/[thuban]/branches/WIP-pyshapelib-bramz/Thuban/UI/view.py
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revision 122 by bh, Mon Apr 29 18:04:54 2002 UTC revision 2068 by bh, Mon Feb 16 19:42:04 2004 UTC
# Line 1  Line 1 
1  # Copyright (c) 2001, 2002 by Intevation GmbH  # Copyright (c) 2001, 2002, 2003, 2004 by Intevation GmbH
2  # Authors:  # Authors:
3  # Bernhard Herzog <[email protected]>  # Bernhard Herzog <[email protected]>
4    # Frank Koormann <[email protected]>
5  #  #
6  # This program is free software under the GPL (>=v2)  # This program is free software under the GPL (>=v2)
7  # Read the file COPYING coming with Thuban for details.  # Read the file COPYING coming with Thuban for details.
# Line 9  Line 10 
10  Classes for display of a map and interaction with it  Classes for display of a map and interaction with it
11  """  """
12    
13    from __future__ import generators
14    
15  __version__ = "$Revision$"  __version__ = "$Revision$"
16    # $Source$
17    # $Id$
18    
19  from math import hypot  import os.path
20    import time
21    import traceback
22    
23  from wxPython.wx import wxWindow,\  from wxPython.wx import wxWindow, \
24       wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\       wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\
25       EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW       EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW, \
26         wxPlatform, wxBeginBusyCursor, wxEndBusyCursor, wxFileDialog, wxSAVE, \
27         wxOVERWRITE_PROMPT, wxID_OK
28    
29    # Export related stuff
30    if wxPlatform == '__WXMSW__':
31        from wxPython.wx import wxMetaFileDC
32    
33  from wxPython import wx  from wxPython import wx
34    
35  from wxproj import point_in_polygon_shape, shape_centroid  from Thuban import _
   
36    
37  from Thuban.Model.messages import MAP_PROJECTION_CHANGED, \  from Thuban.Model.messages import MAP_LAYERS_CHANGED, LAYER_CHANGED, \
38       LAYERS_CHANGED, LAYER_LEGEND_CHANGED, LAYER_VISIBILITY_CHANGED       LAYER_VISIBILITY_CHANGED
 from Thuban.Model.layer import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \  
      SHAPETYPE_POINT  
 from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \  
      ALIGN_LEFT, ALIGN_RIGHT  
 from Thuban.Lib.connector import Publisher  
39    
40  from renderer import ScreenRenderer, PrinterRender  from renderer import ScreenRenderer, ExportRenderer, PrinterRenderer
41    
42  import labeldialog  import labeldialog
43    
44  from messages import SELECTED_SHAPE, VIEW_POSITION  from viewport import ViewPort, PanTool, output_transform
   
   
 #  
 #   The tools  
 #  
   
 class Tool:  
   
     """  
     Base class for the interactive tools  
     """  
   
     def __init__(self, view):  
         """Intitialize the tool. The view is the canvas displaying the map"""  
         self.view = view  
         self.start = self.current = None  
         self.dragging = 0  
         self.drawn = 0  
   
     def Name(self):  
         """Return the tool's name"""  
         return ''  
   
     def drag_start(self, x, y):  
         self.start = self.current = x, y  
         self.dragging = 1  
   
     def drag_move(self, x, y):  
         self.current = x, y  
   
     def drag_stop(self, x, y):  
         self.current = x, y  
         self.dragging = 0  
   
     def Show(self, dc):  
         if not self.drawn:  
             self.draw(dc)  
         self.drawn = 1  
   
     def Hide(self, dc):  
         if self.drawn:  
             self.draw(dc)  
         self.drawn = 0  
45    
46      def draw(self, dc):  class CanvasPanTool(PanTool):
         pass  
47    
48      def MouseDown(self, event):      """The Canvas Pan Tool"""
         self.drag_start(event.m_x, event.m_y)  
49    
50      def MouseMove(self, event):      def MouseMove(self, event):
51          if self.dragging:          if self.dragging:
52              self.drag_move(event.m_x, event.m_y)              PanTool.MouseMove(self, event)
   
     def MouseUp(self, event):  
         if self.dragging:  
             self.drag_move(event.m_x, event.m_y)  
   
     def Cancel(self):  
         self.dragging = 0  
   
   
 class RectTool(Tool):  
   
     """Base class for tools that draw rectangles while dragging"""  
   
     def draw(self, dc):  
         sx, sy = self.start  
         cx, cy = self.current  
         dc.DrawRectangle(sx, sy, cx - sx, cy - sy)  
   
 class ZoomInTool(RectTool):  
   
     """The Zoom-In Tool"""  
   
     def Name(self):  
         return "ZoomInTool"  
   
     def proj_rect(self):  
         """return the rectangle given by start and current in projected  
         coordinates"""  
         sx, sy = self.start  
         cx, cy = self.current  
         left, top = self.view.win_to_proj(sx, sy)  
         right, bottom = self.view.win_to_proj(cx, cy)  
         return (min(left, right), min(top, bottom),  
                 max(left, right), max(top, bottom))  
   
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
             sx, sy = self.start  
             cx, cy = self.current  
             if sx == cx and sy == cy:  
                 # Just a mouse click. Simply zoom in by a factor of two  
                 self.view.ZoomFactor(2, center = (cx, cy))  
             else:  
                 # A drag. Zoom in to the rectangle  
                 self.view.FitRectToWindow(self.proj_rect())  
   
   
 class ZoomOutTool(RectTool):  
   
     """The Zoom-Out Tool"""  
       
     def Name(self):  
         return "ZoomOutTool"  
   
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
53              sx, sy = self.start              sx, sy = self.start
             cx, cy = self.current  
             if sx == cx and sy == cy:  
                 # Just a mouse click. Simply zoom out by a factor of two  
                 self.view.ZoomFactor(0.5, center = (cy, cy))  
             else:  
                 # A drag. Zoom out to the rectangle  
                 self.view.ZoomOutToRect((min(sx, cx), min(sy, cy),  
                                          max(sx, cx), max(sy, cy)))  
   
   
 class PanTool(Tool):  
   
     """The Pan Tool"""  
   
     def Name(self):  
         return "PanTool"  
   
     def MouseMove(self, event):  
         if self.dragging:  
             x0, y0 = self.current  
             Tool.MouseMove(self, event)  
54              x, y = self.current              x, y = self.current
55              width, height = self.view.GetSizeTuple()              width, height = self.view.GetSizeTuple()
             dc = self.view.drag_dc  
             dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y)  
   
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
             sx, sy = self.start  
             cx, cy = self.current  
             self.view.Translate(cx - sx, cy - sy)  
           
 class IdentifyTool(Tool):  
   
     """The "Identify" Tool"""  
       
     def Name(self):  
         return "IdentifyTool"  
   
     def MouseUp(self, event):  
         self.view.SelectShapeAt(event.m_x, event.m_y)  
   
   
 class LabelTool(Tool):  
   
     """The "Label" Tool"""  
   
     def Name(self):  
         return "LabelTool"  
   
     def MouseUp(self, event):  
         self.view.LabelShapeAt(event.m_x, event.m_y)  
   
56    
57                bitmapdc = wx.wxMemoryDC()
58                bitmapdc.SelectObject(self.view.PreviewBitmap())
59    
60                dc = self.view.drag_dc
61                dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y)
62    
63  class MapPrintout(wx.wxPrintout):  class MapPrintout(wx.wxPrintout):
64    
# Line 211  class MapPrintout(wx.wxPrintout): Line 66  class MapPrintout(wx.wxPrintout):
66      wxPrintout class for printing Thuban maps      wxPrintout class for printing Thuban maps
67      """      """
68    
69      def __init__(self, map):      def __init__(self, canvas, map, region, selected_layer, selected_shapes):
70          wx.wxPrintout.__init__(self)          wx.wxPrintout.__init__(self)
71            self.canvas = canvas
72          self.map = map          self.map = map
73            self.region = region
74            self.selected_layer = selected_layer
75            self.selected_shapes = selected_shapes
76    
77      def GetPageInfo(self):      def GetPageInfo(self):
78          return (1, 1, 1, 1)          return (1, 1, 1, 1)
# Line 227  class MapPrintout(wx.wxPrintout): Line 86  class MapPrintout(wx.wxPrintout):
86    
87      def draw_on_dc(self, dc):      def draw_on_dc(self, dc):
88          width, height = self.GetPageSizePixels()          width, height = self.GetPageSizePixels()
89          llx, lly, urx, ury = self.map.ProjectedBoundingBox()          scale, offset, mapregion = output_transform(self.canvas.scale,
90          scalex = width / (urx - llx)                                                      self.canvas.offset,
91          scaley = height / (ury - lly)                                                      self.canvas.GetSizeTuple(),
92          scale = min(scalex, scaley)                                                      self.GetPageSizePixels())
         offx = 0.5 * (width - (urx + llx) * scale)  
         offy = 0.5 * (height + (ury + lly) * scale)  
   
93          resx, resy = self.GetPPIPrinter()          resx, resy = self.GetPPIPrinter()
94          renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx)          canvas_scale = self.canvas.scale
95          renderer.RenderMap(self.map)          x, y, width, height = self.region
96          return wx.true          renderer = PrinterRenderer(dc, self.map, scale, offset,
97                                               region = (0, 0,
98                                                 (width/canvas_scale)*scale,
99                                                 (height/canvas_scale)*scale),
100                                       resolution = resy,
101                                       destination_region = mapregion)
102            renderer.RenderMap(self.selected_layer, self.selected_shapes)
103            return True
104    
105    
106  class MapCanvas(wxWindow, Publisher):  class MapCanvas(wxWindow, ViewPort):
107    
108      """A widget that displays a map and offers some interaction"""      """A widget that displays a map and offers some interaction"""
109    
110      def __init__(self, parent, winid, interactor):      def __init__(self, parent, winid):
111          wxWindow.__init__(self, parent, winid)          wxWindow.__init__(self, parent, winid)
112            ViewPort.__init__(self)
113    
114          self.SetBackgroundColour(wxColour(255, 255, 255))          self.SetBackgroundColour(wxColour(255, 255, 255))
115          self.map = None  
116          self.scale = 1.0          # the bitmap serving as backing store
117          self.offset = (0, 0)          self.bitmap = None
118          self.dragging = 0          # the monochrome bitmap with the selection if any
119          self.tool = None          self.selection_bitmap = None
120          self.redraw_on_idle = 0  
121          self.current_position = None          self.backgroundColor = wx.wxWHITE_BRUSH
122    
123            # The rendering iterator object. Used when rendering
124            # incrementally
125            self.render_iter = None
126    
127            # subscribe the WX events we're interested in
128          EVT_PAINT(self, self.OnPaint)          EVT_PAINT(self, self.OnPaint)
129          EVT_LEFT_DOWN(self, self.OnLeftDown)          EVT_LEFT_DOWN(self, self.OnLeftDown)
130          EVT_LEFT_UP(self, self.OnLeftUp)          EVT_LEFT_UP(self, self.OnLeftUp)
131          EVT_MOTION(self, self.OnMotion)          EVT_MOTION(self, self.OnMotion)
132          EVT_LEAVE_WINDOW(self, self.OnLeaveWindow)          EVT_LEAVE_WINDOW(self, self.OnLeaveWindow)
133            wx.EVT_SIZE(self, self.OnSize)
134          wx.EVT_IDLE(self, self.OnIdle)          wx.EVT_IDLE(self, self.OnIdle)
         self.interactor = interactor  
         self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected)  
135    
136      def __del__(self):      def __del__(self):
137          wxWindow.__del__(self)          wxWindow.__del__(self)
138          Publisher.__del__(self)          ViewPort.__del__(self)
139    
140        def PreviewBitmap(self):
141            return self.bitmap
142    
143        def PanTool(self):
144            """Start the canvas pan tool"""
145            self.SelectTool(CanvasPanTool(self))
146            
147        def SetMap(self, map):
148            redraw_channels = (MAP_LAYERS_CHANGED, LAYER_CHANGED,
149                               LAYER_VISIBILITY_CHANGED)
150            if self.Map() is not None:
151                for channel in redraw_channels:
152                    self.Map().Unsubscribe(channel, self.full_redraw)
153    
154            ViewPort.SetMap(self, map)
155    
156            if self.Map() is not None:
157                for channel in redraw_channels:
158                    self.Map().Subscribe(channel, self.full_redraw)
159    
160            # force a redraw. If map is not empty, it's already been called
161            # by FitMapToWindow but if map is empty it hasn't been called
162            # yet so we have to explicitly call it.
163            self.full_redraw()
164    
165      def OnPaint(self, event):      def OnPaint(self, event):
166          dc = wxPaintDC(self)          dc = wxPaintDC(self)
167          if self.map is not None and self.map.HasLayers():          if self.Map() is not None and self.Map().HasLayers():
168              # We have a non-empty map. Redraw it in idle time              if self.bitmap is not None:
169              self.redraw_on_idle = 1                  dc.BeginDrawing()
170                    dc.DrawBitmap(self.bitmap, 0, 0)
171                    if self.selection_bitmap is not None:
172                        dc.DrawBitmap(self.selection_bitmap, 0, 0, True)
173                    dc.EndDrawing()
174          else:          else:
175              # If we've got no map or if the map is empty, simply clear              # If we've got no map or if the map is empty, simply clear
176              # the screen.              # the screen.
177                
178              # XXX it's probably possible to get rid of this. The              # XXX it's probably possible to get rid of this. The
179              # background color of the window is already white and the              # background color of the window is already white and the
180              # only thing we may have to do is to call self.Refresh()              # only thing we may have to do is to call self.Refresh()
181              # with a true argument in the right places.              # with a true argument in the right places.
182              dc.BeginDrawing()              dc.BeginDrawing()
183              dc.Clear()                          dc.SetBackground(self.backgroundColor)
184                dc.Clear()
185              dc.EndDrawing()              dc.EndDrawing()
186    
187      def do_redraw(self):      def OnIdle(self, event):
188          # This should only be called if we have a non-empty map. We draw          """Idle handler. Redraw the bitmap if necessary"""
189          # it into a memory DC and then blit it to the screen.          if (self.bitmap is None
190          width, height = self.GetSizeTuple()              or self.render_iter is not None
191          bitmap = wx.wxEmptyBitmap(width, height)              or (self.HasSelectedShapes()
192          dc = wx.wxMemoryDC()                  and self.selection_bitmap is None)):
193          dc.SelectObject(bitmap)              event.RequestMore(self._do_redraw())
194          dc.BeginDrawing()  
195        def _do_redraw(self):
196          # clear the background          """Redraw a bit and return whether this method has to be called again.
197          dc.SetBrush(wx.wxWHITE_BRUSH)  
198          dc.SetPen(wx.wxTRANSPARENT_PEN)          Called by OnIdle to handle the actual redraw. Redraw is
199          dc.DrawRectangle(0, 0, width, height)          incremental for both the bitmap with the normal layers and the
200            bitmap with the selection.
201          if 1: #self.interactor.selected_map is self.map:          """
202              selected_layer = self.interactor.selected_layer          finished = False
203              selected_shape = self.interactor.selected_shape          if self.render_iter is not None:
204                try:
205                    if self.render_iter.next():
206                        # Redraw if the last preview redraw was some time
207                        # ago and the user is not currently dragging the
208                        # mouse because redrawing would interfere with what
209                        # the current tool is drawing on the window.
210                        if not self.dragging \
211                               and time.time() - self.render_last_preview > 0.5:
212                            client_dc = wxClientDC(self)
213                            client_dc.BeginDrawing()
214                            client_dc.DrawBitmap(self.bitmap, 0, 0)
215                            client_dc.EndDrawing()
216                            self.render_last_preview = time.time()
217                    else:
218                        self.render_iter = None
219                        # Redraw if not dragging because redrawing would
220                        # interfere with what the current tool is drawing on
221                        # the window.
222                        if not self.dragging:
223                            self.redraw()
224                        finished = True
225                except StopIteration:
226                    finished = True
227                    self.render_iter = None
228                except:
229                    finished = True
230                    self.render_iter = None
231                    traceback.print_exc()
232          else:          else:
233              selected_layer = None              self.render_iter = self._render_iterator()
234              selected_shape = None              self.render_last_preview = time.time()
235            return not finished
         # draw the map into the bitmap  
         renderer = ScreenRenderer(dc, self.scale, self.offset)  
         renderer.RenderMap(self.map, selected_layer, selected_shape)  
   
         dc.EndDrawing()  
   
         # blit the bitmap to the screen  
         clientdc = wxClientDC(self)  
         clientdc.BeginDrawing()  
         clientdc.Blit(0, 0, width, height, dc, 0, 0)  
         clientdc.EndDrawing()  
   
     def Print(self):  
         printer = wx.wxPrinter()  
         printout = MapPrintout(self.map)  
         printer.Print(self, printout, wx.true)  
         printout.Destroy()  
           
     def SetMap(self, map):  
         redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED,  
                            LAYER_VISIBILITY_CHANGED)  
         if self.map is not None:  
             for channel in redraw_channels:  
                 self.map.Unsubscribe(channel, self.redraw)  
             self.map.Unsubscribe(MAP_PROJECTION_CHANGED,  
                                  self.projection_changed)  
         self.map = map  
         if self.map is not None:  
             for channel in redraw_channels:  
                 self.map.Subscribe(channel, self.redraw)  
             self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed)  
         self.FitMapToWindow()  
         # force a redraw. If map is not empty, it's already been called  
         # by FitMapToWindow but if map is empty it hasn't been called  
         # yet so we have to explicitly call it.  
         self.redraw()  
236    
237      def Map(self):      def _render_iterator(self):
238          return self.map          width, height = self.GetSizeTuple()
239            dc = wx.wxMemoryDC()
240    
241      def redraw(self, *args):          render_start = time.time()
         self.Refresh(0)  
242    
243      def projection_changed(self, *args):          if self.bitmap is None:
244          self.FitMapToWindow()              self.bitmap = wx.wxEmptyBitmap(width, height)
245          self.redraw()              dc.SelectObject(self.bitmap)
246                dc.BeginDrawing()
247    
248      def set_view_transform(self, scale, offset):              dc.SetBackground(self.backgroundColor)
249          self.scale = scale              dc.Clear()
         self.offset = offset  
         self.redraw()  
250    
251      def proj_to_win(self, x, y):              # draw the map into the bitmap
252          """\              renderer = ScreenRenderer(dc, self.Map(), self.scale, self.offset,
253          Return the point in  window coords given by projected coordinates x y                                        (0, 0, width, height))
254          """              for cont in renderer.RenderMapIncrementally():
255          offx, offy = self.offset                  yield True
         return (self.scale * x + offx, -self.scale * y + offy)  
256    
257      def win_to_proj(self, x, y):              dc.EndDrawing()
258          """\              dc.SelectObject(wx.wxNullBitmap)
         Return the point in projected coordinates given by window coords x y  
         """  
         offx, offy = self.offset  
         return ((x - offx) / self.scale, (offy - y) / self.scale)  
259    
260      def FitRectToWindow(self, rect):          if self.HasSelectedShapes() and self.selection_bitmap is None:
261          width, height = self.GetSizeTuple()              bitmap = wx.wxEmptyBitmap(width, height)
262          llx, lly, urx, ury = rect              dc.SelectObject(bitmap)
263          if llx == urx or lly == ury:              dc.BeginDrawing()
264              # zero with or zero height. Do Nothing              dc.SetBackground(wx.wxWHITE_BRUSH)
265              return              dc.Clear()
         scalex = width / (urx - llx)  
         scaley = height / (ury - lly)  
         scale = min(scalex, scaley)  
         offx = 0.5 * (width - (urx + llx) * scale)  
         offy = 0.5 * (height + (ury + lly) * scale)  
         self.set_view_transform(scale, (offx, offy))  
   
     def FitMapToWindow(self):  
         """\  
         Set the scale and offset so that the map is centered in the  
         window  
         """  
         bbox = self.map.ProjectedBoundingBox()  
         if bbox is not None:  
             self.FitRectToWindow(bbox)  
   
     def ZoomFactor(self, factor, center = None):  
         """Multiply the zoom by factor and center on center.  
   
         The optional parameter center is a point in window coordinates  
         that should be centered. If it is omitted, it defaults to the  
         center of the window  
         """  
         width, height = self.GetSizeTuple()  
         scale = self.scale * factor  
         offx, offy = self.offset  
         if center is not None:  
             cx, cy = center  
         else:  
             cx = width / 2  
             cy = height / 2  
         offset = (factor * (offx - cx) + width / 2,  
                   factor * (offy - cy) + height / 2)  
         self.set_view_transform(scale, offset)  
266    
267      def ZoomOutToRect(self, rect):              renderer = ScreenRenderer(dc, self.Map(), self.scale, self.offset,
268          # rect is given in window coordinates                                        (0, 0, width, height))
269                layer = self.SelectedLayer()
270                shapes = self.selection.SelectedShapes()
271                for cont in renderer.draw_selection_incrementally(layer, shapes):
272                    yield True
273    
274          # determine the bbox of the displayed region in projected              dc.EndDrawing()
275          # coordinates              dc.SelectObject(wx.wxNullBitmap)
         width, height = self.GetSizeTuple()  
         llx, lly = self.win_to_proj(0, height - 1)  
         urx, ury = self.win_to_proj(width - 1, 0)  
276    
277          sx, sy, ex, ey = rect              bitmap.SetMask(wx.wxMaskColour(bitmap, wx.wxWHITE))
278          scalex = (ex - sx) / (urx - llx)              self.selection_bitmap = bitmap
         scaley = (ey - sy) / (ury - lly)  
         scale = min(scalex, scaley)  
   
         offx = 0.5 * ((ex + sx) - (urx + llx) * scale)  
         offy = 0.5 * ((ey + sy) + (ury + lly) * scale)  
         self.set_view_transform(scale, (offx, offy))  
   
     def Translate(self, dx, dy):  
         offx, offy = self.offset  
         self.set_view_transform(self.scale, (offx + dx, offy + dy))  
279    
280      def ZoomInTool(self):          yield False
         self.tool = ZoomInTool(self)  
281    
282      def ZoomOutTool(self):      def Export(self):
         self.tool = ZoomOutTool(self)  
283    
284      def PanTool(self):          if hasattr(self, "export_path"):
285          self.tool = PanTool(self)              export_path = self.export_path
286            else:
287                export_path="."
288            dlg = wxFileDialog(self, _("Export Map"), export_path, "",
289                               "Enhanced Metafile (*.wmf)|*.wmf",
290                               wxSAVE|wxOVERWRITE_PROMPT)
291            if dlg.ShowModal() == wxID_OK:
292                self.export_path = os.path.dirname(dlg.GetPath())
293                dc = wxMetaFileDC(dlg.GetPath())
294        
295                scale, offset, mapregion = output_transform(self.scale,
296                                                            self.offset,
297                                                            self.GetSizeTuple(),
298                                                            dc.GetSizeTuple())
299    
300                selected_layer = self.selection.SelectedLayer()
301                selected_shapes = self.selection.SelectedShapes()
302    
303                width, height = self.GetSizeTuple()
304                renderer = ExportRenderer(dc, self.Map(), scale, offset,
305                                          region = (0, 0,
306                                                    (width/self.scale)*scale,
307                                                    (height/self.scale)*scale),
308                                          destination_region = mapregion)
309                renderer.RenderMap(selected_layer, selected_shapes)
310    
311      def IdentifyTool(self):              dc.EndDrawing()
312          self.tool = IdentifyTool(self)              dc.Close()
313            dlg.Destroy()
314            
315        def Print(self):
316            printer = wx.wxPrinter()
317            width, height = self.GetSizeTuple()
318            selected_layer = self.selection.SelectedLayer()
319            selected_shapes = self.selection.SelectedShapes()
320            
321            printout = MapPrintout(self, self.Map(), (0, 0, width, height),
322                                   selected_layer, selected_shapes)
323            printer.Print(self, printout, True)
324            printout.Destroy()
325    
326      def LabelTool(self):      def redraw(self, *args):
327          self.tool = LabelTool(self)          self.Refresh(False)
328    
329      def CurrentTool(self):      def full_redraw(self, *args):
330          return self.tool and self.tool.Name() or None          self.bitmap = None
331            self.selection_bitmap = None
332            self.render_iter = None
333            self.redraw()
334    
335      def CurrentPosition(self):      def redraw_selection(self, *args):
336          """Return current position of the mouse in projected coordinates.          self.selection_bitmap = None
337            self.render_iter = None
338            self.redraw()
339    
340          The result is a 2-tuple of floats with the coordinates. If the      def map_projection_changed(self, map, old_proj):
341          mouse is not in the window, the result is None.          ViewPort.map_projection_changed(self, map, old_proj)
342          """          self.full_redraw()
343          if self.current_position is not None:  
344              x, y = self.current_position      def layer_projection_changed(self, *args):
345              return self.win_to_proj(x, y)          ViewPort.layer_projection_changed(self, args)
346          else:          self.full_redraw()
             return None  
347    
348      def set_current_position(self, event):      def set_view_transform(self, scale, offset):
349          """Set the current position from event          ViewPort.set_view_transform(self, scale, offset)
350            self.full_redraw()
351    
352          Should be called by all events that contain mouse positions      def GetPortSizeTuple(self):
353          especially EVT_MOTION. The event paramete may be None to          return self.GetSizeTuple()
         indicate the the pointer left the window.  
         """  
         if event is not None:  
             self.current_position = (event.m_x, event.m_y)  
         else:  
             self.current_position = None  
         self.issue(VIEW_POSITION)  
354    
355      def OnLeftDown(self, event):      def OnLeftDown(self, event):
356          self.set_current_position(event)          self.MouseLeftDown(event)
357          if self.tool is not None:          if self.tool is not None:
358              self.drag_dc = wxClientDC(self)              self.drag_dc = wxClientDC(self)
359              self.drag_dc.SetLogicalFunction(wxINVERT)              self.drag_dc.SetLogicalFunction(wxINVERT)
360              self.drag_dc.SetBrush(wxTRANSPARENT_BRUSH)              self.drag_dc.SetBrush(wxTRANSPARENT_BRUSH)
             self.CaptureMouse()  
             self.tool.MouseDown(event)  
361              self.tool.Show(self.drag_dc)              self.tool.Show(self.drag_dc)
362                self.CaptureMouse()
363              self.dragging = 1              self.dragging = 1
364            
365      def OnLeftUp(self, event):      def OnLeftUp(self, event):
366          self.ReleaseMouse()          """Handle EVT_LEFT_UP
367          self.set_current_position(event)  
368            Release the mouse if it was captured, if a tool is active call
369            its Hide method and call self.MouseLeftUp.
370            """
371            # It's important that ReleaseMouse is called before MouseLeftUp.
372            # MouseLeftUp may pop up modal dialogs which leads to an
373            # effectively frozen X session because the user can only
374            # interact with the dialog but the mouse is still grabbed by the
375            # canvas.
376          if self.dragging:          if self.dragging:
377              self.tool.Hide(self.drag_dc)              if self.HasCapture():
378              self.tool.MouseUp(event)                  self.ReleaseMouse()
379              self.drag_dc = None              try:
380          self.dragging = 0                  self.tool.Hide(self.drag_dc)
381                finally:
382                    self.drag_dc = None
383                    self.dragging = 0
384            self.MouseLeftUp(event)
385    
386      def OnMotion(self, event):      def OnMotion(self, event):
         self.set_current_position(event)  
387          if self.dragging:          if self.dragging:
388              self.tool.Hide(self.drag_dc)              self.tool.Hide(self.drag_dc)
389              self.tool.MouseMove(event)  
390            self.MouseMove(event)
391    
392            if self.dragging:
393              self.tool.Show(self.drag_dc)              self.tool.Show(self.drag_dc)
394    
395      def OnLeaveWindow(self, event):      def OnLeaveWindow(self, event):
396          self.set_current_position(None)          self.set_current_position(None)
397    
398      def OnIdle(self, event):      def OnSize(self, event):
399          if self.redraw_on_idle:          # the window's size has changed. We have to get a new bitmap. If
400              self.do_redraw()          # we want to be clever we could try to get by without throwing
401          self.redraw_on_idle = 0          # everything away. E.g. when the window gets smaller, we could
402            # either keep the bitmap or create the new one from the old one.
403            # Even when the window becomes larger some parts of the bitmap
404            # could be reused.
405            self.full_redraw()
406    
407      def shape_selected(self, layer, shape):      def shape_selected(self, layer, shape):
408          self.redraw()          """Receiver for the SHAPES_SELECTED messages. Redraw the map."""
409            # The selection object takes care that it only issues
410      def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1):          # SHAPES_SELECTED messages when the set of selected shapes has
411          """Determine the shape at point px, py in window coords          # actually changed, so we can do a full redraw of the
412            # selection_bitmap unconditionally.
413          Return the shape and the corresponding layer as a tuple (layer,          ViewPort.shape_selected(self, layer, shape)
414          shape).          self.redraw_selection()
415    
416          If the optional parameter select_labels is true (default false)      def GetTextExtent(self, text):
417          search through the labels. If a label is found return it's index          dc = wxClientDC(self)
418          as the shape and None as the layer.          font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL)
419            dc.SetFont(font)
420          If the optional parameter selected_layer is true (default), only          return dc.GetTextExtent(text)
421          search in the currently selected layer.  
422        def LabelShapeAt(self, x, y, text=None):
423            """Add or remove a label at window position x, y.
424    
425            If there's a label at the given position, remove it. Otherwise
426            determine the shape at the position, run the label dialog and
427            unless the user cancels the dialog, add a label.
428          """          """
         map_proj = self.map.projection  
         if map_proj is not None:  
             forward = map_proj.Forward  
         else:  
             forward = None  
   
         scale = self.scale  
         offx, offy = self.offset  
   
         if select_labels:  
             labels = self.map.LabelLayer().Labels()  
               
             if labels:  
                 dc = wxClientDC(self)  
                 font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL)  
                 dc.SetFont(font)  
                 for i in range(len(labels) - 1, -1, -1):  
                     label = labels[i]  
                     x = label.x  
                     y = label.y  
                     text = label.text  
                     if forward:  
                         x, y = forward(x, y)  
                     x = x * scale + offx  
                     y = -y * scale + offy  
                     width, height = dc.GetTextExtent(text)  
                     if label.halign == ALIGN_LEFT:  
                         # nothing to be done  
                         pass  
                     elif label.halign == ALIGN_RIGHT:  
                         x = x - width  
                     elif label.halign == ALIGN_CENTER:  
                         x = x - width/2  
                     if label.valign == ALIGN_TOP:  
                         # nothing to be done  
                         pass  
                     elif label.valign == ALIGN_BOTTOM:  
                         y = y - height  
                     elif label.valign == ALIGN_CENTER:  
                         y = y - height/2  
                     if x <= px < x + width and y <= py <= y + height:  
                         return None, i  
   
         if selected_layer:  
             layer = self.interactor.SelectedLayer()  
             if layer is not None:  
                 layers = [layer]  
             else:  
                 # no layer selected. Use an empty list to effectively  
                 # ignore all layers.  
                 layers = []  
         else:  
             layers = self.map.Layers()  
   
         for layer_index in range(len(layers) - 1, -1, -1):  
             layer = layers[layer_index]  
   
             # search only in visible layers  
             if not layer.Visible():  
                 continue  
   
             filled = layer.fill is not None  
             stroked = layer.stroke is not None  
                   
             layer_proj = layer.projection  
             if layer_proj is not None:  
                 inverse = layer_proj.Inverse  
             else:  
                 inverse = None  
                   
             shapetype = layer.ShapeType()  
   
             select_shape = -1  
             if shapetype == SHAPETYPE_POLYGON:  
                 for i in range(layer.NumShapes() - 1, -1, -1):  
                     result = point_in_polygon_shape(layer.shapefile.cobject(),  
                                                     i,  
                                                     filled, stroked,  
                                                     map_proj, layer_proj,  
                                                     scale, -scale, offx, offy,  
                                                     px, py)  
                     if result:  
                         select_shape = i  
                         break  
             elif shapetype == SHAPETYPE_ARC:  
                 for i in range(layer.NumShapes() - 1, -1, -1):  
                     result = point_in_polygon_shape(layer.shapefile.cobject(),  
                                                     i, 0, 1,  
                                                     map_proj, layer_proj,  
                                                     scale, -scale, offx, offy,  
                                                     px, py)  
                     if result < 0:  
                         select_shape = i  
                         break  
             elif shapetype == SHAPETYPE_POINT:  
                 for i in range(layer.NumShapes() - 1, -1, -1):  
                     shape = layer.Shape(i)  
                     x, y = shape.Points()[0]  
                     if inverse:  
                         x, y = inverse(x, y)  
                     if forward:  
                         x, y = forward(x, y)  
                     x = x * scale + offx  
                     y = -y * scale + offy  
                     if hypot(px - x, py - y) < 5:  
                         select_shape = i  
                         break  
   
             if select_shape >= 0:  
                 return layer, select_shape  
         return None, None  
   
     def SelectShapeAt(self, x, y):  
         layer, shape = self.find_shape_at(x, y, selected_layer = 0)  
         # If layer is None, then shape will also be None. We don't want  
         # to deselect the currently selected layer, so we simply select  
         # the already selected layer again.  
         if layer is None:  
             layer = self.interactor.SelectedLayer()  
         self.interactor.SelectLayerAndShape(layer, shape)  
   
     def LabelShapeAt(self, x, y):  
         ox = x; oy = y  
429          label_layer = self.map.LabelLayer()          label_layer = self.map.LabelLayer()
430          layer, shape_index = self.find_shape_at(x, y, select_labels = 1)          layer, shape_index = self.find_shape_at(x, y, select_labels = 1)
431          if layer is None and shape_index is not None:          if layer is None and shape_index is not None:
432              # a label was selected              ViewPort.LabelShapeAt(self, x, y)
             label_layer.RemoveLabel(shape_index)  
433          elif layer is not None:          elif layer is not None:
434              text = labeldialog.run_label_dialog(self, layer.table, shape_index)              text = labeldialog.run_label_dialog(self,
435              if text:                                                  layer.ShapeStore().Table(),
436                  proj = self.map.projection                                                  shape_index)
437                  if proj is not None:              ViewPort.LabelShapeAt(self, x, y, text)
                     map_proj = proj  
                 else:  
                     map_proj = None  
                 proj = layer.projection  
                 if proj is not None:  
                     layer_proj = proj  
                 else:  
                     layer_proj = None  
   
                 shapetype = layer.ShapeType()  
                 if shapetype == SHAPETYPE_POLYGON:  
                     x, y = shape_centroid(layer.shapefile.cobject(),  
                                           shape_index,  
                                           map_proj, layer_proj, 1, 1, 0, 0)  
                     if map_proj is not None:  
                         x, y = map_proj.Inverse(x, y)  
                 else:  
                     shape = layer.Shape(shape_index)  
                     if shapetype == SHAPETYPE_POINT:  
                         x, y = shape.Points()[0]  
                     else:  
                         # assume SHAPETYPE_ARC  
                         points = shape.Points()  
                         x, y = points[len(points) / 2]  
                     if layer_proj is not None:  
                         x, y = layer_proj.Inverse(x, y)  
                 if shapetype == SHAPETYPE_POINT:  
                     halign = ALIGN_LEFT  
                     valign = ALIGN_CENTER  
                 elif shapetype == SHAPETYPE_POLYGON:  
                     halign = ALIGN_CENTER  
                     valign = ALIGN_CENTER  
                 elif shapetype == SHAPETYPE_ARC:  
                     halign = ALIGN_LEFT  
                     valign = ALIGN_CENTER  
                 label_layer.AddLabel(x, y, text,  
                                      halign = halign, valign = valign)  

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