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# Copyright (c) 2001, 2002 by Intevation GmbH |
# Copyright (c) 2001, 2002, 2003 by Intevation GmbH |
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# Authors: |
# Authors: |
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# Bernhard Herzog <[email protected]> |
# Bernhard Herzog <[email protected]> |
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# |
# |
129 |
Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
130 |
sx, sy = self.start |
sx, sy = self.start |
131 |
cx, cy = self.current |
cx, cy = self.current |
132 |
if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom in by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
134 |
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# zoom in by a factor of two |
135 |
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# FIXME: For a click this is the desired behavior but should we |
136 |
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# really do this for degenrate rectagles as well or |
137 |
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# should we ignore them? |
138 |
self.view.ZoomFactor(2, center = (cx, cy)) |
self.view.ZoomFactor(2, center = (cx, cy)) |
139 |
else: |
else: |
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# A drag. Zoom in to the rectangle |
# A drag. Zoom in to the rectangle |
153 |
Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
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sx, sy = self.start |
sx, sy = self.start |
155 |
cx, cy = self.current |
cx, cy = self.current |
156 |
if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom out by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
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# zoom out by a factor of two. |
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# FIXME: For a click this is the desired behavior but should we |
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# really do this for degenrate rectagles as well or |
161 |
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# should we ignore them? |
162 |
self.view.ZoomFactor(0.5, center = (cx, cy)) |
self.view.ZoomFactor(0.5, center = (cx, cy)) |
163 |
else: |
else: |
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# A drag. Zoom out to the rectangle |
# A drag. Zoom out to the rectangle |
279 |
# if the mouse is outside the window. |
# if the mouse is outside the window. |
280 |
self.current_position = None |
self.current_position = None |
281 |
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# If true, OnIdle will call do_redraw to do the actual |
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# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
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# To force a redraw call full_redraw(). |
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self.redraw_on_idle = 0 |
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# The region to update when idle |
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self.update_region = wx.wxRegion() |
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# the bitmap serving as backing store |
# the bitmap serving as backing store |
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self.bitmap = None |
self.bitmap = None |
284 |
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298 |
EVT_MOTION(self, self.OnMotion) |
EVT_MOTION(self, self.OnMotion) |
299 |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
300 |
wx.EVT_SIZE(self, self.OnSize) |
wx.EVT_SIZE(self, self.OnSize) |
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wx.EVT_IDLE(self, self.OnIdle) |
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301 |
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def __del__(self): |
def __del__(self): |
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wxWindow.__del__(self) |
wxWindow.__del__(self) |
306 |
def OnPaint(self, event): |
def OnPaint(self, event): |
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dc = wxPaintDC(self) |
dc = wxPaintDC(self) |
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if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
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# We have a non-empty map. Redraw it in idle time |
self.do_redraw() |
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self.redraw_on_idle = 1 |
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# update the region that has to be redrawn |
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self.update_region.UnionRegion(self.GetUpdateRegion()) |
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else: |
else: |
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# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
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# the screen. |
# the screen. |
319 |
dc.Clear() |
dc.Clear() |
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dc.EndDrawing() |
dc.EndDrawing() |
321 |
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# clear the region |
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self.update_region = wx.wxRegion() |
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def do_redraw(self): |
def do_redraw(self): |
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# This should only be called if we have a non-empty map. |
# This should only be called if we have a non-empty map. |
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# get the update region and reset it. We're not actually using |
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# it anymore, though. |
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update_box = self.update_region.GetBox() |
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self.update_region = wx.wxRegion() |
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# Get the window size. |
# Get the window size. |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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# draw the map into the bitmap |
# draw the map into the bitmap |
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renderer = ScreenRenderer(dc, self.scale, self.offset) |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
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# Pass the entire bitmap as update_region to the renderer. |
# Pass the entire bitmap as update region to the renderer. |
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# We're redrawing the whole bitmap, after all. |
# We're redrawing the whole bitmap, after all. |
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renderer.RenderMap(self.map, (0, 0, width, height), |
renderer.RenderMap(self.map, (0, 0, width, height), |
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selected_layer, selected_shape) |
selected_layer, selected_shape) |
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self.full_redraw() |
self.full_redraw() |
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def Map(self): |
def Map(self): |
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"""Return the map displayed by this canvas""" |
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return self.map |
return self.map |
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def redraw(self, *args): |
def redraw(self, *args): |
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return ((x - offx) / self.scale, (offy - y) / self.scale) |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
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def FitRectToWindow(self, rect): |
def FitRectToWindow(self, rect): |
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"""Fit the rectangular region given by rect into the window. |
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Set scale so that rect (in projected coordinates) just fits into |
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the window and center it. |
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""" |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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llx, lly, urx, ury = rect |
llx, lly, urx, ury = rect |
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if llx == urx or lly == ury: |
if llx == urx or lly == ury: |
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self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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def FitMapToWindow(self): |
def FitMapToWindow(self): |
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"""\ |
"""Fit the map to the window |
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Set the scale and offset so that the map is centered in the |
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window |
Set the scale so that the map fits exactly into the window and |
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center it in the window. |
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""" |
""" |
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bbox = self.map.ProjectedBoundingBox() |
bbox = self.map.ProjectedBoundingBox() |
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if bbox is not None: |
if bbox is not None: |
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self.set_view_transform(scale, offset) |
self.set_view_transform(scale, offset) |
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def ZoomOutToRect(self, rect): |
def ZoomOutToRect(self, rect): |
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# rect is given in window coordinates |
"""Zoom out to fit the currently visible region into rect. |
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The rect parameter is given in window coordinates |
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""" |
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# determine the bbox of the displayed region in projected |
# determine the bbox of the displayed region in projected |
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# coordinates |
# coordinates |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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def Translate(self, dx, dy): |
def Translate(self, dx, dy): |
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"""Move the map by dx, dy pixels""" |
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offx, offy = self.offset |
offx, offy = self.offset |
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self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
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def SelectTool(self, tool): |
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"""Make tool the active tool. |
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The parameter should be an instance of Tool or None to indicate |
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that no tool is active. |
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""" |
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self.tool = tool |
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def ZoomInTool(self): |
def ZoomInTool(self): |
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self.tool = ZoomInTool(self) |
"""Start the zoom in tool""" |
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self.SelectTool(ZoomInTool(self)) |
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def ZoomOutTool(self): |
def ZoomOutTool(self): |
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self.tool = ZoomOutTool(self) |
"""Start the zoom out tool""" |
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self.SelectTool(ZoomOutTool(self)) |
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def PanTool(self): |
def PanTool(self): |
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self.tool = PanTool(self) |
"""Start the pan tool""" |
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self.SelectTool(PanTool(self)) |
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def IdentifyTool(self): |
def IdentifyTool(self): |
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self.tool = IdentifyTool(self) |
"""Start the identify tool""" |
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self.SelectTool(IdentifyTool(self)) |
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def LabelTool(self): |
def LabelTool(self): |
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self.tool = LabelTool(self) |
"""Start the label tool""" |
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self.SelectTool(LabelTool(self)) |
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def CurrentTool(self): |
def CurrentTool(self): |
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"""Return the name of the current tool or None if no tool is active""" |
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return self.tool and self.tool.Name() or None |
return self.tool and self.tool.Name() or None |
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def CurrentPosition(self): |
def CurrentPosition(self): |
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self.dragging = 1 |
self.dragging = 1 |
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def OnLeftUp(self, event): |
def OnLeftUp(self, event): |
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self.ReleaseMouse() |
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self.set_current_position(event) |
self.set_current_position(event) |
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if self.dragging: |
if self.dragging: |
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self.tool.Hide(self.drag_dc) |
self.ReleaseMouse() |
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self.tool.MouseUp(event) |
try: |
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self.drag_dc = None |
self.tool.Hide(self.drag_dc) |
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self.dragging = 0 |
self.tool.MouseUp(event) |
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finally: |
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self.drag_dc = None |
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self.dragging = 0 |
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def OnMotion(self, event): |
def OnMotion(self, event): |
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self.set_current_position(event) |
self.set_current_position(event) |
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def OnLeaveWindow(self, event): |
def OnLeaveWindow(self, event): |
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self.set_current_position(None) |
self.set_current_position(None) |
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def OnIdle(self, event): |
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if self.redraw_on_idle: |
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self.do_redraw() |
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self.redraw_on_idle = 0 |
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def OnSize(self, event): |
def OnSize(self, event): |
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# the window's size has changed. We have to get a new bitmap. If |
# the window's size has changed. We have to get a new bitmap. If |
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# we want to be clever we could try to get by without throwing |
# we want to be clever we could try to get by without throwing |
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self.last_selected_layer = layer |
self.last_selected_layer = layer |
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self.last_selected_shape = shape |
self.last_selected_shape = shape |
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def unprojected_rect_around_point(self, x, y): |
def unprojected_rect_around_point(self, x, y, dist): |
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"""return a rect a few pixels around (x, y) in unprojected corrdinates |
"""return a rect dist pixels around (x, y) in unprojected corrdinates |
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The return value is a tuple (minx, miny, maxx, maxy) suitable a |
The return value is a tuple (minx, miny, maxx, maxy) suitable a |
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parameter to a layer's ShapesInRegion method. |
parameter to a layer's ShapesInRegion method. |
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xs = [] |
xs = [] |
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ys = [] |
ys = [] |
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for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
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px, py = self.win_to_proj(x + dx, y + dy) |
px, py = self.win_to_proj(x + dist * dx, y + dist * dy) |
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if inverse: |
if inverse: |
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px, py = inverse(px, py) |
px, py = inverse(px, py) |
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xs.append(px) |
xs.append(px) |
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scale = self.scale |
scale = self.scale |
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offx, offy = self.offset |
offx, offy = self.offset |
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box = self.unprojected_rect_around_point(px, py) |
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if select_labels: |
if select_labels: |
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labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
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select_shape = -1 |
select_shape = -1 |
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# Determine the ids of the shapes that overlap a tiny area |
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# around the point. For layers containing points we have to |
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# choose a larger size of the box we're testing agains so |
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# that we take the size of the markers into account |
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# FIXME: Once the markers are more flexible this part has to |
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# become more flexible too, of course |
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if shapetype == SHAPETYPE_POINT: |
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box = self.unprojected_rect_around_point(px, py, 5) |
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else: |
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box = self.unprojected_rect_around_point(px, py, 1) |
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shape_ids = layer.ShapesInRegion(box) |
shape_ids = layer.ShapesInRegion(box) |
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shape_ids.reverse() |
shape_ids.reverse() |
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return result |
return result |
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def LabelShapeAt(self, x, y): |
def LabelShapeAt(self, x, y): |
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"""Add or remove a label at window position x, y. |
795 |
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If there's a label at the given position, remove it. Otherwise |
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determine the shape at the position, run the label dialog and |
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unless the user cancels the dialog, add a laber. |
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""" |
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ox = x; oy = y |
ox = x; oy = y |
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label_layer = self.map.LabelLayer() |
label_layer = self.map.LabelLayer() |
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layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |
layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |