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# Copyright (c) 2001 by Intevation GmbH |
# Copyright (c) 2001, 2002 by Intevation GmbH |
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# Authors: |
# Authors: |
3 |
# Bernhard Herzog <[email protected]> |
# Bernhard Herzog <[email protected]> |
4 |
# |
# |
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from wxPython.wx import wxWindow,\ |
from wxPython.wx import wxWindow,\ |
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wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\ |
wxPaintDC, wxColour, wxClientDC, wxINVERT, wxTRANSPARENT_BRUSH, wxFont,\ |
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EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION |
EVT_PAINT, EVT_LEFT_DOWN, EVT_LEFT_UP, EVT_MOTION, EVT_LEAVE_WINDOW |
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from wxPython import wx |
from wxPython import wx |
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SHAPETYPE_POINT |
SHAPETYPE_POINT |
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from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
from Thuban.Model.label import ALIGN_CENTER, ALIGN_TOP, ALIGN_BOTTOM, \ |
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ALIGN_LEFT, ALIGN_RIGHT |
ALIGN_LEFT, ALIGN_RIGHT |
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from Thuban.Lib.connector import Publisher |
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from renderer import ScreenRenderer, PrinterRender |
from renderer import ScreenRenderer, PrinterRender |
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import labeldialog |
import labeldialog |
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from messages import SELECTED_SHAPE |
from messages import SELECTED_SHAPE, VIEW_POSITION |
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# |
# |
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Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom in by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
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# zoom in by a factor of two |
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# FIXME: For a click this is the desired behavior but should we |
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# really do this for degenrate rectagles as well or |
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# should we ignore them? |
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self.view.ZoomFactor(2, center = (cx, cy)) |
self.view.ZoomFactor(2, center = (cx, cy)) |
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else: |
else: |
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# A drag. Zoom in to the rectangle |
# A drag. Zoom in to the rectangle |
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class ZoomOutTool(RectTool): |
class ZoomOutTool(RectTool): |
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|
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"""The Zoom-Out Tool""" |
"""The Zoom-Out Tool""" |
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def Name(self): |
def Name(self): |
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return "ZoomOutTool" |
return "ZoomOutTool" |
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Tool.MouseUp(self, event) |
Tool.MouseUp(self, event) |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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if sx == cx and sy == cy: |
if sx == cx or sy == cy: |
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# Just a mouse click. Simply zoom out by a factor of two |
# Just a mouse click or a degenerate rectangle. Simply |
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self.view.ZoomFactor(0.5, center = (cy, cy)) |
# zoom out by a factor of two. |
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# FIXME: For a click this is the desired behavior but should we |
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# really do this for degenrate rectagles as well or |
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# should we ignore them? |
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self.view.ZoomFactor(0.5, center = (cx, cy)) |
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else: |
else: |
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# A drag. Zoom out to the rectangle |
# A drag. Zoom out to the rectangle |
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self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
self.view.ZoomOutToRect((min(sx, cx), min(sy, cy), |
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def MouseMove(self, event): |
def MouseMove(self, event): |
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if self.dragging: |
if self.dragging: |
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x0, y0 = self.current |
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Tool.MouseMove(self, event) |
Tool.MouseMove(self, event) |
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sx, sy = self.start |
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x, y = self.current |
x, y = self.current |
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width, height = self.view.GetSizeTuple() |
width, height = self.view.GetSizeTuple() |
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bitmapdc = wx.wxMemoryDC() |
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bitmapdc.SelectObject(self.view.bitmap) |
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dc = self.view.drag_dc |
dc = self.view.drag_dc |
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dc.Blit(0, 0, width, height, dc, x0 - x, y0 - y) |
dc.Blit(0, 0, width, height, bitmapdc, sx - x, sy - y) |
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def MouseUp(self, event): |
def MouseUp(self, event): |
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if self.dragging: |
if self.dragging: |
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sx, sy = self.start |
sx, sy = self.start |
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cx, cy = self.current |
cx, cy = self.current |
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self.view.Translate(cx - sx, cy - sy) |
self.view.Translate(cx - sx, cy - sy) |
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class IdentifyTool(Tool): |
class IdentifyTool(Tool): |
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"""The "Identify" Tool""" |
"""The "Identify" Tool""" |
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def Name(self): |
def Name(self): |
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return "IdentifyTool" |
return "IdentifyTool" |
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renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
renderer = PrinterRender(dc, scale, (offx, offy), resolution = resx) |
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renderer.RenderMap(self.map) |
renderer.RenderMap(self.map) |
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return wx.true |
return wx.true |
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class MapCanvas(wxWindow): |
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class MapCanvas(wxWindow, Publisher): |
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"""A widget that displays a map and offers some interaction""" |
"""A widget that displays a map and offers some interaction""" |
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def __init__(self, parent, winid, interactor): |
def __init__(self, parent, winid, interactor): |
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wxWindow.__init__(self, parent, winid) |
wxWindow.__init__(self, parent, winid) |
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self.SetBackgroundColour(wxColour(255, 255, 255)) |
self.SetBackgroundColour(wxColour(255, 255, 255)) |
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# the map displayed in this canvas. Set with SetMap() |
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self.map = None |
self.map = None |
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# scale and offset describe the transformation from projected |
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# coordinates to window coordinates. |
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self.scale = 1.0 |
self.scale = 1.0 |
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self.offset = (0, 0) |
self.offset = (0, 0) |
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# whether the user is currently dragging the mouse, i.e. moving |
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# the mouse while pressing a mouse button |
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self.dragging = 0 |
self.dragging = 0 |
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# the currently active tool |
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self.tool = None |
self.tool = None |
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self.redraw_on_idle = 0 |
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# The current mouse position of the last OnMotion event or None |
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# if the mouse is outside the window. |
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self.current_position = None |
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# the bitmap serving as backing store |
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self.bitmap = None |
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# the interactor |
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self.interactor = interactor |
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self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
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# keep track of which layers/shapes are selected to make sure we |
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# only redraw when necessary |
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self.last_selected_layer = None |
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self.last_selected_shape = None |
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# subscribe the WX events we're interested in |
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EVT_PAINT(self, self.OnPaint) |
EVT_PAINT(self, self.OnPaint) |
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EVT_LEFT_DOWN(self, self.OnLeftDown) |
EVT_LEFT_DOWN(self, self.OnLeftDown) |
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EVT_LEFT_UP(self, self.OnLeftUp) |
EVT_LEFT_UP(self, self.OnLeftUp) |
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EVT_MOTION(self, self.OnMotion) |
EVT_MOTION(self, self.OnMotion) |
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wx.EVT_IDLE(self, self.OnIdle) |
EVT_LEAVE_WINDOW(self, self.OnLeaveWindow) |
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self.interactor = interactor |
wx.EVT_SIZE(self, self.OnSize) |
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self.interactor.Subscribe(SELECTED_SHAPE, self.shape_selected) |
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def __del__(self): |
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wxWindow.__del__(self) |
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Publisher.__del__(self) |
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def OnPaint(self, event): |
def OnPaint(self, event): |
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dc = wxPaintDC(self) |
dc = wxPaintDC(self) |
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if self.map is not None and self.map.HasLayers(): |
if self.map is not None and self.map.HasLayers(): |
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# We have a non-empty map. Redraw it in idle time |
self.do_redraw() |
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self.redraw_on_idle = 1 |
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else: |
else: |
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# If we've got no map or if the map is empty, simply clear |
# If we've got no map or if the map is empty, simply clear |
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# the screen. |
# the screen. |
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# XXX it's probably possible to get rid of this. The |
# XXX it's probably possible to get rid of this. The |
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# background color of the window is already white and the |
# background color of the window is already white and the |
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# only thing we may have to do is to call self.Refresh() |
# only thing we may have to do is to call self.Refresh() |
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# with a true argument in the right places. |
# with a true argument in the right places. |
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dc.BeginDrawing() |
dc.BeginDrawing() |
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dc.Clear() |
dc.Clear() |
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dc.EndDrawing() |
dc.EndDrawing() |
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def do_redraw(self): |
def do_redraw(self): |
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# This should only be called if we have a non-empty map. We draw |
# This should only be called if we have a non-empty map. |
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# it into a memory DC and then blit it to the screen. |
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# Get the window size. |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
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bitmap = wx.wxEmptyBitmap(width, height) |
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dc = wx.wxMemoryDC() |
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dc.SelectObject(bitmap) |
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dc.BeginDrawing() |
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# clear the background |
# If self.bitmap's still there, reuse it. Otherwise redraw it |
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dc.SetBrush(wx.wxWHITE_BRUSH) |
if self.bitmap is not None: |
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dc.SetPen(wx.wxTRANSPARENT_PEN) |
bitmap = self.bitmap |
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dc.DrawRectangle(0, 0, width, height) |
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if 1: #self.interactor.selected_map is self.map: |
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selected_layer = self.interactor.selected_layer |
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selected_shape = self.interactor.selected_shape |
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else: |
else: |
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selected_layer = None |
bitmap = wx.wxEmptyBitmap(width, height) |
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selected_shape = None |
dc = wx.wxMemoryDC() |
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dc.SelectObject(bitmap) |
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dc.BeginDrawing() |
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# clear the background |
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dc.SetBrush(wx.wxWHITE_BRUSH) |
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dc.SetPen(wx.wxTRANSPARENT_PEN) |
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dc.DrawRectangle(0, 0, width, height) |
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if 1: #self.interactor.selected_map is self.map: |
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selected_layer = self.interactor.selected_layer |
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selected_shape = self.interactor.selected_shape |
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else: |
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selected_layer = None |
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selected_shape = None |
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# draw the map into the bitmap |
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renderer = ScreenRenderer(dc, self.scale, self.offset) |
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# draw the map into the bitmap |
# Pass the entire bitmap as update region to the renderer. |
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renderer = ScreenRenderer(dc, self.scale, self.offset) |
# We're redrawing the whole bitmap, after all. |
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renderer.RenderMap(self.map, selected_layer, selected_shape) |
renderer.RenderMap(self.map, (0, 0, width, height), |
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selected_layer, selected_shape) |
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dc.EndDrawing() |
dc.EndDrawing() |
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dc.SelectObject(wx.wxNullBitmap) |
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self.bitmap = bitmap |
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# blit the bitmap to the screen |
# blit the bitmap to the screen |
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dc = wx.wxMemoryDC() |
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dc.SelectObject(bitmap) |
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clientdc = wxClientDC(self) |
clientdc = wxClientDC(self) |
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clientdc.BeginDrawing() |
clientdc.BeginDrawing() |
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clientdc.Blit(0, 0, width, height, dc, 0, 0) |
clientdc.Blit(0, 0, width, height, dc, 0, 0) |
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printout = MapPrintout(self.map) |
printout = MapPrintout(self.map) |
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printer.Print(self, printout, wx.true) |
printer.Print(self, printout, wx.true) |
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printout.Destroy() |
printout.Destroy() |
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def SetMap(self, map): |
def SetMap(self, map): |
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redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
redraw_channels = (LAYERS_CHANGED, LAYER_LEGEND_CHANGED, |
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LAYER_VISIBILITY_CHANGED) |
LAYER_VISIBILITY_CHANGED) |
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if self.map is not None: |
if self.map is not None: |
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for channel in redraw_channels: |
for channel in redraw_channels: |
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self.map.Unsubscribe(channel, self.redraw) |
self.map.Unsubscribe(channel, self.full_redraw) |
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self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
self.map.Unsubscribe(MAP_PROJECTION_CHANGED, |
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self.projection_changed) |
self.projection_changed) |
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self.map = map |
self.map = map |
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if self.map is not None: |
if self.map is not None: |
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for channel in redraw_channels: |
for channel in redraw_channels: |
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self.map.Subscribe(channel, self.redraw) |
self.map.Subscribe(channel, self.full_redraw) |
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self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
self.map.Subscribe(MAP_PROJECTION_CHANGED, self.projection_changed) |
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self.FitMapToWindow() |
self.FitMapToWindow() |
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# force a redraw. If map is not empty, it's already been called |
# force a redraw. If map is not empty, it's already been called |
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# by FitMapToWindow but if map is empty it hasn't been called |
# by FitMapToWindow but if map is empty it hasn't been called |
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# yet so we have to explicitly call it. |
# yet so we have to explicitly call it. |
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self.redraw() |
self.full_redraw() |
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def Map(self): |
def Map(self): |
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"""Return the map displayed by this canvas""" |
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return self.map |
return self.map |
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def redraw(self, *args): |
def redraw(self, *args): |
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self.Refresh(0) |
self.Refresh(0) |
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def full_redraw(self, *args): |
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self.bitmap = None |
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self.redraw() |
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def projection_changed(self, *args): |
def projection_changed(self, *args): |
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self.FitMapToWindow() |
self.FitMapToWindow() |
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self.redraw() |
self.full_redraw() |
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def set_view_transform(self, scale, offset): |
def set_view_transform(self, scale, offset): |
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self.scale = scale |
self.scale = scale |
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self.offset = offset |
self.offset = offset |
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self.redraw() |
self.full_redraw() |
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def proj_to_win(self, x, y): |
def proj_to_win(self, x, y): |
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"""\ |
"""\ |
426 |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
return ((x - offx) / self.scale, (offy - y) / self.scale) |
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def FitRectToWindow(self, rect): |
def FitRectToWindow(self, rect): |
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"""Fit the rectangular region given by rect into the window. |
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Set scale so that rect (in projected coordinates) just fits into |
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the window and center it. |
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""" |
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width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
435 |
llx, lly, urx, ury = rect |
llx, lly, urx, ury = rect |
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if llx == urx or lly == ury: |
if llx == urx or lly == ury: |
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self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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def FitMapToWindow(self): |
def FitMapToWindow(self): |
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"""\ |
"""Fit the map to the window |
448 |
Set the scale and offset so that the map is centered in the |
|
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window |
Set the scale so that the map fits exactly into the window and |
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center it in the window. |
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""" |
""" |
452 |
bbox = self.map.ProjectedBoundingBox() |
bbox = self.map.ProjectedBoundingBox() |
453 |
if bbox is not None: |
if bbox is not None: |
473 |
self.set_view_transform(scale, offset) |
self.set_view_transform(scale, offset) |
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def ZoomOutToRect(self, rect): |
def ZoomOutToRect(self, rect): |
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# rect is given in window coordinates |
"""Zoom out to fit the currently visible region into rect. |
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|
478 |
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The rect parameter is given in window coordinates |
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""" |
480 |
# determine the bbox of the displayed region in projected |
# determine the bbox of the displayed region in projected |
481 |
# coordinates |
# coordinates |
482 |
width, height = self.GetSizeTuple() |
width, height = self.GetSizeTuple() |
493 |
self.set_view_transform(scale, (offx, offy)) |
self.set_view_transform(scale, (offx, offy)) |
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def Translate(self, dx, dy): |
def Translate(self, dx, dy): |
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"""Move the map by dx, dy pixels""" |
497 |
offx, offy = self.offset |
offx, offy = self.offset |
498 |
self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
self.set_view_transform(self.scale, (offx + dx, offy + dy)) |
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def SelectTool(self, tool): |
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"""Make tool the active tool. |
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The parameter should be an instance of Tool or None to indicate |
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that no tool is active. |
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""" |
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self.tool = tool |
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|
508 |
def ZoomInTool(self): |
def ZoomInTool(self): |
509 |
self.tool = ZoomInTool(self) |
"""Start the zoom in tool""" |
510 |
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self.SelectTool(ZoomInTool(self)) |
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def ZoomOutTool(self): |
def ZoomOutTool(self): |
513 |
self.tool = ZoomOutTool(self) |
"""Start the zoom out tool""" |
514 |
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self.SelectTool(ZoomOutTool(self)) |
515 |
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|
516 |
def PanTool(self): |
def PanTool(self): |
517 |
self.tool = PanTool(self) |
"""Start the pan tool""" |
518 |
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self.SelectTool(PanTool(self)) |
519 |
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|
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def IdentifyTool(self): |
def IdentifyTool(self): |
521 |
self.tool = IdentifyTool(self) |
"""Start the identify tool""" |
522 |
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self.SelectTool(IdentifyTool(self)) |
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def LabelTool(self): |
def LabelTool(self): |
525 |
self.tool = LabelTool(self) |
"""Start the label tool""" |
526 |
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self.SelectTool(LabelTool(self)) |
527 |
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528 |
def CurrentTool(self): |
def CurrentTool(self): |
529 |
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"""Return the name of the current tool or None if no tool is active""" |
530 |
return self.tool and self.tool.Name() or None |
return self.tool and self.tool.Name() or None |
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def CurrentPosition(self): |
533 |
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"""Return current position of the mouse in projected coordinates. |
534 |
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The result is a 2-tuple of floats with the coordinates. If the |
536 |
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mouse is not in the window, the result is None. |
537 |
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""" |
538 |
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if self.current_position is not None: |
539 |
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x, y = self.current_position |
540 |
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return self.win_to_proj(x, y) |
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else: |
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return None |
543 |
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544 |
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def set_current_position(self, event): |
545 |
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"""Set the current position from event |
546 |
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547 |
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Should be called by all events that contain mouse positions |
548 |
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especially EVT_MOTION. The event paramete may be None to |
549 |
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indicate the the pointer left the window. |
550 |
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""" |
551 |
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if event is not None: |
552 |
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self.current_position = (event.m_x, event.m_y) |
553 |
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else: |
554 |
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self.current_position = None |
555 |
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self.issue(VIEW_POSITION) |
556 |
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|
557 |
def OnLeftDown(self, event): |
def OnLeftDown(self, event): |
558 |
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self.set_current_position(event) |
559 |
if self.tool is not None: |
if self.tool is not None: |
560 |
self.drag_dc = wxClientDC(self) |
self.drag_dc = wxClientDC(self) |
561 |
self.drag_dc.SetLogicalFunction(wxINVERT) |
self.drag_dc.SetLogicalFunction(wxINVERT) |
564 |
self.tool.MouseDown(event) |
self.tool.MouseDown(event) |
565 |
self.tool.Show(self.drag_dc) |
self.tool.Show(self.drag_dc) |
566 |
self.dragging = 1 |
self.dragging = 1 |
567 |
|
|
568 |
def OnLeftUp(self, event): |
def OnLeftUp(self, event): |
569 |
self.ReleaseMouse() |
self.set_current_position(event) |
570 |
if self.dragging: |
if self.dragging: |
571 |
|
self.ReleaseMouse() |
572 |
self.tool.Hide(self.drag_dc) |
self.tool.Hide(self.drag_dc) |
573 |
self.tool.MouseUp(event) |
self.tool.MouseUp(event) |
574 |
self.drag_dc = None |
self.drag_dc = None |
575 |
self.dragging = 0 |
self.dragging = 0 |
576 |
|
|
577 |
def OnMotion(self, event): |
def OnMotion(self, event): |
578 |
|
self.set_current_position(event) |
579 |
if self.dragging: |
if self.dragging: |
580 |
self.tool.Hide(self.drag_dc) |
self.tool.Hide(self.drag_dc) |
581 |
self.tool.MouseMove(event) |
self.tool.MouseMove(event) |
582 |
self.tool.Show(self.drag_dc) |
self.tool.Show(self.drag_dc) |
583 |
|
|
584 |
def OnIdle(self, event): |
def OnLeaveWindow(self, event): |
585 |
if self.redraw_on_idle: |
self.set_current_position(None) |
586 |
self.do_redraw() |
|
587 |
self.redraw_on_idle = 0 |
def OnSize(self, event): |
588 |
|
# the window's size has changed. We have to get a new bitmap. If |
589 |
|
# we want to be clever we could try to get by without throwing |
590 |
|
# everything away. E.g. when the window gets smaller, we could |
591 |
|
# either keep the bitmap or create the new one from the old one. |
592 |
|
# Even when the window becomes larger some parts of the bitmap |
593 |
|
# could be reused. |
594 |
|
self.full_redraw() |
595 |
|
|
596 |
def shape_selected(self, layer, shape): |
def shape_selected(self, layer, shape): |
597 |
self.redraw() |
"""Redraw the map. |
598 |
|
|
599 |
|
Receiver for the SELECTED_SHAPE messages. Try to redraw only |
600 |
|
when necessary. |
601 |
|
""" |
602 |
|
# A redraw is necessary when the display has to change, which |
603 |
|
# means that either the status changes from having no selection |
604 |
|
# to having a selection shape or vice versa, or when the fact |
605 |
|
# whether there is a selection at all doesn't change, when the |
606 |
|
# shape which is selected has changed (which means that layer or |
607 |
|
# shapeid changes). |
608 |
|
if ((shape is not None or self.last_selected_shape is not None) |
609 |
|
and (shape != self.last_selected_shape |
610 |
|
or layer != self.last_selected_layer)): |
611 |
|
self.full_redraw() |
612 |
|
|
613 |
|
# remember the selection so we can compare when it changes again. |
614 |
|
self.last_selected_layer = layer |
615 |
|
self.last_selected_shape = shape |
616 |
|
|
617 |
def find_shape_at(self, px, py, select_labels = 0, selected_layer = 1): |
def unprojected_rect_around_point(self, x, y, dist): |
618 |
|
"""return a rect dist pixels around (x, y) in unprojected corrdinates |
619 |
|
|
620 |
|
The return value is a tuple (minx, miny, maxx, maxy) suitable a |
621 |
|
parameter to a layer's ShapesInRegion method. |
622 |
|
""" |
623 |
|
map_proj = self.map.projection |
624 |
|
if map_proj is not None: |
625 |
|
inverse = map_proj.Inverse |
626 |
|
else: |
627 |
|
inverse = None |
628 |
|
|
629 |
|
xs = [] |
630 |
|
ys = [] |
631 |
|
for dx, dy in ((-1, -1), (1, -1), (1, 1), (-1, 1)): |
632 |
|
px, py = self.win_to_proj(x + dist * dx, y + dist * dy) |
633 |
|
if inverse: |
634 |
|
px, py = inverse(px, py) |
635 |
|
xs.append(px) |
636 |
|
ys.append(py) |
637 |
|
return (min(xs), min(ys), max(xs), max(ys)) |
638 |
|
|
639 |
|
def find_shape_at(self, px, py, select_labels = 0, searched_layer = None): |
640 |
"""Determine the shape at point px, py in window coords |
"""Determine the shape at point px, py in window coords |
641 |
|
|
642 |
Return the shape and the corresponding layer as a tuple (layer, |
Return the shape and the corresponding layer as a tuple (layer, |
646 |
search through the labels. If a label is found return it's index |
search through the labels. If a label is found return it's index |
647 |
as the shape and None as the layer. |
as the shape and None as the layer. |
648 |
|
|
649 |
If the optional parameter selected_layer is true (default), only |
If the optional parameter searched_layer is given (or not None |
650 |
search in the currently selected layer. |
which it defaults to), only search in that layer. |
651 |
""" |
""" |
652 |
map_proj = self.map.projection |
map_proj = self.map.projection |
653 |
if map_proj is not None: |
if map_proj is not None: |
660 |
|
|
661 |
if select_labels: |
if select_labels: |
662 |
labels = self.map.LabelLayer().Labels() |
labels = self.map.LabelLayer().Labels() |
663 |
|
|
664 |
if labels: |
if labels: |
665 |
dc = wxClientDC(self) |
dc = wxClientDC(self) |
666 |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
font = wxFont(10, wx.wxSWISS, wx.wxNORMAL, wx.wxNORMAL) |
667 |
dc.SetFont(font) |
dc.SetFont(font) |
668 |
for i in range(len(labels)): |
for i in range(len(labels) - 1, -1, -1): |
669 |
label = labels[i] |
label = labels[i] |
670 |
x = label.x |
x = label.x |
671 |
y = label.y |
y = label.y |
692 |
if x <= px < x + width and y <= py <= y + height: |
if x <= px < x + width and y <= py <= y + height: |
693 |
return None, i |
return None, i |
694 |
|
|
695 |
if selected_layer: |
if searched_layer: |
696 |
layer = self.interactor.SelectedLayer() |
layers = [searched_layer] |
|
if layer is not None: |
|
|
layers = [layer] |
|
|
else: |
|
|
# no layer selected. Use an empty list to effectively |
|
|
# ignore all layers. |
|
|
layers = [] |
|
697 |
else: |
else: |
698 |
layers = self.map.Layers() |
layers = self.map.Layers() |
699 |
|
|
706 |
|
|
707 |
filled = layer.fill is not None |
filled = layer.fill is not None |
708 |
stroked = layer.stroke is not None |
stroked = layer.stroke is not None |
709 |
|
|
710 |
layer_proj = layer.projection |
layer_proj = layer.projection |
711 |
if layer_proj is not None: |
if layer_proj is not None: |
712 |
inverse = layer_proj.Inverse |
inverse = layer_proj.Inverse |
713 |
else: |
else: |
714 |
inverse = None |
inverse = None |
715 |
|
|
716 |
shapetype = layer.ShapeType() |
shapetype = layer.ShapeType() |
717 |
|
|
718 |
select_shape = -1 |
select_shape = -1 |
719 |
|
|
720 |
|
# Determine the ids of the shapes that overlap a tiny area |
721 |
|
# around the point. For layers containing points we have to |
722 |
|
# choose a larger size of the box we're testing agains so |
723 |
|
# that we take the size of the markers into account |
724 |
|
# FIXME: Once the markers are more flexible this part has to |
725 |
|
# become more flexible too, of course |
726 |
|
if shapetype == SHAPETYPE_POINT: |
727 |
|
box = self.unprojected_rect_around_point(px, py, 5) |
728 |
|
else: |
729 |
|
box = self.unprojected_rect_around_point(px, py, 1) |
730 |
|
shape_ids = layer.ShapesInRegion(box) |
731 |
|
shape_ids.reverse() |
732 |
|
|
733 |
if shapetype == SHAPETYPE_POLYGON: |
if shapetype == SHAPETYPE_POLYGON: |
734 |
for i in range(layer.NumShapes()): |
for i in shape_ids: |
735 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
736 |
i, |
i, |
737 |
filled, stroked, |
filled, stroked, |
742 |
select_shape = i |
select_shape = i |
743 |
break |
break |
744 |
elif shapetype == SHAPETYPE_ARC: |
elif shapetype == SHAPETYPE_ARC: |
745 |
for i in range(layer.NumShapes()): |
for i in shape_ids: |
746 |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
result = point_in_polygon_shape(layer.shapefile.cobject(), |
747 |
i, 0, 1, |
i, 0, 1, |
748 |
map_proj, layer_proj, |
map_proj, layer_proj, |
752 |
select_shape = i |
select_shape = i |
753 |
break |
break |
754 |
elif shapetype == SHAPETYPE_POINT: |
elif shapetype == SHAPETYPE_POINT: |
755 |
for i in range(layer.NumShapes()): |
for i in shape_ids: |
756 |
shape = layer.Shape(i) |
shape = layer.Shape(i) |
757 |
x, y = shape.Points()[0] |
x, y = shape.Points()[0] |
758 |
if inverse: |
if inverse: |
769 |
return layer, select_shape |
return layer, select_shape |
770 |
return None, None |
return None, None |
771 |
|
|
772 |
def SelectShapeAt(self, x, y): |
def SelectShapeAt(self, x, y, layer = None): |
773 |
layer, shape = self.find_shape_at(x, y) |
"""\ |
774 |
|
Select and return the shape and its layer at window position (x, y) |
775 |
|
|
776 |
|
If layer is given, only search in that layer. If no layer is |
777 |
|
given, search through all layers. |
778 |
|
|
779 |
|
Return a tuple (layer, shapeid). If no shape is found, return |
780 |
|
(None, None). |
781 |
|
""" |
782 |
|
layer, shape = result = self.find_shape_at(x, y, searched_layer=layer) |
783 |
# If layer is None, then shape will also be None. We don't want |
# If layer is None, then shape will also be None. We don't want |
784 |
# to deselect the currently selected layer, so we simply select |
# to deselect the currently selected layer, so we simply select |
785 |
# the already selected layer again. |
# the already selected layer again. |
786 |
if layer is None: |
if layer is None: |
787 |
layer = self.interactor.SelectedLayer() |
layer = self.interactor.SelectedLayer() |
788 |
self.interactor.SelectLayerAndShape(layer, shape) |
self.interactor.SelectLayerAndShape(layer, shape) |
789 |
|
return result |
790 |
|
|
791 |
def LabelShapeAt(self, x, y): |
def LabelShapeAt(self, x, y): |
792 |
|
"""Add or remove a label at window position x, y. |
793 |
|
|
794 |
|
If there's a label at the given position, remove it. Otherwise |
795 |
|
determine the shape at the position, run the label dialog and |
796 |
|
unless the user cancels the dialog, add a laber. |
797 |
|
""" |
798 |
ox = x; oy = y |
ox = x; oy = y |
799 |
label_layer = self.map.LabelLayer() |
label_layer = self.map.LabelLayer() |
800 |
layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |
layer, shape_index = self.find_shape_at(x, y, select_labels = 1) |