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self.update_region = wx.wxRegion() |
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# the bitmap serving as backing store |
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self.bitmap = None |
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# the interactor |
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self.interactor = interactor |
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self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
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# keep track of which layers/shapes are selected to make sure we |
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# only redraw when necessary |
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self.last_selected_layer = None |
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self.last_selected_shape = None |
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# subscribe the WX events we're interested in |
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EVT_PAINT(self, self.OnPaint) |
EVT_PAINT(self, self.OnPaint) |
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EVT_LEFT_DOWN(self, self.OnLeftDown) |
EVT_LEFT_DOWN(self, self.OnLeftDown) |
297 |
EVT_LEFT_UP(self, self.OnLeftUp) |
EVT_LEFT_UP(self, self.OnLeftUp) |
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EVT_MOTION(self, self.OnMotion) |
EVT_MOTION(self, self.OnMotion) |
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EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
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wx.EVT_SIZE(self, self.OnSize) |
301 |
wx.EVT_IDLE(self, self.OnIdle) |
wx.EVT_IDLE(self, self.OnIdle) |
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self.interactor = interactor |
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self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
def __del__(self): |
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wxWindow.__del__(self) |
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Publisher.__del__(self) |
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def OnPaint(self, event): |
def OnPaint(self, event): |
308 |
dc = wxPaintDC(self) |
dc = wxPaintDC(self) |
309 |
if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
310 |
# We have a non-empty map. Redraw it in idle time |
# We have a non-empty map. Redraw it in idle time |
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self.redraw_on_idle = 1 |
self.redraw_on_idle = 1 |
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# update the region that has to be redrawn |
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self.update_region.UnionRegion(self.GetUpdateRegion()) |
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else: |
else: |
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# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
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# the screen. |
# the screen. |
323 |
dc.Clear() |
dc.Clear() |
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dc.EndDrawing() |
dc.EndDrawing() |
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# clear the region |
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self.update_region = wx.wxRegion() |
328 |
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def do_redraw(self): |
def do_redraw(self): |
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# This should only be called if we have a non-empty map. We draw |
# This should only be called if we have a non-empty map. |
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# it into a memory DC and then blit it to the screen. |
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# get the update region and reset it. We're not actually using |
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# it anymore, though. |
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update_box = self.update_region.GetBox() |
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self.update_region = wx.wxRegion() |
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# Get the window size. |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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bitmap = wx.wxEmptyBitmap(width, height) |
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dc = wx.wxMemoryDC() |
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dc.SelectObject(bitmap) |
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dc.BeginDrawing() |
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# clear the background |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
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dc.SetBrush(wx.wxWHITE_BRUSH) |
if self.bitmap is not None: |
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dc.SetPen(wx.wxTRANSPARENT_PEN) |
bitmap = self.bitmap |
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dc.DrawRectangle(0, 0, width, height) |
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if 1: #self.interactor.selected_map is self.map: |
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selected_layer = self.interactor.selected_layer |
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selected_shape = self.interactor.selected_shape |
|
343 |
else: |
else: |
344 |
selected_layer = None |
bitmap = wx.wxEmptyBitmap(width, height) |
345 |
selected_shape = None |
dc = wx.wxMemoryDC() |
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dc.SelectObject(bitmap) |
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dc.BeginDrawing() |
348 |
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|
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# clear the background |
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dc.SetBrush(wx.wxWHITE_BRUSH) |
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dc.SetPen(wx.wxTRANSPARENT_PEN) |
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dc.DrawRectangle(0, 0, width, height) |
353 |
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if 1: #self.interactor.selected_map is self.map: |
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selected_layer = self.interactor.selected_layer |
356 |
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selected_shape = self.interactor.selected_shape |
357 |
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else: |
358 |
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selected_layer = None |
359 |
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selected_shape = None |
360 |
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361 |
# draw the map into the bitmap |
# draw the map into the bitmap |
362 |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
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renderer.RenderMap(self.map, selected_layer, selected_shape) |
|
363 |
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|
364 |
dc.EndDrawing() |
# Pass the entire bitmap as update_region to the renderer. |
365 |
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# We're redrawing the whole bitmap, after all. |
366 |
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renderer.RenderMap(self.map, (0, 0, width, height), |
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selected_layer, selected_shape) |
368 |
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369 |
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dc.EndDrawing() |
370 |
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dc.SelectObject(wx.wxNullBitmap) |
371 |
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self.bitmap = bitmap |
372 |
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|
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# blit the bitmap to the screen |
# blit the bitmap to the screen |
374 |
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dc = wx.wxMemoryDC() |
375 |
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dc.SelectObject(bitmap) |
376 |
clientdc = wxClientDC(self) |
clientdc = wxClientDC(self) |
377 |
clientdc.BeginDrawing() |
clientdc.BeginDrawing() |
378 |
clientdc.Blit(0, 0, width, height, dc, 0, 0) |
clientdc.Blit(0, 0, width, height, dc, 0, 0) |
389 |
LAYER_VISIBILITY_CHANGED) |
LAYER_VISIBILITY_CHANGED) |
390 |
if self.map is not None: |
if self.map is not None: |
391 |
for channel in redraw_channels: |
for channel in redraw_channels: |
392 |
self.map.Unsubscribe(channel, self.redraw) |
self.map.Unsubscribe(channel, self.full_redraw) |
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self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
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self.projection_changed) |
self.projection_changed) |
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self.map = map |
self.map = map |
396 |
if self.map is not None: |
if self.map is not None: |
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for channel in redraw_channels: |
for channel in redraw_channels: |
398 |
self.map.Subscribe(channel, self.redraw) |
self.map.Subscribe(channel, self.full_redraw) |
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self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
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self.FitMapToWindow() |
self.FitMapToWindow() |
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# force a redraw. If map is not empty, it's already been called |
# force a redraw. If map is not empty, it's already been called |
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# by FitMapToWindow but if map is empty it hasn't been called |
# by FitMapToWindow but if map is empty it hasn't been called |
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# yet so we have to explicitly call it. |
# yet so we have to explicitly call it. |
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self.redraw() |
self.full_redraw() |
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|
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def Map(self): |
def Map(self): |
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return self.map |
return self.map |
409 |
def redraw(self, *args): |
def redraw(self, *args): |
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self.Refresh(0) |
self.Refresh(0) |
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def full_redraw(self, *args): |
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self.bitmap = None |
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self.redraw() |
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def projection_changed(self, *args): |
def projection_changed(self, *args): |
417 |
self.FitMapToWindow() |
self.FitMapToWindow() |
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self.redraw() |
self.full_redraw() |
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|
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def set_view_transform(self, scale, offset): |
def set_view_transform(self, scale, offset): |
421 |
self.scale = scale |
self.scale = scale |
422 |
self.offset = offset |
self.offset = offset |
423 |
self.redraw() |
self.full_redraw() |
424 |
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425 |
def proj_to_win(self, x, y): |
def proj_to_win(self, x, y): |
426 |
"""\ |
"""\ |
517 |
def CurrentTool(self): |
def CurrentTool(self): |
518 |
return self.tool and self.tool.Name() or None |
return self.tool and self.tool.Name() or None |
519 |
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520 |
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def CurrentPosition(self): |
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"""Return current position of the mouse in projected coordinates. |
522 |
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The result is a 2-tuple of floats with the coordinates. If the |
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mouse is not in the window, the result is None. |
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""" |
526 |
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if self.current_position is not None: |
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x, y = self.current_position |
528 |
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return self.win_to_proj(x, y) |
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else: |
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return None |
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def set_current_position(self, event): |
533 |
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"""Set the current position from event |
534 |
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Should be called by all events that contain mouse positions |
536 |
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especially EVT_MOTION. The event paramete may be None to |
537 |
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indicate the the pointer left the window. |
538 |
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""" |
539 |
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if event is not None: |
540 |
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self.current_position = (event.m_x, event.m_y) |
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else: |
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self.current_position = None |
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self.issue(VIEW_POSITION) |
544 |
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545 |
def OnLeftDown(self, event): |
def OnLeftDown(self, event): |
546 |
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self.set_current_position(event) |
547 |
if self.tool is not None: |
if self.tool is not None: |
548 |
self.drag_dc = wxClientDC(self) |
self.drag_dc = wxClientDC(self) |
549 |
self.drag_dc.SetLogicalFunction(wxINVERT) |
self.drag_dc.SetLogicalFunction(wxINVERT) |
555 |
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|
556 |
def OnLeftUp(self, event): |
def OnLeftUp(self, event): |
557 |
self.ReleaseMouse() |
self.ReleaseMouse() |
558 |
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self.set_current_position(event) |
559 |
if self.dragging: |
if self.dragging: |
560 |
self.tool.Hide(self.drag_dc) |
self.tool.Hide(self.drag_dc) |
561 |
self.tool.MouseUp(event) |
self.tool.MouseUp(event) |
563 |
self.dragging = 0 |
self.dragging = 0 |
564 |
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|
565 |
def OnMotion(self, event): |
def OnMotion(self, event): |
566 |
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self.set_current_position(event) |
567 |
if self.dragging: |
if self.dragging: |
568 |
self.tool.Hide(self.drag_dc) |
self.tool.Hide(self.drag_dc) |
569 |
self.tool.MouseMove(event) |
self.tool.MouseMove(event) |
570 |
self.tool.Show(self.drag_dc) |
self.tool.Show(self.drag_dc) |
571 |
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|
572 |
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def OnLeaveWindow(self, event): |
573 |
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self.set_current_position(None) |
574 |
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|
575 |
def OnIdle(self, event): |
def OnIdle(self, event): |
576 |
if self.redraw_on_idle: |
if self.redraw_on_idle: |
577 |
self.do_redraw() |
self.do_redraw() |
578 |
self.redraw_on_idle = 0 |
self.redraw_on_idle = 0 |
579 |
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|
580 |
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def OnSize(self, event): |
581 |
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# the window's size has changed. We have to get a new bitmap. If |
582 |
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# we want to be clever we could try to get by without throwing |
583 |
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# everything away. E.g. when the window gets smaller, we could |
584 |
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# either keep the bitmap or create the new one from the old one. |
585 |
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# Even when the window becomes larger some parts of the bitmap |
586 |
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# could be reused. |
587 |
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self.full_redraw() |
588 |
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|
589 |
def shape_selected(self, layer, shape): |
def shape_selected(self, layer, shape): |
590 |
self.redraw() |
"""Redraw the map. |
591 |
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|
592 |
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Receiver for the SELECTED_SHAPE messages. Try to redraw only |
593 |
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when necessary. |
594 |
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""" |
595 |
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# A redraw is necessary when the display has to change, which |
596 |
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# means that either the status changes from having no selection |
597 |
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# to having a selection shape or vice versa, or when the fact |
598 |
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# whether there is a selection at all doesn't change, when the |
599 |
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# shape which is selected has changed (which means that layer or |
600 |
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# shapeid changes). |
601 |
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print "MapCanvas.shape_selected:", layer, shape |
602 |
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if ((shape is not None or self.last_selected_shape is not None) |
603 |
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and (shape != self.last_selected_shape |
604 |
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or layer != self.last_selected_layer)): |
605 |
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print "MapCanvas.shape_selected: redraw", |
606 |
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self.full_redraw() |
607 |
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else: |
608 |
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print "MapCanvas.shape_selected: no redraw" |
609 |
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self.last_selected_layer = layer |
610 |
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self.last_selected_shape = shape |
611 |
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|
612 |
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def unprojected_rect_around_point(self, x, y): |
613 |
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"""return a rect a few pixels around (x, y) in unprojected corrdinates |
614 |
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|
615 |
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The return value is a tuple (minx, miny, maxx, maxy) suitable a |
616 |
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parameter to a layer's ShapesInRegion method. |
617 |
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""" |
618 |
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map_proj = self.map.projection |
619 |
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if map_proj is not None: |
620 |
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inverse = map_proj.Inverse |
621 |
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else: |
622 |
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inverse = None |
623 |
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|
624 |
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xs = [] |
625 |
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ys = [] |
626 |
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for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
627 |
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px, py = self.win_to_proj(x + dx, y + dy) |
628 |
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if inverse: |
629 |
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px, py = inverse(px, py) |
630 |
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xs.append(px) |
631 |
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ys.append(py) |
632 |
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return (min(xs), min(ys), max(xs), max(ys)) |
633 |
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|
634 |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
635 |
"""Determine the shape at point px, py in window coords |
"""Determine the shape at point px, py in window coords |
653 |
scale = self.scale |
scale = self.scale |
654 |
offx, offy = self.offset |
offx, offy = self.offset |
655 |
|
|
656 |
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box = self.unprojected_rect_around_point(px, py) |
657 |
|
|
658 |
if select_labels: |
if select_labels: |
659 |
labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
660 |
|
|
719 |
shapetype = layer.ShapeType() |
shapetype = layer.ShapeType() |
720 |
|
|
721 |
select_shape = -1 |
select_shape = -1 |
722 |
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|
723 |
|
shape_ids = layer.ShapesInRegion(box) |
724 |
|
shape_ids.reverse() |
725 |
|
|
726 |
if shapetype == SHAPETYPE_POLYGON: |
if shapetype == SHAPETYPE_POLYGON: |
727 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
728 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
729 |
i, |
i, |
730 |
filled, stroked, |
filled, stroked, |
735 |
select_shape = i |
select_shape = i |
736 |
break |
break |
737 |
elif shapetype == SHAPETYPE_ARC: |
elif shapetype == SHAPETYPE_ARC: |
738 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
739 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
740 |
i, 0, 1, |
i, 0, 1, |
741 |
map_proj, layer_proj, |
map_proj, layer_proj, |
745 |
select_shape = i |
select_shape = i |
746 |
break |
break |
747 |
elif shapetype == SHAPETYPE_POINT: |
elif shapetype == SHAPETYPE_POINT: |
748 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
749 |
shape = layer.Shape(i) |
shape = layer.Shape(i) |
750 |
x, y = shape.Points()[0] |
x, y = shape.Points()[0] |
751 |
if inverse: |
if inverse: |
763 |
return None, None |
return None, None |
764 |
|
|
765 |
def SelectShapeAt(self, x, y): |
def SelectShapeAt(self, x, y): |
766 |
layer, shape = self.find_shape_at(x, y) |
layer, shape = self.find_shape_at(x, y, selected_layer = 0) |
767 |
# If layer is None, then shape will also be None. We don't want |
# If layer is None, then shape will also be None. We don't want |
768 |
# to deselect the currently selected layer, so we simply select |
# to deselect the currently selected layer, so we simply select |
769 |
# the already selected layer again. |
# the already selected layer again. |