64 |
ExportDest=Export destination |
ExportDest=Export destination |
65 |
new=neu |
new=neu |
66 |
StartMess=Starting Xulu |
StartMess=Starting Xulu |
67 |
LangFrame.Title=Xulu language packs |
LangFrame.InfoText=To change the program language it is necessary to restart XULU and use the "-l <ISO-639>" command line parameter (e.g. "-l de" or "-l en"). You can also specifiy the language code in the variable XULU_LANGUAGE of the startXulu.bat. The translations are handled by property files located in <b><code>/resource/locales</code></b>. When creating a new language by the button below, files for the new language (with dummy translations) are created automatically. They can be modified with a common text editor. |
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LangFrame.Bundle=Language bundle |
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LangFrame.ExtentionOf=Extention of... |
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LangFrame.RootLang=Root language |
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LangFrame.AdditionalLang=Additional languages |
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LangFrame.NewLang=Create new language... |
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LangFrame.OtherLang=<other language> |
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LangFrame.Language=Language |
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LangFrame.LanguageCode=Language code |
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LangFrame.FinishMess=Property files successfully created... |
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LangFrame.InfoText=To change the program language it is necessary to restart XULU and use the "-l <ISO-639>" command line parameter (e.g. "-l de" or "-l en"). You can also specifiy the language code in the variable XULU_LANGUAGE of the startXulu.bat. The translations are handled by property files located in /resource/locales. When creating a new language by the button below, files for the new language (with dummy translations) are created automatically. They can be modified with a common text editor. |
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68 |
Model.ErrorOccured=AN ERROR OCCURED!!! |
Model.ErrorOccured=AN ERROR OCCURED!!! |
69 |
Model.Init=Model initialised |
Model.Init=Model initialised |
70 |
Model.Start=Model started |
Model.Start=Model started |