/[thuban]/branches/WIP-pyshapelib-bramz/Thuban/UI/view.py
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revision 295 by bh, Fri Aug 30 10:39:17 2002 UTC revision 2454 by bh, Mon Dec 13 18:26:11 2004 UTC
# Line 1  Line 1 
1  # Copyright (c) 2001, 2002 by Intevation GmbH  # Copyright (c) 2001, 2002, 2003, 2004 by Intevation GmbH
2  # Authors:  # Authors:
3  # Bernhard Herzog <[email protected]>  # Bernhard Herzog <[email protected]>
4    # Frank Koormann <[email protected]>
5  #  #
6  # This program is free software under the GPL (>=v2)  # This program is free software under the GPL (>=v2)
7  # Read the file COPYING coming with Thuban for details.  # Read the file COPYING coming with Thuban for details.
# Line 9  Line 10 
10  Classes for display of a map and interaction with it  Classes for display of a map and interaction with it
11  """  """
12    
13    from __future__ import generators
14    
15  __version__ = "$Revision$"  __version__ = "$Revision$"
16    # $Source$
17    # $Id$
18    
19  from math import hypot  import os.path
20    import time
21    import traceback
22    
23  from wxPython.wx import wxWindow,\  from wxPython.wx import wxWindow, \
24       wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\       wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\
25       EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW       EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW, \
26         wxPlatform, wxBeginBusyCursor, wxEndBusyCursor, wxFileDialog, wxSAVE, \
27         wxOVERWRITE_PROMPT, wxID_OK
28    
29    # Export related stuff
30    if wxPlatform == '__WXMSW__':
31        from wxPython.wx import wxMetaFileDC
32    
33  from wxPython import wx  from wxPython import wx
34    
35  from wxproj import point_in_polygon_shape, shape_centroid  from Thuban import _
   
36    
37  from Thuban.Model.messages import MAP_PROJECTION_CHANGED, \  from Thuban.Model.messages import MAP_LAYERS_CHANGED, LAYER_CHANGED, \
38       LAYERS_CHANGED, LAYER_LEGEND_CHANGED, LAYER_VISIBILITY_CHANGED       LAYER_VISIBILITY_CHANGED
 from Thuban.Model.layer import SHAPETYPE_POLYGON, SHAPETYPE_ARC, \  
      SHAPETYPE_POINT  
 from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \  
      ALIGN_LEFT, ALIGN_RIGHT  
 from Thuban.Lib.connector import Publisher  
39    
40  from renderer import ScreenRenderer, PrinterRender  from renderer import ScreenRenderer, ExportRenderer, PrinterRenderer
41    
42  import labeldialog  import labeldialog
43    
44  from messages import SELECTED_SHAPE, VIEW_POSITION  from viewport import ViewPort, PanTool, output_transform
   
   
 #  
 #   The tools  
 #  
   
 class Tool:  
   
     """  
     Base class for the interactive tools  
     """  
   
     def __init__(self, view):  
         """Intitialize the tool. The view is the canvas displaying the map"""  
         self.view = view  
         self.start = self.current = None  
         self.dragging = 0  
         self.drawn = 0  
   
     def Name(self):  
         """Return the tool's name"""  
         return ''  
   
     def drag_start(self, x, y):  
         self.start = self.current = x, y  
         self.dragging = 1  
   
     def drag_move(self, x, y):  
         self.current = x, y  
   
     def drag_stop(self, x, y):  
         self.current = x, y  
         self.dragging = 0  
   
     def Show(self, dc):  
         if not self.drawn:  
             self.draw(dc)  
         self.drawn = 1  
   
     def Hide(self, dc):  
         if self.drawn:  
             self.draw(dc)  
         self.drawn = 0  
   
     def draw(self, dc):  
         pass  
   
     def MouseDown(self, event):  
         self.drag_start(event.m_x, event.m_y)  
   
     def MouseMove(self, event):  
         if self.dragging:  
             self.drag_move(event.m_x, event.m_y)  
   
     def MouseUp(self, event):  
         if self.dragging:  
             self.drag_move(event.m_x, event.m_y)  
   
     def Cancel(self):  
         self.dragging = 0  
   
   
 class RectTool(Tool):  
   
     """Base class for tools that draw rectangles while dragging"""  
45    
46      def draw(self, dc):  class CanvasPanTool(PanTool):
         sx, sy = self.start  
         cx, cy = self.current  
         dc.DrawRectangle(sx, sy, cx - sx, cy - sy)  
47    
48  class ZoomInTool(RectTool):      """The Canvas Pan Tool"""
   
     """The Zoom-In Tool"""  
   
     def Name(self):  
         return "ZoomInTool"  
   
     def proj_rect(self):  
         """return the rectangle given by start and current in projected  
         coordinates"""  
         sx, sy = self.start  
         cx, cy = self.current  
         left, top = self.view.win_to_proj(sx, sy)  
         right, bottom = self.view.win_to_proj(cx, cy)  
         return (min(left, right), min(top, bottom),  
                 max(left, right), max(top, bottom))  
   
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
             sx, sy = self.start  
             cx, cy = self.current  
             if sx == cx or sy == cy:  
                 # Just a mouse click or a degenerate rectangle. Simply  
                 # zoom in by a factor of two  
                 # FIXME: For a click this is the desired behavior but should we  
                 # really do this for degenrate rectagles as well or  
                 # should we ignore them?  
                 self.view.ZoomFactor(2, center = (cx, cy))  
             else:  
                 # A drag. Zoom in to the rectangle  
                 self.view.FitRectToWindow(self.proj_rect())  
   
   
 class ZoomOutTool(RectTool):  
   
     """The Zoom-Out Tool"""  
   
     def Name(self):  
         return "ZoomOutTool"  
   
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
             sx, sy = self.start  
             cx, cy = self.current  
             if sx == cx or sy == cy:  
                 # Just a mouse click or a degenerate rectangle. Simply  
                 # zoom out by a factor of two.  
                 # FIXME: For a click this is the desired behavior but should we  
                 # really do this for degenrate rectagles as well or  
                 # should we ignore them?  
                 self.view.ZoomFactor(0.5, center = (cx, cy))  
             else:  
                 # A drag. Zoom out to the rectangle  
                 self.view.ZoomOutToRect((min(sx, cx), min(sy, cy),  
                                          max(sx, cx), max(sy, cy)))  
   
   
 class PanTool(Tool):  
   
     """The Pan Tool"""  
   
     def Name(self):  
         return "PanTool"  
49    
50      def MouseMove(self, event):      def MouseMove(self, event):
51          if self.dragging:          if self.dragging:
52              Tool.MouseMove(self, event)              PanTool.MouseMove(self, event)
53              sx, sy = self.start              sx, sy = self.start
54              x, y = self.current              x, y = self.current
55              width, height = self.view.GetSizeTuple()              width, height = self.view.GetSizeTuple()
56    
57              bitmapdc = wx.wxMemoryDC()              bitmapdc = wx.wxMemoryDC()
58              bitmapdc.SelectObject(self.view.bitmap)              bitmapdc.SelectObject(self.view.PreviewBitmap())
59    
60              dc = self.view.drag_dc              dc = self.view.drag_dc
61              dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y)              dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y)
62    
     def MouseUp(self, event):  
         if self.dragging:  
             Tool.MouseUp(self, event)  
             sx, sy = self.start  
             cx, cy = self.current  
             self.view.Translate(cx - sx, cy - sy)  
   
 class IdentifyTool(Tool):  
   
     """The "Identify" Tool"""  
   
     def Name(self):  
         return "IdentifyTool"  
   
     def MouseUp(self, event):  
         self.view.SelectShapeAt(event.m_x, event.m_y)  
   
   
 class LabelTool(Tool):  
   
     """The "Label" Tool"""  
   
     def Name(self):  
         return "LabelTool"  
   
     def MouseUp(self, event):  
         self.view.LabelShapeAt(event.m_x, event.m_y)  
   
   
   
   
63  class MapPrintout(wx.wxPrintout):  class MapPrintout(wx.wxPrintout):
64    
65      """      """
66      wxPrintout class for printing Thuban maps      wxPrintout class for printing Thuban maps
67      """      """
68    
69      def __init__(self, map):      def __init__(self, canvas, map, region, selected_layer, selected_shapes):
70          wx.wxPrintout.__init__(self)          wx.wxPrintout.__init__(self)
71            self.canvas = canvas
72          self.map = map          self.map = map
73            self.region = region
74            self.selected_layer = selected_layer
75            self.selected_shapes = selected_shapes
76    
77      def GetPageInfo(self):      def GetPageInfo(self):
78          return (1, 1, 1, 1)          return (1, 1, 1, 1)
# Line 239  class MapPrintout(wx.wxPrintout): Line 86  class MapPrintout(wx.wxPrintout):
86    
87      def draw_on_dc(self, dc):      def draw_on_dc(self, dc):
88          width, height = self.GetPageSizePixels()          width, height = self.GetPageSizePixels()
89          llx, lly, urx, ury = self.map.ProjectedBoundingBox()          scale, offset, mapregion = output_transform(self.canvas.scale,
90          scalex = width / (urx - llx)                                                      self.canvas.offset,
91          scaley = height / (ury - lly)                                                      self.canvas.GetSizeTuple(),
92          scale = min(scalex, scaley)                                                      self.GetPageSizePixels())
         offx = 0.5 * (width - (urx + llx) * scale)  
         offy = 0.5 * (height + (ury + lly) * scale)  
   
93          resx, resy = self.GetPPIPrinter()          resx, resy = self.GetPPIPrinter()
94          renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx)          canvas_scale = self.canvas.scale
95          renderer.RenderMap(self.map)          x, y, width, height = self.region
96          return wx.true          renderer = PrinterRenderer(dc, self.map, scale, offset,
97                                       region = (mapregion[0], mapregion[1],
98                                                 (width/canvas_scale)*scale,
99                                                 (height/canvas_scale)*scale),
100                                       resolution = resy,
101                                       destination_region = mapregion)
102            renderer.RenderMap(self.selected_layer, self.selected_shapes)
103            return True
104    
105    
106  class MapCanvas(wxWindow, Publisher):  class MapCanvas(wxWindow, ViewPort):
107    
108      """A widget that displays a map and offers some interaction"""      """A widget that displays a map and offers some interaction"""
109    
110      def __init__(self, parent, winid, interactor):      def __init__(self, parent, winid):
111          wxWindow.__init__(self, parent, winid)          wxWindow.__init__(self, parent, winid)
112          self.SetBackgroundColour(wxColour(255, 255, 255))          ViewPort.__init__(self)
   
         # the map displayed in this canvas. Set with SetMap()  
         self.map = None  
113    
114          # scale and offset describe the transformation from projected          self.SetBackgroundColour(wxColour(255, 255, 255))
         # coordinates to window coordinates.  
         self.scale = 1.0  
         self.offset = (0, 0)  
   
         # whether the user is currently dragging the mouse, i.e. moving  
         # the mouse while pressing a mouse button  
         self.dragging = 0  
   
         # the currently active tool  
         self.tool = None  
   
         # The current mouse position of the last OnMotion event or None  
         # if the mouse is outside the window.  
         self.current_position = None  
   
         # If true, OnIdle will call do_redraw to do the actual  
         # redrawing. Set by OnPaint to avoid some unnecessary redraws.  
         # To force a redraw call full_redraw().  
         self.redraw_on_idle = 0  
   
         # The region to update when idle  
         self.update_region = wx.wxRegion()  
115    
116          # the bitmap serving as backing store          # the bitmap serving as backing store
117          self.bitmap = None          self.bitmap = None
118            # the monochrome bitmap with the selection if any
119            self.selection_bitmap = None
120    
121            self.backgroundColor = wx.wxWHITE_BRUSH
122    
123          # the interactor          # The rendering iterator object. Used when rendering
124          self.interactor = interactor          # incrementally
125          self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected)          self.render_iter = None
   
         # keep track of which layers/shapes are selected to make sure we  
         # only redraw when necessary  
         self.last_selected_layer = None  
         self.last_selected_shape = None  
126    
127          # subscribe the WX events we're interested in          # subscribe the WX events we're interested in
128          EVT_PAINT(self, self.OnPaint)          EVT_PAINT(self, self.OnPaint)
# Line 310  class MapCanvas(wxWindow, Publisher): Line 135  class MapCanvas(wxWindow, Publisher):
135    
136      def __del__(self):      def __del__(self):
137          wxWindow.__del__(self)          wxWindow.__del__(self)
138          Publisher.__del__(self)          ViewPort.__del__(self)
139    
140        def PreviewBitmap(self):
141            return self.bitmap
142    
143        def PanTool(self):
144            """Start the canvas pan tool"""
145            self.SelectTool(CanvasPanTool(self))
146            
147        def SetMap(self, map):
148            redraw_channels = (MAP_LAYERS_CHANGED, LAYER_CHANGED,
149                               LAYER_VISIBILITY_CHANGED)
150            if self.Map() is not None:
151                for channel in redraw_channels:
152                    self.Map().Unsubscribe(channel, self.full_redraw)
153    
154            ViewPort.SetMap(self, map)
155    
156            if self.Map() is not None:
157                for channel in redraw_channels:
158                    self.Map().Subscribe(channel, self.full_redraw)
159    
160            # force a redraw. If map is not empty, it's already been called
161            # by FitMapToWindow but if map is empty it hasn't been called
162            # yet so we have to explicitly call it.
163            self.full_redraw()
164    
165      def OnPaint(self, event):      def OnPaint(self, event):
166          dc = wxPaintDC(self)          dc = wxPaintDC(self)
167          if self.map is not None and self.map.HasLayers():          if self.Map() is not None and self.Map().HasLayers():
168              # We have a non-empty map. Redraw it in idle time              if self.bitmap is not None:
169              self.redraw_on_idle = 1                  dc.BeginDrawing()
170              # update the region that has to be redrawn                  dc.DrawBitmap(self.bitmap, 0, 0)
171              self.update_region.UnionRegion(self.GetUpdateRegion())                  if self.selection_bitmap is not None:
172                        dc.DrawBitmap(self.selection_bitmap, 0, 0, True)
173                    dc.EndDrawing()
174          else:          else:
175              # If we've got no map or if the map is empty, simply clear              # If we've got no map or if the map is empty, simply clear
176              # the screen.              # the screen.
# Line 328  class MapCanvas(wxWindow, Publisher): Line 180  class MapCanvas(wxWindow, Publisher):
180              # only thing we may have to do is to call self.Refresh()              # only thing we may have to do is to call self.Refresh()
181              # with a true argument in the right places.              # with a true argument in the right places.
182              dc.BeginDrawing()              dc.BeginDrawing()
183                dc.SetBackground(self.backgroundColor)
184              dc.Clear()              dc.Clear()
185              dc.EndDrawing()              dc.EndDrawing()
186    
187              # clear the region      def OnIdle(self, event):
188              self.update_region = wx.wxRegion()          """Idle handler. Redraw the bitmap if necessary"""
189            if (self.Map() is not None
190      def do_redraw(self):              and (self.bitmap is None
191          # This should only be called if we have a non-empty map.                   or self.render_iter is not None
192                     or (self.HasSelectedShapes()
193          # get the update region and reset it. We're not actually using                       and self.selection_bitmap is None))):
194          # it anymore, though.              event.RequestMore(self._do_redraw())
195          update_box = self.update_region.GetBox()  
196          self.update_region = wx.wxRegion()      def _do_redraw(self):
197            """Redraw a bit and return whether this method has to be called again.
198    
199            Called by OnIdle to handle the actual redraw. Redraw is
200            incremental for both the bitmap with the normal layers and the
201            bitmap with the selection.
202            """
203            finished = False
204            if self.render_iter is not None:
205                try:
206                    if self.render_iter.next():
207                        # Redraw if the last preview redraw was some time
208                        # ago and the user is not currently dragging the
209                        # mouse because redrawing would interfere with what
210                        # the current tool is drawing on the window.
211                        if not self.dragging \
212                               and time.time() - self.render_last_preview > 0.5:
213                            client_dc = wxClientDC(self)
214                            client_dc.BeginDrawing()
215                            client_dc.DrawBitmap(self.bitmap, 0, 0)
216                            client_dc.EndDrawing()
217                            self.render_last_preview = time.time()
218                    else:
219                        self.render_iter = None
220                        # Redraw if not dragging because redrawing would
221                        # interfere with what the current tool is drawing on
222                        # the window.
223                        if not self.dragging:
224                            self.redraw()
225                        finished = True
226                except StopIteration:
227                    finished = True
228                    self.render_iter = None
229                except:
230                    finished = True
231                    self.render_iter = None
232                    traceback.print_exc()
233            else:
234                self.render_iter = self._render_iterator()
235                self.render_last_preview = time.time()
236            return not finished
237    
238          # Get the window size.      def _render_iterator(self):
239          width, height = self.GetSizeTuple()          width, height = self.GetSizeTuple()
240            dc = wx.wxMemoryDC()
241    
242          # If self.bitmap's still there, reuse it. Otherwise redraw it          render_start = time.time()
243          if self.bitmap is not None:  
244              bitmap = self.bitmap          if self.bitmap is None:
245          else:              self.bitmap = wx.wxEmptyBitmap(width, height)
246              bitmap = wx.wxEmptyBitmap(width, height)              dc.SelectObject(self.bitmap)
             dc = wx.wxMemoryDC()  
             dc.SelectObject(bitmap)  
247              dc.BeginDrawing()              dc.BeginDrawing()
248    
249              # clear the background              dc.SetBackground(self.backgroundColor)
250              dc.SetBrush(wx.wxWHITE_BRUSH)              dc.Clear()
             dc.SetPen(wx.wxTRANSPARENT_PEN)  
             dc.DrawRectangle(0, 0, width, height)  
   
             if 1: #self.interactor.selected_map is self.map:  
                 selected_layer = self.interactor.selected_layer  
                 selected_shape = self.interactor.selected_shape  
             else:  
                 selected_layer = None  
                 selected_shape = None  
251    
252              # draw the map into the bitmap              # draw the map into the bitmap
253              renderer = ScreenRenderer(dc, self.scale, self.offset)              renderer = ScreenRenderer(dc, self.Map(), self.scale, self.offset,
254                                          (0, 0, width, height))
255              # Pass the entire bitmap as update_region to the renderer.              for cont in renderer.RenderMapIncrementally():
256              # We're redrawing the whole bitmap, after all.                  yield True
             renderer.RenderMap(self.map, (0, 0, width, height),  
                                selected_layer, selected_shape)  
257    
258              dc.EndDrawing()              dc.EndDrawing()
259              dc.SelectObject(wx.wxNullBitmap)              dc.SelectObject(wx.wxNullBitmap)
             self.bitmap = bitmap  
   
         # blit the bitmap to the screen  
         dc = wx.wxMemoryDC()  
         dc.SelectObject(bitmap)  
         clientdc = wxClientDC(self)  
         clientdc.BeginDrawing()  
         clientdc.Blit(0, 0, width, height, dc, 0, 0)  
         clientdc.EndDrawing()  
   
     def Print(self):  
         printer = wx.wxPrinter()  
         printout = MapPrintout(self.map)  
         printer.Print(self, printout, wx.true)  
         printout.Destroy()  
260    
261      def SetMap(self, map):          if self.HasSelectedShapes() and self.selection_bitmap is None:
262          redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED,              bitmap = wx.wxEmptyBitmap(width, height)
263                             LAYER_VISIBILITY_CHANGED)              dc.SelectObject(bitmap)
264          if self.map is not None:              dc.BeginDrawing()
265              for channel in redraw_channels:              dc.SetBackground(wx.wxWHITE_BRUSH)
266                  self.map.Unsubscribe(channel, self.full_redraw)              dc.Clear()
             self.map.Unsubscribe(MAP_PROJECTION_CHANGED,  
                                  self.projection_changed)  
         self.map = map  
         if self.map is not None:  
             for channel in redraw_channels:  
                 self.map.Subscribe(channel, self.full_redraw)  
             self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed)  
         self.FitMapToWindow()  
         # force a redraw. If map is not empty, it's already been called  
         # by FitMapToWindow but if map is empty it hasn't been called  
         # yet so we have to explicitly call it.  
         self.full_redraw()  
   
     def Map(self):  
         """Return the map displayed by this canvas"""  
         return self.map  
267    
268      def redraw(self, *args):              renderer = ScreenRenderer(dc, self.Map(), self.scale, self.offset,
269          self.Refresh(0)                                        (0, 0, width, height))
270                layer = self.SelectedLayer()
271                shapes = self.selection.SelectedShapes()
272                for cont in renderer.draw_selection_incrementally(layer, shapes):
273                    yield True
274    
275      def full_redraw(self, *args):              dc.EndDrawing()
276          self.bitmap = None              dc.SelectObject(wx.wxNullBitmap)
         self.redraw()  
277    
278      def projection_changed(self, *args):              bitmap.SetMask(wx.wxMaskColour(bitmap, wx.wxWHITE))
279          self.FitMapToWindow()              self.selection_bitmap = bitmap
         self.full_redraw()  
280    
281      def set_view_transform(self, scale, offset):          yield False
         self.scale = scale  
         self.offset = offset  
         self.full_redraw()  
282    
283      def proj_to_win(self, x, y):      def Export(self):
         """\  
         Return the point in  window coords given by projected coordinates x y  
         """  
         offx, offy = self.offset  
         return (self.scale * x + offx, -self.scale * y + offy)  
284    
285      def win_to_proj(self, x, y):          if hasattr(self, "export_path"):
286          """\              export_path = self.export_path
287          Return the point in projected coordinates given by window coords x y          else:
288          """              export_path="."
289          offx, offy = self.offset          dlg = wxFileDialog(self, _("Export Map"), export_path, "",
290          return ((x - offx) / self.scale, (offy - y) / self.scale)                             "Enhanced Metafile (*.wmf)|*.wmf",
291                               wxSAVE|wxOVERWRITE_PROMPT)
292            if dlg.ShowModal() == wxID_OK:
293                self.export_path = os.path.dirname(dlg.GetPath())
294                dc = wxMetaFileDC(dlg.GetPath())
295        
296                scale, offset, mapregion = output_transform(self.scale,
297                                                            self.offset,
298                                                            self.GetSizeTuple(),
299                                                            dc.GetSizeTuple())
300    
301                selected_layer = self.selection.SelectedLayer()
302                selected_shapes = self.selection.SelectedShapes()
303    
304                width, height = self.GetSizeTuple()
305                renderer = ExportRenderer(dc, self.Map(), scale, offset,
306                                          region = (0, 0,
307                                                    (width/self.scale)*scale,
308                                                    (height/self.scale)*scale),
309                                          destination_region = mapregion)
310                renderer.RenderMap(selected_layer, selected_shapes)
311    
312      def FitRectToWindow(self, rect):              dc.EndDrawing()
313          """Fit the rectangular region given by rect into the window.              dc.Close()
314            dlg.Destroy()
315                    
316          Set scale so that rect (in projected coordinates) just fits into      def Print(self):
317          the window and center it.          printer = wx.wxPrinter()
         """  
318          width, height = self.GetSizeTuple()          width, height = self.GetSizeTuple()
319          llx, lly, urx, ury = rect          selected_layer = self.selection.SelectedLayer()
320          if llx == urx or lly == ury:          selected_shapes = self.selection.SelectedShapes()
             # zero with or zero height. Do Nothing  
             return  
         scalex = width / (urx - llx)  
         scaley = height / (ury - lly)  
         scale = min(scalex, scaley)  
         offx = 0.5 * (width - (urx + llx) * scale)  
         offy = 0.5 * (height + (ury + lly) * scale)  
         self.set_view_transform(scale, (offx, offy))  
   
     def FitMapToWindow(self):  
         """Fit the map to the window  
321                    
322          Set the scale so that the map fits exactly into the window and          printout = MapPrintout(self, self.Map(), (0, 0, width, height),
323          center it in the window.                                 selected_layer, selected_shapes)
324          """          printer.Print(self, printout, True)
325          bbox = self.map.ProjectedBoundingBox()          printout.Destroy()
         if bbox is not None:  
             self.FitRectToWindow(bbox)  
   
     def ZoomFactor(self, factor, center = None):  
         """Multiply the zoom by factor and center on center.  
   
         The optional parameter center is a point in window coordinates  
         that should be centered. If it is omitted, it defaults to the  
         center of the window  
         """  
         width, height = self.GetSizeTuple()  
         scale = self.scale * factor  
         offx, offy = self.offset  
         if center is not None:  
             cx, cy = center  
         else:  
             cx = width / 2  
             cy = height / 2  
         offset = (factor * (offx - cx) + width / 2,  
                   factor * (offy - cy) + height / 2)  
         self.set_view_transform(scale, offset)  
   
     def ZoomOutToRect(self, rect):  
         """Zoom out to fit the currently visible region into rect.  
   
         The rect parameter is given in window coordinates  
         """  
         # determine the bbox of the displayed region in projected  
         # coordinates  
         width, height = self.GetSizeTuple()  
         llx, lly = self.win_to_proj(0, height - 1)  
         urx, ury = self.win_to_proj(width - 1, 0)  
326    
327          sx, sy, ex, ey = rect      def redraw(self, *args):
328          scalex = (ex - sx) / (urx - llx)          self.Refresh(False)
         scaley = (ey - sy) / (ury - lly)  
         scale = min(scalex, scaley)  
   
         offx = 0.5 * ((ex + sx) - (urx + llx) * scale)  
         offy = 0.5 * ((ey + sy) + (ury + lly) * scale)  
         self.set_view_transform(scale, (offx, offy))  
   
     def Translate(self, dx, dy):  
         """Move the map by dx, dy pixels"""  
         offx, offy = self.offset  
         self.set_view_transform(self.scale, (offx + dx, offy + dy))  
   
     def ZoomInTool(self):  
         """Start the zoom in tool"""  
         self.tool = ZoomInTool(self)  
   
     def ZoomOutTool(self):  
         """Start the zoom out tool"""  
         self.tool = ZoomOutTool(self)  
329    
330      def PanTool(self):      def full_redraw(self, *args):
331          """Start the pan tool"""          self.bitmap = None
332          self.tool = PanTool(self)          self.selection_bitmap = None
333            self.render_iter = None
334            self.redraw()
335    
336      def IdentifyTool(self):      def redraw_selection(self, *args):
337          """Start the identify tool"""          self.selection_bitmap = None
338          self.tool = IdentifyTool(self)          self.render_iter = None
339            self.redraw()
     def LabelTool(self):  
         """Start the label tool"""  
         self.tool = LabelTool(self)  
   
     def CurrentTool(self):  
         """Return the name of the current tool or None if no tool is active"""  
         return self.tool and self.tool.Name() or None  
340    
341      def CurrentPosition(self):      def map_projection_changed(self, map, old_proj):
342          """Return current position of the mouse in projected coordinates.          ViewPort.map_projection_changed(self, map, old_proj)
343            self.full_redraw()
344    
345          The result is a 2-tuple of floats with the coordinates. If the      def layer_projection_changed(self, *args):
346          mouse is not in the window, the result is None.          ViewPort.layer_projection_changed(self, args)
347          """          self.full_redraw()
         if self.current_position is not None:  
             x, y = self.current_position  
             return self.win_to_proj(x, y)  
         else:  
             return None  
348    
349      def set_current_position(self, event):      def set_view_transform(self, scale, offset):
350          """Set the current position from event          ViewPort.set_view_transform(self, scale, offset)
351            self.full_redraw()
352    
353          Should be called by all events that contain mouse positions      def GetPortSizeTuple(self):
354          especially EVT_MOTION. The event paramete may be None to          return self.GetSizeTuple()
         indicate the the pointer left the window.  
         """  
         if event is not None:  
             self.current_position = (event.m_x, event.m_y)  
         else:  
             self.current_position = None  
         self.issue(VIEW_POSITION)  
355    
356      def OnLeftDown(self, event):      def OnLeftDown(self, event):
357          self.set_current_position(event)          self.MouseLeftDown(event)
358          if self.tool is not None:          if self.tool is not None:
359              self.drag_dc = wxClientDC(self)              self.drag_dc = wxClientDC(self)
360              self.drag_dc.SetLogicalFunction(wxINVERT)              self.drag_dc.SetLogicalFunction(wxINVERT)
361              self.drag_dc.SetBrush(wxTRANSPARENT_BRUSH)              self.drag_dc.SetBrush(wxTRANSPARENT_BRUSH)
             self.CaptureMouse()  
             self.tool.MouseDown(event)  
362              self.tool.Show(self.drag_dc)              self.tool.Show(self.drag_dc)
363                self.CaptureMouse()
364              self.dragging = 1              self.dragging = 1
365    
366      def OnLeftUp(self, event):      def OnLeftUp(self, event):
367          self.set_current_position(event)          """Handle EVT_LEFT_UP
368    
369            Release the mouse if it was captured, if a tool is active call
370            its Hide method and call self.MouseLeftUp.
371            """
372            # It's important that ReleaseMouse is called before MouseLeftUp.
373            # MouseLeftUp may pop up modal dialogs which leads to an
374            # effectively frozen X session because the user can only
375            # interact with the dialog but the mouse is still grabbed by the
376            # canvas.
377          if self.dragging:          if self.dragging:
378              self.ReleaseMouse()              if self.HasCapture():
379              self.tool.Hide(self.drag_dc)                  self.ReleaseMouse()
380              self.tool.MouseUp(event)              try:
381              self.drag_dc = None                  self.tool.Hide(self.drag_dc)
382          self.dragging = 0              finally:
383                    self.drag_dc = None
384                    self.dragging = 0
385            self.MouseLeftUp(event)
386    
387      def OnMotion(self, event):      def OnMotion(self, event):
         self.set_current_position(event)  
388          if self.dragging:          if self.dragging:
389              self.tool.Hide(self.drag_dc)              self.tool.Hide(self.drag_dc)
390              self.tool.MouseMove(event)  
391            self.MouseMove(event)
392    
393            if self.dragging:
394              self.tool.Show(self.drag_dc)              self.tool.Show(self.drag_dc)
395    
396      def OnLeaveWindow(self, event):      def OnLeaveWindow(self, event):
397          self.set_current_position(None)          self.set_current_position(None)
398    
     def OnIdle(self, event):  
         if self.redraw_on_idle:  
             self.do_redraw()  
         self.redraw_on_idle = 0  
   
399      def OnSize(self, event):      def OnSize(self, event):
400          # the window's size has changed. We have to get a new bitmap. If          # the window's size has changed. We have to get a new bitmap. If
401          # we want to be clever we could try to get by without throwing          # we want to be clever we could try to get by without throwing
# Line 611  class MapCanvas(wxWindow, Publisher): Line 406  class MapCanvas(wxWindow, Publisher):
406          self.full_redraw()          self.full_redraw()
407    
408      def shape_selected(self, layer, shape):      def shape_selected(self, layer, shape):
409          """Redraw the map.          """Receiver for the SHAPES_SELECTED messages. Redraw the map."""
410            # The selection object takes care that it only issues
411          Receiver for the SELECTED_SHAPE messages. Try to redraw only          # SHAPES_SELECTED messages when the set of selected shapes has
412          when necessary.          # actually changed, so we can do a full redraw of the
413          """          # selection_bitmap unconditionally.
414          # A redraw is necessary when the display has to change, which          ViewPort.shape_selected(self, layer, shape)
415          # means that either the status changes from having no selection          self.redraw_selection()
416          # to having a selection shape or vice versa, or when the fact  
417          # whether there is a selection at all doesn't change, when the      def GetTextExtent(self, text):
418          # shape which is selected has changed (which means that layer or          dc = wxClientDC(self)
419          # shapeid changes).          font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL)
420          if ((shape is not None or self.last_selected_shape is not None)          dc.SetFont(font)
421              and (shape != self.last_selected_shape          return dc.GetTextExtent(text)
                  or layer != self.last_selected_layer)):  
             self.full_redraw()  
   
         # remember the selection so we can compare when it changes again.  
         self.last_selected_layer = layer  
         self.last_selected_shape = shape  
422    
423      def unprojected_rect_around_point(self, x, y):      def LabelShapeAt(self, x, y, text=None):
         """return a rect a few pixels around (x, y) in unprojected corrdinates  
   
         The return value is a tuple (minx, miny, maxx, maxy) suitable a  
         parameter to a layer's ShapesInRegion method.  
         """  
         map_proj = self.map.projection  
         if map_proj is not None:  
             inverse = map_proj.Inverse  
         else:  
             inverse = None  
   
         xs = []  
         ys = []  
         for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)):  
             px, py = self.win_to_proj(x + dx, y + dy)  
             if inverse:  
                 px, py = inverse(px, py)  
             xs.append(px)  
             ys.append(py)  
         return (min(xs), min(ys), max(xs), max(ys))  
   
     def find_shape_at(self, px, py, select_labels = 0, searched_layer = None):  
         """Determine the shape at point px, py in window coords  
   
         Return the shape and the corresponding layer as a tuple (layer,  
         shape).  
   
         If the optional parameter select_labels is true (default false)  
         search through the labels. If a label is found return it's index  
         as the shape and None as the layer.  
   
         If the optional parameter searched_layer is given (or not None  
         which it defaults to), only search in that layer.  
         """  
         map_proj = self.map.projection  
         if map_proj is not None:  
             forward = map_proj.Forward  
         else:  
             forward = None  
   
         scale = self.scale  
         offx, offy = self.offset  
   
         box = self.unprojected_rect_around_point(px, py)  
   
         if select_labels:  
             labels = self.map.LabelLayer().Labels()  
   
             if labels:  
                 dc = wxClientDC(self)  
                 font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL)  
                 dc.SetFont(font)  
                 for i in range(len(labels) - 1, -1, -1):  
                     label = labels[i]  
                     x = label.x  
                     y = label.y  
                     text = label.text  
                     if forward:  
                         x, y = forward(x, y)  
                     x = x * scale + offx  
                     y = -y * scale + offy  
                     width, height = dc.GetTextExtent(text)  
                     if label.halign == ALIGN_LEFT:  
                         # nothing to be done  
                         pass  
                     elif label.halign == ALIGN_RIGHT:  
                         x = x - width  
                     elif label.halign == ALIGN_CENTER:  
                         x = x - width/2  
                     if label.valign == ALIGN_TOP:  
                         # nothing to be done  
                         pass  
                     elif label.valign == ALIGN_BOTTOM:  
                         y = y - height  
                     elif label.valign == ALIGN_CENTER:  
                         y = y - height/2  
                     if x <= px < x + width and y <= py <= y + height:  
                         return None, i  
   
         if searched_layer:  
             layers = [searched_layer]  
         else:  
             layers = self.map.Layers()  
   
         for layer_index in range(len(layers) - 1, -1, -1):  
             layer = layers[layer_index]  
   
             # search only in visible layers  
             if not layer.Visible():  
                 continue  
   
             filled = layer.fill is not None  
             stroked = layer.stroke is not None  
   
             layer_proj = layer.projection  
             if layer_proj is not None:  
                 inverse = layer_proj.Inverse  
             else:  
                 inverse = None  
   
             shapetype = layer.ShapeType()  
   
             select_shape = -1  
   
             shape_ids = layer.ShapesInRegion(box)  
             shape_ids.reverse()  
   
             if shapetype == SHAPETYPE_POLYGON:  
                 for i in shape_ids:  
                     result = point_in_polygon_shape(layer.shapefile.cobject(),  
                                                     i,  
                                                     filled, stroked,  
                                                     map_proj, layer_proj,  
                                                     scale, -scale, offx, offy,  
                                                     px, py)  
                     if result:  
                         select_shape = i  
                         break  
             elif shapetype == SHAPETYPE_ARC:  
                 for i in shape_ids:  
                     result = point_in_polygon_shape(layer.shapefile.cobject(),  
                                                     i, 0, 1,  
                                                     map_proj, layer_proj,  
                                                     scale, -scale, offx, offy,  
                                                     px, py)  
                     if result < 0:  
                         select_shape = i  
                         break  
             elif shapetype == SHAPETYPE_POINT:  
                 for i in shape_ids:  
                     shape = layer.Shape(i)  
                     x, y = shape.Points()[0]  
                     if inverse:  
                         x, y = inverse(x, y)  
                     if forward:  
                         x, y = forward(x, y)  
                     x = x * scale + offx  
                     y = -y * scale + offy  
                     if hypot(px - x, py - y) < 5:  
                         select_shape = i  
                         break  
   
             if select_shape >= 0:  
                 return layer, select_shape  
         return None, None  
   
     def SelectShapeAt(self, x, y, layer = None):  
         """\  
         Select and return the shape and its layer at window position (x, y)  
   
         If layer is given, only search in that layer. If no layer is  
         given, search through all layers.  
   
         Return a tuple (layer, shapeid). If no shape is found, return  
         (None, None).  
         """  
         layer, shape = result = self.find_shape_at(x, y, searched_layer=layer)  
         # If layer is None, then shape will also be None. We don't want  
         # to deselect the currently selected layer, so we simply select  
         # the already selected layer again.  
         if layer is None:  
             layer = self.interactor.SelectedLayer()  
         self.interactor.SelectLayerAndShape(layer, shape)  
         return result  
   
     def LabelShapeAt(self, x, y):  
424          """Add or remove a label at window position x, y.          """Add or remove a label at window position x, y.
425    
426          If there's a label at the given position, remove it. Otherwise          If there's a label at the given position, remove it. Otherwise
427          determine the shape at the position, run the label dialog and          determine the shape at the position, run the label dialog and
428          unless the user cancels the dialog, add a laber.          unless the user cancels the dialog, add a label.
429          """          """
         ox = x; oy = y  
430          label_layer = self.map.LabelLayer()          label_layer = self.map.LabelLayer()
431          layer, shape_index = self.find_shape_at(x, y, select_labels = 1)          layer, shape_index = self.find_shape_at(x, y, select_labels = 1)
432          if layer is None and shape_index is not None:          if layer is None and shape_index is not None:
433              # a label was selected              ViewPort.LabelShapeAt(self, x, y)
             label_layer.RemoveLabel(shape_index)  
434          elif layer is not None:          elif layer is not None:
435              text = labeldialog.run_label_dialog(self, layer.table, shape_index)              text = labeldialog.run_label_dialog(self,
436              if text:                                                  layer.ShapeStore().Table(),
437                  proj = self.map.projection                                                  shape_index)
438                  if proj is not None:              ViewPort.LabelShapeAt(self, x, y, text)
                     map_proj = proj  
                 else:  
                     map_proj = None  
                 proj = layer.projection  
                 if proj is not None:  
                     layer_proj = proj  
                 else:  
                     layer_proj = None  
   
                 shapetype = layer.ShapeType()  
                 if shapetype == SHAPETYPE_POLYGON:  
                     x, y = shape_centroid(layer.shapefile.cobject(),  
                                           shape_index,  
                                           map_proj, layer_proj, 1, 1, 0, 0)  
                     if map_proj is not None:  
                         x, y = map_proj.Inverse(x, y)  
                 else:  
                     shape = layer.Shape(shape_index)  
                     if shapetype == SHAPETYPE_POINT:  
                         x, y = shape.Points()[0]  
                     else:  
                         # assume SHAPETYPE_ARC  
                         points = shape.Points()  
                         x, y = points[len(points) / 2]  
                     if layer_proj is not None:  
                         x, y = layer_proj.Inverse(x, y)  
                 if shapetype == SHAPETYPE_POINT:  
                     halign = ALIGN_LEFT  
                     valign = ALIGN_CENTER  
                 elif shapetype == SHAPETYPE_POLYGON:  
                     halign = ALIGN_CENTER  
                     valign = ALIGN_CENTER  
                 elif shapetype == SHAPETYPE_ARC:  
                     halign = ALIGN_LEFT  
                     valign = ALIGN_CENTER  
                 label_layer.AddLabel(x, y, text,  
                                      halign = halign, valign = valign)  

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