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# Microsoft Developer Studio Project File - Name="gnupg" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** NICHT BEARBEITEN ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=gnupg - Win32 Debug |
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!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE |
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl |
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!MESSAGE |
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!MESSAGE NMAKE /f "gnupg.mak". |
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!MESSAGE |
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!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben |
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: |
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!MESSAGE |
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!MESSAGE NMAKE /f "gnupg.mak" CFG="gnupg - Win32 Debug" |
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!MESSAGE |
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!MESSAGE Für die Konfiguration stehen zur Auswahl: |
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!MESSAGE |
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!MESSAGE "gnupg - Win32 Release" (basierend auf "Win32 (x86) Static Library") |
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!MESSAGE "gnupg - Win32 Debug" (basierend auf "Win32 (x86) Static Library") |
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!MESSAGE |
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|
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "gnupg - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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# ADD BASE RSC /l 0x407 /d "NDEBUG" |
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# ADD RSC /l 0x407 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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|
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!ELSEIF "$(CFG)" == "gnupg - Win32 Debug" |
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|
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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# ADD BASE RSC /l 0x407 /d "_DEBUG" |
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# ADD RSC /l 0x407 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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!ENDIF |
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|
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# Begin Target |
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# Name "gnupg - Win32 Release" |
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# Name "gnupg - Win32 Debug" |
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# Begin Source File |
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SOURCE=.\armor.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\iobuf.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\kbnode.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\md.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\md.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\md5.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\openpgp.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\packet.h |
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# End Source File |
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# Begin Source File |
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SOURCE=".\parse-packet.c" |
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# End Source File |
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# Begin Source File |
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SOURCE=.\random.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\rmd160.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\rndw32.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\sha1.c |
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# End Source File |
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# Begin Source File |
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SOURCE=.\sha512.c |
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# End Source File |
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# End Target |
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# End Project |