129 |
Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
130 |
sx, sy = self.start |
sx, sy = self.start |
131 |
cx, cy = self.current |
cx, cy = self.current |
132 |
if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
133 |
# Just a mouse click. Simply zoom in by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
134 |
|
# zoom in by a factor of two |
135 |
|
# FIXME: For a click this is the desired behavior but should we |
136 |
|
# really do this for degenrate rectagles as well or |
137 |
|
# should we ignore them? |
138 |
self.view.ZoomFactor(2, center = (cx, cy)) |
self.view.ZoomFactor(2, center = (cx, cy)) |
139 |
else: |
else: |
140 |
# A drag. Zoom in to the rectangle |
# A drag. Zoom in to the rectangle |
144 |
class ZoomOutTool(RectTool): |
class ZoomOutTool(RectTool): |
145 |
|
|
146 |
"""The Zoom-Out Tool""" |
"""The Zoom-Out Tool""" |
147 |
|
|
148 |
def Name(self): |
def Name(self): |
149 |
return "ZoomOutTool" |
return "ZoomOutTool" |
150 |
|
|
153 |
Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
154 |
sx, sy = self.start |
sx, sy = self.start |
155 |
cx, cy = self.current |
cx, cy = self.current |
156 |
if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
157 |
# Just a mouse click. Simply zoom out by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
158 |
self.view.ZoomFactor(0.5, center = (cy, cy)) |
# zoom out by a factor of two. |
159 |
|
# FIXME: For a click this is the desired behavior but should we |
160 |
|
# really do this for degenrate rectagles as well or |
161 |
|
# should we ignore them? |
162 |
|
self.view.ZoomFactor(0.5, center = (cx, cy)) |
163 |
else: |
else: |
164 |
# A drag. Zoom out to the rectangle |
# A drag. Zoom out to the rectangle |
165 |
self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
175 |
|
|
176 |
def MouseMove(self, event): |
def MouseMove(self, event): |
177 |
if self.dragging: |
if self.dragging: |
|
x0, y0 = self.current |
|
178 |
Tool.MouseMove(self, event) |
Tool.MouseMove(self, event) |
179 |
|
sx, sy = self.start |
180 |
x, y = self.current |
x, y = self.current |
181 |
width, height = self.view.GetSizeTuple() |
width, height = self.view.GetSizeTuple() |
182 |
|
|
183 |
|
bitmapdc = wx.wxMemoryDC() |
184 |
|
bitmapdc.SelectObject(self.view.bitmap) |
185 |
|
|
186 |
dc = self.view.drag_dc |
dc = self.view.drag_dc |
187 |
dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y) |
dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y) |
188 |
|
|
189 |
def MouseUp(self, event): |
def MouseUp(self, event): |
190 |
if self.dragging: |
if self.dragging: |
192 |
sx, sy = self.start |
sx, sy = self.start |
193 |
cx, cy = self.current |
cx, cy = self.current |
194 |
self.view.Translate(cx - sx, cy - sy) |
self.view.Translate(cx - sx, cy - sy) |
195 |
|
|
196 |
class IdentifyTool(Tool): |
class IdentifyTool(Tool): |
197 |
|
|
198 |
"""The "Identify" Tool""" |
"""The "Identify" Tool""" |
199 |
|
|
200 |
def Name(self): |
def Name(self): |
201 |
return "IdentifyTool" |
return "IdentifyTool" |
202 |
|
|
250 |
renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
251 |
renderer.RenderMap(self.map) |
renderer.RenderMap(self.map) |
252 |
return wx.true |
return wx.true |
253 |
|
|
254 |
|
|
255 |
class MapCanvas(wxWindow, Publisher): |
class MapCanvas(wxWindow, Publisher): |
256 |
|
|
259 |
def __init__(self, parent, winid, interactor): |
def __init__(self, parent, winid, interactor): |
260 |
wxWindow.__init__(self, parent, winid) |
wxWindow.__init__(self, parent, winid) |
261 |
self.SetBackgroundColour(wxColour(255, 255, 255)) |
self.SetBackgroundColour(wxColour(255, 255, 255)) |
262 |
|
|
263 |
|
# the map displayed in this canvas. Set with SetMap() |
264 |
self.map = None |
self.map = None |
265 |
|
|
266 |
|
# scale and offset describe the transformation from projected |
267 |
|
# coordinates to window coordinates. |
268 |
self.scale = 1.0 |
self.scale = 1.0 |
269 |
self.offset = (0, 0) |
self.offset = (0, 0) |
270 |
|
|
271 |
|
# whether the user is currently dragging the mouse, i.e. moving |
272 |
|
# the mouse while pressing a mouse button |
273 |
self.dragging = 0 |
self.dragging = 0 |
274 |
|
|
275 |
|
# the currently active tool |
276 |
self.tool = None |
self.tool = None |
277 |
self.redraw_on_idle = 0 |
|
278 |
|
# The current mouse position of the last OnMotion event or None |
279 |
|
# if the mouse is outside the window. |
280 |
self.current_position = None |
self.current_position = None |
281 |
|
|
282 |
|
# If true, OnIdle will call do_redraw to do the actual |
283 |
|
# redrawing. Set by OnPaint to avoid some unnecessary redraws. |
284 |
|
# To force a redraw call full_redraw(). |
285 |
|
self.redraw_on_idle = 0 |
286 |
|
|
287 |
|
# The region to update when idle |
288 |
|
self.update_region = wx.wxRegion() |
289 |
|
|
290 |
|
# the bitmap serving as backing store |
291 |
|
self.bitmap = None |
292 |
|
|
293 |
|
# the interactor |
294 |
|
self.interactor = interactor |
295 |
|
self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
296 |
|
|
297 |
|
# keep track of which layers/shapes are selected to make sure we |
298 |
|
# only redraw when necessary |
299 |
|
self.last_selected_layer = None |
300 |
|
self.last_selected_shape = None |
301 |
|
|
302 |
|
# subscribe the WX events we're interested in |
303 |
EVT_PAINT(self, self.OnPaint) |
EVT_PAINT(self, self.OnPaint) |
304 |
EVT_LEFT_DOWN(self, self.OnLeftDown) |
EVT_LEFT_DOWN(self, self.OnLeftDown) |
305 |
EVT_LEFT_UP(self, self.OnLeftUp) |
EVT_LEFT_UP(self, self.OnLeftUp) |
306 |
EVT_MOTION(self, self.OnMotion) |
EVT_MOTION(self, self.OnMotion) |
307 |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
308 |
|
wx.EVT_SIZE(self, self.OnSize) |
309 |
wx.EVT_IDLE(self, self.OnIdle) |
wx.EVT_IDLE(self, self.OnIdle) |
|
self.interactor = interactor |
|
|
self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
|
310 |
|
|
311 |
def __del__(self): |
def __del__(self): |
312 |
wxWindow.__del__(self) |
wxWindow.__del__(self) |
317 |
if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
318 |
# We have a non-empty map. Redraw it in idle time |
# We have a non-empty map. Redraw it in idle time |
319 |
self.redraw_on_idle = 1 |
self.redraw_on_idle = 1 |
320 |
|
# update the region that has to be redrawn |
321 |
|
self.update_region.UnionRegion(self.GetUpdateRegion()) |
322 |
else: |
else: |
323 |
# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
324 |
# the screen. |
# the screen. |
325 |
|
|
326 |
# XXX it's probably possible to get rid of this. The |
# XXX it's probably possible to get rid of this. The |
327 |
# background color of the window is already white and the |
# background color of the window is already white and the |
328 |
# only thing we may have to do is to call self.Refresh() |
# only thing we may have to do is to call self.Refresh() |
329 |
# with a true argument in the right places. |
# with a true argument in the right places. |
330 |
dc.BeginDrawing() |
dc.BeginDrawing() |
331 |
dc.Clear() |
dc.Clear() |
332 |
dc.EndDrawing() |
dc.EndDrawing() |
333 |
|
|
334 |
|
# clear the region |
335 |
|
self.update_region = wx.wxRegion() |
336 |
|
|
337 |
def do_redraw(self): |
def do_redraw(self): |
338 |
# This should only be called if we have a non-empty map. We draw |
# This should only be called if we have a non-empty map. |
339 |
# it into a memory DC and then blit it to the screen. |
|
340 |
|
# get the update region and reset it. We're not actually using |
341 |
|
# it anymore, though. |
342 |
|
update_box = self.update_region.GetBox() |
343 |
|
self.update_region = wx.wxRegion() |
344 |
|
|
345 |
|
# Get the window size. |
346 |
width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
|
bitmap = wx.wxEmptyBitmap(width, height) |
|
|
dc = wx.wxMemoryDC() |
|
|
dc.SelectObject(bitmap) |
|
|
dc.BeginDrawing() |
|
347 |
|
|
348 |
# clear the background |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
349 |
dc.SetBrush(wx.wxWHITE_BRUSH) |
if self.bitmap is not None: |
350 |
dc.SetPen(wx.wxTRANSPARENT_PEN) |
bitmap = self.bitmap |
|
dc.DrawRectangle(0, 0, width, height) |
|
|
|
|
|
if 1: #self.interactor.selected_map is self.map: |
|
|
selected_layer = self.interactor.selected_layer |
|
|
selected_shape = self.interactor.selected_shape |
|
351 |
else: |
else: |
352 |
selected_layer = None |
bitmap = wx.wxEmptyBitmap(width, height) |
353 |
selected_shape = None |
dc = wx.wxMemoryDC() |
354 |
|
dc.SelectObject(bitmap) |
355 |
|
dc.BeginDrawing() |
356 |
|
|
357 |
# draw the map into the bitmap |
# clear the background |
358 |
renderer = ScreenRenderer(dc, self.scale, self.offset) |
dc.SetBrush(wx.wxWHITE_BRUSH) |
359 |
renderer.RenderMap(self.map, selected_layer, selected_shape) |
dc.SetPen(wx.wxTRANSPARENT_PEN) |
360 |
|
dc.DrawRectangle(0, 0, width, height) |
361 |
|
|
362 |
|
if 1: #self.interactor.selected_map is self.map: |
363 |
|
selected_layer = self.interactor.selected_layer |
364 |
|
selected_shape = self.interactor.selected_shape |
365 |
|
else: |
366 |
|
selected_layer = None |
367 |
|
selected_shape = None |
368 |
|
|
369 |
dc.EndDrawing() |
# draw the map into the bitmap |
370 |
|
renderer = ScreenRenderer(dc, self.scale, self.offset) |
371 |
|
|
372 |
|
# Pass the entire bitmap as update_region to the renderer. |
373 |
|
# We're redrawing the whole bitmap, after all. |
374 |
|
renderer.RenderMap(self.map, (0, 0, width, height), |
375 |
|
selected_layer, selected_shape) |
376 |
|
|
377 |
|
dc.EndDrawing() |
378 |
|
dc.SelectObject(wx.wxNullBitmap) |
379 |
|
self.bitmap = bitmap |
380 |
|
|
381 |
# blit the bitmap to the screen |
# blit the bitmap to the screen |
382 |
|
dc = wx.wxMemoryDC() |
383 |
|
dc.SelectObject(bitmap) |
384 |
clientdc = wxClientDC(self) |
clientdc = wxClientDC(self) |
385 |
clientdc.BeginDrawing() |
clientdc.BeginDrawing() |
386 |
clientdc.Blit(0, 0, width, height, dc, 0, 0) |
clientdc.Blit(0, 0, width, height, dc, 0, 0) |
391 |
printout = MapPrintout(self.map) |
printout = MapPrintout(self.map) |
392 |
printer.Print(self, printout, wx.true) |
printer.Print(self, printout, wx.true) |
393 |
printout.Destroy() |
printout.Destroy() |
394 |
|
|
395 |
def SetMap(self, map): |
def SetMap(self, map): |
396 |
redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
397 |
LAYER_VISIBILITY_CHANGED) |
LAYER_VISIBILITY_CHANGED) |
398 |
if self.map is not None: |
if self.map is not None: |
399 |
for channel in redraw_channels: |
for channel in redraw_channels: |
400 |
self.map.Unsubscribe(channel, self.redraw) |
self.map.Unsubscribe(channel, self.full_redraw) |
401 |
self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
402 |
self.projection_changed) |
self.projection_changed) |
403 |
self.map = map |
self.map = map |
404 |
if self.map is not None: |
if self.map is not None: |
405 |
for channel in redraw_channels: |
for channel in redraw_channels: |
406 |
self.map.Subscribe(channel, self.redraw) |
self.map.Subscribe(channel, self.full_redraw) |
407 |
self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
408 |
self.FitMapToWindow() |
self.FitMapToWindow() |
409 |
# force a redraw. If map is not empty, it's already been called |
# force a redraw. If map is not empty, it's already been called |
410 |
# by FitMapToWindow but if map is empty it hasn't been called |
# by FitMapToWindow but if map is empty it hasn't been called |
411 |
# yet so we have to explicitly call it. |
# yet so we have to explicitly call it. |
412 |
self.redraw() |
self.full_redraw() |
413 |
|
|
414 |
def Map(self): |
def Map(self): |
415 |
return self.map |
return self.map |
417 |
def redraw(self, *args): |
def redraw(self, *args): |
418 |
self.Refresh(0) |
self.Refresh(0) |
419 |
|
|
420 |
|
def full_redraw(self, *args): |
421 |
|
self.bitmap = None |
422 |
|
self.redraw() |
423 |
|
|
424 |
def projection_changed(self, *args): |
def projection_changed(self, *args): |
425 |
self.FitMapToWindow() |
self.FitMapToWindow() |
426 |
self.redraw() |
self.full_redraw() |
427 |
|
|
428 |
def set_view_transform(self, scale, offset): |
def set_view_transform(self, scale, offset): |
429 |
self.scale = scale |
self.scale = scale |
430 |
self.offset = offset |
self.offset = offset |
431 |
self.redraw() |
self.full_redraw() |
432 |
|
|
433 |
def proj_to_win(self, x, y): |
def proj_to_win(self, x, y): |
434 |
"""\ |
"""\ |
445 |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
446 |
|
|
447 |
def FitRectToWindow(self, rect): |
def FitRectToWindow(self, rect): |
448 |
|
"""Fit the rectangular region given by rect into the window. |
449 |
|
|
450 |
|
Set scale so that rect (in projected coordinates) just fits into |
451 |
|
the window and center it. |
452 |
|
""" |
453 |
width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
454 |
llx, lly, urx, ury = rect |
llx, lly, urx, ury = rect |
455 |
if llx == urx or lly == ury: |
if llx == urx or lly == ury: |
463 |
self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
464 |
|
|
465 |
def FitMapToWindow(self): |
def FitMapToWindow(self): |
466 |
"""\ |
"""Fit the map to the window |
467 |
Set the scale and offset so that the map is centered in the |
|
468 |
window |
Set the scale so that the map fits exactly into the window and |
469 |
|
center it in the window. |
470 |
""" |
""" |
471 |
bbox = self.map.ProjectedBoundingBox() |
bbox = self.map.ProjectedBoundingBox() |
472 |
if bbox is not None: |
if bbox is not None: |
492 |
self.set_view_transform(scale, offset) |
self.set_view_transform(scale, offset) |
493 |
|
|
494 |
def ZoomOutToRect(self, rect): |
def ZoomOutToRect(self, rect): |
495 |
# rect is given in window coordinates |
"""Zoom out to fit the currently visible region into rect. |
496 |
|
|
497 |
|
The rect parameter is given in window coordinates |
498 |
|
""" |
499 |
# determine the bbox of the displayed region in projected |
# determine the bbox of the displayed region in projected |
500 |
# coordinates |
# coordinates |
501 |
width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
568 |
self.tool.MouseDown(event) |
self.tool.MouseDown(event) |
569 |
self.tool.Show(self.drag_dc) |
self.tool.Show(self.drag_dc) |
570 |
self.dragging = 1 |
self.dragging = 1 |
571 |
|
|
572 |
def OnLeftUp(self, event): |
def OnLeftUp(self, event): |
|
self.ReleaseMouse() |
|
573 |
self.set_current_position(event) |
self.set_current_position(event) |
574 |
if self.dragging: |
if self.dragging: |
575 |
|
self.ReleaseMouse() |
576 |
self.tool.Hide(self.drag_dc) |
self.tool.Hide(self.drag_dc) |
577 |
self.tool.MouseUp(event) |
self.tool.MouseUp(event) |
578 |
self.drag_dc = None |
self.drag_dc = None |
593 |
self.do_redraw() |
self.do_redraw() |
594 |
self.redraw_on_idle = 0 |
self.redraw_on_idle = 0 |
595 |
|
|
596 |
|
def OnSize(self, event): |
597 |
|
# the window's size has changed. We have to get a new bitmap. If |
598 |
|
# we want to be clever we could try to get by without throwing |
599 |
|
# everything away. E.g. when the window gets smaller, we could |
600 |
|
# either keep the bitmap or create the new one from the old one. |
601 |
|
# Even when the window becomes larger some parts of the bitmap |
602 |
|
# could be reused. |
603 |
|
self.full_redraw() |
604 |
|
|
605 |
def shape_selected(self, layer, shape): |
def shape_selected(self, layer, shape): |
606 |
self.redraw() |
"""Redraw the map. |
607 |
|
|
608 |
|
Receiver for the SELECTED_SHAPE messages. Try to redraw only |
609 |
|
when necessary. |
610 |
|
""" |
611 |
|
# A redraw is necessary when the display has to change, which |
612 |
|
# means that either the status changes from having no selection |
613 |
|
# to having a selection shape or vice versa, or when the fact |
614 |
|
# whether there is a selection at all doesn't change, when the |
615 |
|
# shape which is selected has changed (which means that layer or |
616 |
|
# shapeid changes). |
617 |
|
if ((shape is not None or self.last_selected_shape is not None) |
618 |
|
and (shape != self.last_selected_shape |
619 |
|
or layer != self.last_selected_layer)): |
620 |
|
self.full_redraw() |
621 |
|
|
622 |
|
# remember the selection so we can compare when it changes again. |
623 |
|
self.last_selected_layer = layer |
624 |
|
self.last_selected_shape = shape |
625 |
|
|
626 |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
def unprojected_rect_around_point(self, x, y): |
627 |
|
"""return a rect a few pixels around (x, y) in unprojected corrdinates |
628 |
|
|
629 |
|
The return value is a tuple (minx, miny, maxx, maxy) suitable a |
630 |
|
parameter to a layer's ShapesInRegion method. |
631 |
|
""" |
632 |
|
map_proj = self.map.projection |
633 |
|
if map_proj is not None: |
634 |
|
inverse = map_proj.Inverse |
635 |
|
else: |
636 |
|
inverse = None |
637 |
|
|
638 |
|
xs = [] |
639 |
|
ys = [] |
640 |
|
for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
641 |
|
px, py = self.win_to_proj(x + dx, y + dy) |
642 |
|
if inverse: |
643 |
|
px, py = inverse(px, py) |
644 |
|
xs.append(px) |
645 |
|
ys.append(py) |
646 |
|
return (min(xs), min(ys), max(xs), max(ys)) |
647 |
|
|
648 |
|
def find_shape_at(self, px, py, select_labels = 0, searched_layer = None): |
649 |
"""Determine the shape at point px, py in window coords |
"""Determine the shape at point px, py in window coords |
650 |
|
|
651 |
Return the shape and the corresponding layer as a tuple (layer, |
Return the shape and the corresponding layer as a tuple (layer, |
655 |
search through the labels. If a label is found return it's index |
search through the labels. If a label is found return it's index |
656 |
as the shape and None as the layer. |
as the shape and None as the layer. |
657 |
|
|
658 |
If the optional parameter selected_layer is true (default), only |
If the optional parameter searched_layer is given (or not None |
659 |
search in the currently selected layer. |
which it defaults to), only search in that layer. |
660 |
""" |
""" |
661 |
map_proj = self.map.projection |
map_proj = self.map.projection |
662 |
if map_proj is not None: |
if map_proj is not None: |
667 |
scale = self.scale |
scale = self.scale |
668 |
offx, offy = self.offset |
offx, offy = self.offset |
669 |
|
|
670 |
|
box = self.unprojected_rect_around_point(px, py) |
671 |
|
|
672 |
if select_labels: |
if select_labels: |
673 |
labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
674 |
|
|
675 |
if labels: |
if labels: |
676 |
dc = wxClientDC(self) |
dc = wxClientDC(self) |
677 |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
703 |
if x <= px < x + width and y <= py <= y + height: |
if x <= px < x + width and y <= py <= y + height: |
704 |
return None, i |
return None, i |
705 |
|
|
706 |
if selected_layer: |
if searched_layer: |
707 |
layer = self.interactor.SelectedLayer() |
layers = [searched_layer] |
|
if layer is not None: |
|
|
layers = [layer] |
|
|
else: |
|
|
# no layer selected. Use an empty list to effectively |
|
|
# ignore all layers. |
|
|
layers = [] |
|
708 |
else: |
else: |
709 |
layers = self.map.Layers() |
layers = self.map.Layers() |
710 |
|
|
717 |
|
|
718 |
filled = layer.fill is not None |
filled = layer.fill is not None |
719 |
stroked = layer.stroke is not None |
stroked = layer.stroke is not None |
720 |
|
|
721 |
layer_proj = layer.projection |
layer_proj = layer.projection |
722 |
if layer_proj is not None: |
if layer_proj is not None: |
723 |
inverse = layer_proj.Inverse |
inverse = layer_proj.Inverse |
724 |
else: |
else: |
725 |
inverse = None |
inverse = None |
726 |
|
|
727 |
shapetype = layer.ShapeType() |
shapetype = layer.ShapeType() |
728 |
|
|
729 |
select_shape = -1 |
select_shape = -1 |
730 |
|
|
731 |
|
shape_ids = layer.ShapesInRegion(box) |
732 |
|
shape_ids.reverse() |
733 |
|
|
734 |
if shapetype == SHAPETYPE_POLYGON: |
if shapetype == SHAPETYPE_POLYGON: |
735 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
736 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
737 |
i, |
i, |
738 |
filled, stroked, |
filled, stroked, |
743 |
select_shape = i |
select_shape = i |
744 |
break |
break |
745 |
elif shapetype == SHAPETYPE_ARC: |
elif shapetype == SHAPETYPE_ARC: |
746 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
747 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
748 |
i, 0, 1, |
i, 0, 1, |
749 |
map_proj, layer_proj, |
map_proj, layer_proj, |
753 |
select_shape = i |
select_shape = i |
754 |
break |
break |
755 |
elif shapetype == SHAPETYPE_POINT: |
elif shapetype == SHAPETYPE_POINT: |
756 |
for i in range(layer.NumShapes() - 1, -1, -1): |
for i in shape_ids: |
757 |
shape = layer.Shape(i) |
shape = layer.Shape(i) |
758 |
x, y = shape.Points()[0] |
x, y = shape.Points()[0] |
759 |
if inverse: |
if inverse: |
770 |
return layer, select_shape |
return layer, select_shape |
771 |
return None, None |
return None, None |
772 |
|
|
773 |
def SelectShapeAt(self, x, y): |
def SelectShapeAt(self, x, y, layer = None): |
774 |
layer, shape = self.find_shape_at(x, y, selected_layer = 0) |
"""\ |
775 |
|
Select and return the shape and its layer at window position (x, y) |
776 |
|
|
777 |
|
If layer is given, only search in that layer. If no layer is |
778 |
|
given, search through all layers. |
779 |
|
|
780 |
|
Return a tuple (layer, shapeid). If no shape is found, return |
781 |
|
(None, None). |
782 |
|
""" |
783 |
|
layer, shape = result = self.find_shape_at(x, y, searched_layer=layer) |
784 |
# If layer is None, then shape will also be None. We don't want |
# If layer is None, then shape will also be None. We don't want |
785 |
# to deselect the currently selected layer, so we simply select |
# to deselect the currently selected layer, so we simply select |
786 |
# the already selected layer again. |
# the already selected layer again. |
787 |
if layer is None: |
if layer is None: |
788 |
layer = self.interactor.SelectedLayer() |
layer = self.interactor.SelectedLayer() |
789 |
self.interactor.SelectLayerAndShape(layer, shape) |
self.interactor.SelectLayerAndShape(layer, shape) |
790 |
|
return result |
791 |
|
|
792 |
def LabelShapeAt(self, x, y): |
def LabelShapeAt(self, x, y): |
793 |
ox = x; oy = y |
ox = x; oy = y |